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BlueWolf72
BlueWolf72 Mod Till Ya Die
Apr 27 2004 Anchor

Plot:

As many months have passed since that tragic day that caused everyone from California to Florida up to Canada and Europe to take the time to be nice to one another for no one knows who or what is next. The terrorist cells are all over the place and it is getting to dangerous for anyone. Many agents have tried to stop them just to fail and end up dead. John J. Stimac has been assigned to work under cover to catch the terrorists and the leaders in the United States. ---------cut scene------ camera view of the city and a helicopter fly across. Cars moving.

He was on patrol when he was a police officer and landed onto the meeting of two known top terrorists. They didn't have there headlights on while driving and he pulled them over and upon asking for idea and seeing weapons arrested two of the biggest terrorist leaders hiding in the San Francisco area. John started to dabble into terrorism and found his calling. ¡Vthis is the past this will be a cut scene as well-- player is in the locker room getting dressed and sites on the bench and looks at a old picture. His partner was killed pulling over these gentlemen--

Bio on Agent:

Name: John J. Stimac

DOB : 07/21/1972 Chicago, Ill. to Evan and Amanda Stimac Things he carries
CIA Badge
Background: Cell Phone
„h Graduated De La Salle HS (Chicago) 1990, 9mm Pistol
„h BA Political Science Ohio State 1994;
„h Masters International Affairs George Washington University 1997;
„h Detective, San Francisco Police Department 1997-2001
„h Special Investigator, CIA, 2003-present

Clues:
1. Keys
2. Documents
3. Map
4. Disk
5. Lock code
6. Pass code
7. Open things (drawers, trunks, hidden passage ways)
8. Pick up items
9. Computer
10.

Ideas about the plans for TU:

::Clue based missions
:Upon finding clues you can do extra missions
:Clue can lead you to other cities or countries
::If a bad guy gets away he is on the next mission
:either at the end or at the beginning
::You can travel by car or train or plane or boat depending on what map/city your playing in
::CIA agent has a watch cell phone and his badge
:will get his weapons as he progresses
::Terrorists will be dressed normal in the USA maps and in the other country maps they will be dressed as if they would normally dress
:the terrorist leaders always dress like terrorists they fear no one
:the leaders have side arm AK and radio to call for backup
:if the CIA agent doesn¡¦t reach the leader in time he will call for back up and in most cases cia agent would need full ammo and more than one weapon and be careful

Player Models:

Good: CIA Director, Police, SWAT, Misc people

Bad: Terrorists, Mafia, Gang Leader and Gang Members


CUTE SCENE
Scene- a rainy night at a nuclear weapons storage facility outside of Moscow 1:30 am Colonel Vladar Alexander enters with soldiers looking through binoculars flash to another scene- colonel Alexander and a terrorist sitting at a table the terrorist asks if it is set up Alexander nods flash to the munitions depot colonel Alexander and soldiers running while terrorist snipers take out the guards at the gate flash to scene- a house in the Russian country side then flash again dark night terrorist break into house grab kids and wife and leave Alexander flash depot the soldiers go into the depot and bring out the 3 war heads but terrorist are outside waiting with Alexander flash scene Alexander tells the soldiers it is a training exercise to test the readiness of the facility flash terrorist slaughter the soldiers. Enter the head terrorist Alexander goes over and tells him here are your warheads release my family the terrorist chuckles evilly and takes out a ring from his pocket and throws it on the ground Alexander looks down and then looks up says you son of a... terrorist- your services are no longer needed. Fade to black

Agent Stimac is called in to the CIA Headquarters for briefing. The Russians confirm 3 warheads are missing. he is told there is a possible threat of the nuclear bomb. the president received a letter that was coded a cryptologist is working on it as we speak. the crpytologist bust through the door introduced to stimac and crpyotlogist says there is a threat on Seattle. the president is in Seattle.
He flies to Seattle for more inf. upon talking to his long time undercover snitch! He is told to find another informant and he knows who you are!

Mod Begins - Save The 206!
----------------------------

Agent Stimac is sent to Seattle, WA to investigate a possible terrorist
plot. He uncovers a plan to detonate a nuclear bomb in the city. he discovers The bomb is located in a subway. he has to get to the president. What agent
Stimac doesn't know is that the terrorist plot is just a distraction and the bomb is unarmed -

the terrorist are planning to detonate a bomb in India.


