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Help with ActBusy | Locked | |
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Aug 1 2011 Anchor | |
SOLVED: Source Engine - Hammer - EDIT AT BOTTOM Hey there, this problem is annoying me and I can't seem to figure out why it isn't working. - Nodes are placed around. - env_global - ai_goal_actbusy. - npc_citizen - info_node_hint - info_node_hint (different place in range) EDIT: I finally managed to fix this problem. One was that some of the animations defined for npc_citizen under Actbusy.txt do not always work and could be just left behind during the development. Also NPC's don't move instantaneously, they do just stand around sometimes if they have timed act busy schedules. If a tutorial is needed, I'll happily write one. Edited by: Jazzbyte123 |
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