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Hands (Forums : 3D Modeling & Animating : Hands) Locked
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Aug 29 2012, 1:52am Anchor

I have been having alot of trouble with hands. I keep trying and they turning out horribly. If I model it separately, connecting it to the arm makes it look even worse. Any advice would be appreciated.

Aug 29 2012, 2:08am Anchor

Have you taken drawing lessons? Understanding the 2d form helps out a lot when you go into 3d.

Did this quite a long time ago, but the basic form is there.Older Work.

Cryrid
Cryrid 3D Artist
Aug 29 2012, 10:16am Anchor

What do your current results look like ? What tools do you have ?  

It might help to block the shape out with cylinders and cubes.

Aug 30 2012, 8:17am Anchor

How detailed model do you need? What program are you using?
I usually start from reference image and add 5-sided cylinder as a middle finger (for low-poly hand). Then cut it so that each joint will have 2 loops. Then adjust vertices until the shape is OK.
Then copy-paste the shape to other fingers and adjust shape/size/positionModel thumb separately using also 5-sided cylinder (but only 2 bones)Then add a cylinder as wrist - having the same number of sides are your forearms.Then you model the palm - hard to explain in writing, but experiment :D
A high-quality free hand reference is for example: Zanedevon.com

Aug 30 2012, 8:25am Anchor

Thanks. I was using cubes either subdevided or cut, extruded from the hand. Will try the cyclinder method. I will also grab some renders when I'm next modeling.

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