Mission One:
Player arrives in Seattle, and must find the president and inform him about the threat. BIG CITY MAP


Mission Two:
find informant in the Central District Park in Downtown


:: secret mission stop a bank robbery or leave it alone but it happens!
-3 bank robbers inside (player must take the badge out, driver will give up, if player doesn¡¦t show badge then he is docked karma for not following his job. And the bank robbers try to shoot him)


Mission Three:
With information from the informant where the brother of the head terrorist is located, the player must investigate a certain neighborhood for clues. A few critical clues will tell him about a meeting
where the brother is told to send fake threats to the president and CIA . The player will get caught and have to blast his way to safety.
--if you don¡¦t find all the clues the menu will ask you to start over at the Central District Park or Go Ahead. The player can decide what to do. If he moves forward its harder for him to find the bad people to accomplish the mission.

::secret mission you are being shot at and you dont know who or how it is being shot at you. Its a terrorist on the roof top!
--if you can find the ladder that leads to the roof top you can find the shooter and take him out!

Mission Four:
The Player must make it to the meeting place (quick!) in order to
determine the details and plans of the brother. The player has to sneak past a few
guards, and hide somewhere close by and listen to the conversation. if the
player is too loud, the meeting is canceled, if he is late, he misses the
conversation, and if he doesn't hide he is killed by terrorists.


::secret mission: NEED IDEAS

Mission Five:
As the meeting ends the player follows the brother the brother sees him following him and starts running player must chase him down Agent Stimac is called back to the CIA Headquarters he informs them of the brother sending fake threats. They have the brother and interrogate him. also it seems someone has detonated a nuclear bomb in Israel the Israeli people are outraged and are pointing fingers at the Palestinians. havoc develops in the two countries.
Stimac goes to interrogate the brother but when he gets there he has been shot in the head the door closes and a man starts running


Mission Six:
Player must capture the mole chase him through the halls of the CIA headquarters
after catching him Stimac interrogates him. He reveals that the weapons are in a Palestine port they plan to detonate in an American city Stimac is sent to Palestine


::secret mission: NEED IDEAS


Mission Seven:
The player arrives at the sea port, where the Palestinians plan to make
off with the nuke. Killing several, the terrorist finally make off with
the nuke at the last minute, and take off in a taxi cab. The player must
hop into his car and quickly chase the car!


Mission Eight:
The player must not lose sight of the cab during this phase, as he'll take
it to one of several 'bomb spots'.


::secret mission: NEED IDEAS


Mission Nine:
The terrorists have the bomb, they've delivered it to the critical
location, it's do or die time for Agent Stimac. He's got to fight his way
and find the bomb, and defuse it. Unfortunately, he'll discover that the
bomb is a dummy


Mission Ten:
It's a setup! The bomb was a dummy - Agent Stimac followed the bait. He
must rush back and board the ship that's headed for Russia before it leaves
port!


::secret mission: NEED IDEAS

What I need is a writer to help me open the plot more and add some secret missions.

The name of the mod is Terror Unknown. The idea of the mod is your a CIA agent and your against everyone and everything. Even the Unknown (Xfiles, Twilight Zone, Alien) feel.

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Wilhelm_III
Wilhelm_III Who the hell do I think I am?
Apr 27 2004 Anchor

Man, that is very detaild. Not my cup of tea though.

Apr 28 2004 Anchor

this is for a mod....sounds like a game. Nice work blue....I see why your admin.

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Meow.....

"But be not afraid of greatness; Some are born great, some achieve greatness and some have greatness thrust upon 'em." -Shakespeare

frosty-theaussie
frosty-theaussie Sonny Jim
Apr 28 2004 Anchor

Good idea BlueWolf. I remember in 1999/2000, there was an issue of PC Gamer that had this nearly exact game idea. The idea was reviewed by Gabe Newell himself, and was said to be very very original and innovative. Its surprising that no one has ever created one... the only ones I can think of are the old and still good adventure games (Sam and Max, and Bladerunner are two very good ones - even though they deviate from the main idea explicitly), and the substandard Law and Order and CSI games (those are not as well presented and polished).

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BlueWolf72
BlueWolf72 Mod Till Ya Die
Apr 28 2004 Anchor

Im glad you guys like it.

Put some ideas in. Some Secret mission ideas in :)

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Wilhelm_III
Wilhelm_III Who the hell do I think I am?
Apr 28 2004 Anchor

Steal the "Withche's" "Wand" that is really a key to unlock some sort of door that gives you free level ups?

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