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Gunnhildr - FPS Rogue-Lite (Forums : Pimpage & Posing : Gunnhildr - FPS Rogue-Lite) Locked
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Apr 6 2017 Anchor

Hey Everyone,

My names Andrew and I am a co-founder of RatDog Games. We've been working on an FPS Rogue-Lite titled Gunnhildr for sometime now and wanted to begin getting feedback from the community.

Below is a general overview of the game along with a gameplay video and demo build for y'all to check out!

Game Overview:

Gunnhildr is a FPS Rogue-Lite inspired by Norse Mythology, in which players assume the role of an exiled heroine. She is leading a rebellion against the Elders of Niflheim to protect its innocent citizens from the one natural resource (halite) which is both the planet's salvation and undoing.

The game features procedurally generated environments, a multitude of power ups, and a rich lore for players to uncover through its environments and items. Players will encounter more than 10 unique enemy types and 4 larger than life bosses. Unlike most shooters the world of Gunnhildr is not one of a traditional bullet hell variety. Each enemy has one or more weak points to uncover and exploit. Every enemy is dangerous in their own way and requires players to learn their mannerisms to efficiently defeat them. Gunnhildr will use her jetpack to dodge, gun arm to fight and a multitude of acquired powers found along their journey to become the new leader of Niflheim.

Why is halite so important? It is the lifeblood of all Niflheim. For the rich it can provide everlasting life. For the poor ... a death eternal in the halite mines. How would YOU manage your halite if your entire well-being, currency, ammo, and even your existence depended on it. Players must prioritize the halite they find in order to survive the deadly environments to reach the Elders to lead Niflheim through the darkness back to its former glory.

Combat Collage

Demo Link:

Dropbox.com

Gameplay Video Link:
Youtu.be

What we've been working on the past few months:

  • One of four areas generated procedurally
  • Weapons now spawn in game instead of automatically being in your inventory
  • First revision of over 130 power ups
  • Functional shop has been added in game with first revision of shopkeeper dialog
  • Challenge Areas / teleporters have been implemented
  • Visceral Finisher Implemented -> Now when you hit an enemy weak point you can rip out their halite!
  • Level Progression Implemented -> Able to transition between levels now
  • Revision 1 of Mini Boss area and Main Boss area
  • Gameplay Tweaks -> Combat much faster and higher difficulty overall
  • Grenades and grenade power ups added
  • Dying will now restart a run for the player

Any feedback / general thoughts are greatly appreciated!

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