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| HL2 2D Shooter Top Down. (How I move crosshairs in front of player?9 (Forums : Coding & Scripting : HL2 2D Shooter Top Down. (How I move crosshairs in front of player?9) | Post Reply | |
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| Oct 4 2009, 2:11pm Anchor | ||
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I have created HL2 Top down 2d shooter. Now The crosshairs is still drawn on the player... How do I move the crosshairs forward in front of player? Or have a dynamic crosshairs which you move with ur moouse like in cs2d? |
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| Oct 16 2009, 10:47am Anchor | ||
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games like cs2d are done with flash or C++, i i guess your doing this with hl2 and mapping, in other words get a coder. |
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Oct 17 2009, 7:55am Anchor | |
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I think thats what he was trying to achieve by posting here. hacky code I know, but its an example. If I were more awake and it wasnt 2am I would try and take a look but I think id best sleep, good luck btw. Its not too hard just keep at it and btw, congrats on your progress =P best of luck, Edited by: 1337FeRReT |
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| Nov 7 2009, 9:43am Anchor | ||
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I understand the code. But if I knew where to put it things would get a lot easier... I am still trying to get the camera in 2D Top Down I just want to have anice 2D game with bloom and HDR effects Not to mention I will have to limit y-axis to 0degrees |
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Nov 7 2009, 4:39pm Anchor | |
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There was a 2D Sidescrolling mod released for Source, AntFarm 2D or something along those lines, and they open sourced their code. If you take a look at how they did the side-on camera, it will give you an idea of what you need to do in order to get your camera top-down. For painting the crosshair, check out hud_crosshair.cpp. Its drawn in the CHudCrosshair::Paint() function at the center of the screen. The general idea here would be to change this logic to get the mouse position and draw the crosshair there instead. To get the mouse position, check out all the input functions (in_main.cpp/h and iinput.h). I won't give you exact code on how to do it coz learning is part of the process |
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| Nov 10 2009, 6:07am Anchor | ||
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Wraiyth wrote:There was a 2D Sidescrolling mod released for Source, AntFarm 2D or something along those lines, and they open sourced their code. If you take a look at how they did the side-on camera, it will give you an idea of what you need to do in order to get your camera top-down.
For painting the crosshair, check out hud_crosshair.cpp. Its drawn in the CHudCrosshair::Paint() function at the center of the screen. The general idea here would be to change this logic to get the mouse position and draw the crosshair there instead. To get the mouse position, check out all the input functions (in_main.cpp/h and iinput.h). I won't give you exact code on how to do it coz learning is part of the process Gotta love wraiths, ill give you advice but not tell you how attitude =] |
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| Nov 10 2009, 12:10pm Anchor | ||
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Wraiyth wrote:There was a 2D Sidescrolling mod released for Source, AntFarm 2D or something along those lines, and they open sourced their code. If you take a look at how they did the side-on camera, it will give you an idea of what you need to do in order to get your camera top-down.
For painting the crosshair, check out hud_crosshair.cpp. Its drawn in the CHudCrosshair::Paint() function at the center of the screen. The general idea here would be to change this logic to get the mouse position and draw the crosshair there instead. To get the mouse position, check out all the input functions (in_main.cpp/h and iinput.h). I won't give you exact code on how to do it coz learning is part of the process Well you have a valid answer, I already knew of the mod's existence, but I can't find their code anywhere... All links to the mod are plain DEAD. So I have always tried to look for alternative, which i never found actually... Can you send me those files maybe? |
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Nov 10 2009, 4:16pm Anchor | |
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Try Web.archive.org |
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| Nov 11 2009, 5:25am Anchor | ||
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Wraiyth wrote:Try Web.archive.org
Right click on the links and hit Save As, should pull them down for you. Thanks, you just helped me with something I was trying to find for 2 years. Now I will figure out how to use this patch files myself:) I can read them with notepad. I guess they can be used with Visual Studio to patch the project files |
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Nov 11 2009, 7:36am Anchor | |
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Check the readme, it tells you how to use the files. The download is on ModDB now, in case it disappears from the web archive for some reason. |
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| Nov 11 2009, 10:48am Anchor | ||
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Varsity wrote:Check the readme, it tells you how to use the files.
The download is on ModDB now, in case it disappears from the web archive for some reason. lol I also uploaded in on moddb today:D I uploaded it as a mod in the mod section I will try yours first. |
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