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Help with ActBusy (Forums : Level Design : Help with ActBusy) Locked
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Jazzbyte123
Jazzbyte123 Modder and (growing) game developer.
Aug 1 2011 Anchor

SOLVED: Source Engine - Hammer - EDIT AT BOTTOM

Hey there, this problem is annoying me and I can't seem to figure out why it isn't working.
Basically I am sorting out an Actbusy system for this map yet not even one npc will move to do his job.
Heres what is in the map:

- Nodes are placed around.
- Hint nodes are near the normal nodes.

- env_global
- - State = Gordon pre_criminal

- ai_goal_actbusy.
- - Actor(s) to affect = RandomCitizen
- - Start active = yes
- - Search range for busy hints = 9999

- npc_citizen
- - Name = RandomCitizen
- - Hint group = RandomCitizen_hintgroup

- info_node_hint
- - Hint = World: Act Busy
- - Hint Activity = d1_t02_Playground_Cit1_Arms_Crossed
- - Hint group = RandomCitizen_hintgroup

- info_node_hint (different place in range)
- - Hint = World: Act Busy
- - Hint Activity = d1_t02_Playground_Cit1_Arms_Crossed
- - Hint group = RandomCitizen_hintgroup

EDIT: I finally managed to fix this problem. One was that some of the animations defined for npc_citizen under Actbusy.txt do not always work and could be just left behind during the development. Also NPC's don't move instantaneously, they do just stand around sometimes if they have timed act busy schedules. If a tutorial is needed, I'll happily write one.

Edited by: Jazzbyte123

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