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Hammer Editor Displacement Help | Locked | |
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Dec 25 2011 Anchor | ||
Hello, I am doing a few maps for a Starfox mod and need some help. |
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Dec 27 2011 Anchor | |
Well depending on the level of detail that you are using for the mountains you may be able to use static mesh props would just have to make sure you have collisions on them. Also this is a common problem when applying func_detail to any kind of brush with a displacement a way to solve it would be to do the following, but this resets all the displacements. If you do this you will then have a clean brush that wont cause the error again.
Quote pulled from: Hope that helps! Edited by: ShiftedDesign --
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Jan 20 2012 Anchor | ||
You said you changed it into func_detail? Man that's where the problem is. If I've got it right, It's invalid to change a displacement block into entiny. But when i use displacement block, my vis didn't take too long, so i guess there's some else problems. |
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