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| GTA IV (Forums : Console Gaming : GTA IV) | Post Reply | |
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May 12 2008, 8:40am Anchor | |
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The majority additions are frivolous at best. Nice touches, some of them, but very few actually do much for the game itself. |
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| May 12 2008, 8:47am Anchor | ||
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ambershee wrote:
JoeX111 wrote:I don't really understand all of the "It's just Grand Theft Auto" sentiment. Well, if course it's Grand Theft Auto. It says so on the box. What were you expecting when you picked it up?
I'm more referring to the fact that it (in almost no way at all) deviated from the formula of the previous game. If anything, it's a bit more sparse and there's a lot less to do. Last time I checked, the online multiplayer more than doubled what there is to do in the game. -- "He who fights with monsters might take care lest he thereby become a monster." |
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May 12 2008, 9:01am Anchor | |
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The vast majority of console gamers do not bother with online multiplayer. |
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May 12 2008, 9:35am Anchor | |
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same could be said for PC gaming wandering back a good many years, and given that console's didn't really begin pursuing online multiplayer til relatively recently the increase in user base has been pretty respectable. It'd be interesting to see how many (if any) people who didnt previously bother with console multiplayer have started too since GTA4, i havent tried it yet but I've heard many good things. either way i think we can expect to see a drop in male GCSE grades in the UK this year Edited by: Koroshiya_Ichi |
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May 12 2008, 10:34am Anchor | |
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I wasn't under the impression we had a lower average grade than "fail" |
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May 12 2008, 10:36am Anchor | |
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haha i think they fabricated a new one so just failing now feels like an achievement, to qualify for a fail you still need to spell your name correctly -- Koroshiya Ichi |
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| May 12 2008, 2:09pm Anchor | ||
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ambershee wrote:The vast majority of console gamers do not bother with online multiplayer.
Last time I checked, dozens of millions of people have played online multiplayer on consoles. That's more than enough to warrant the opinion that GTA IV offers a lot more than a usual game in the series. Just because you don't do it doesn't mean the opportunity isn't there. -- "He who fights with monsters might take care lest he thereby become a monster." |
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May 12 2008, 2:10pm Anchor | |
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Quote:The vast majority of console gamers do not bother with online multiplayer.
It may not be the 'vast majority', but MS is still saying there were 2.3million people playing GTA4 over Live the first week. I'm sure quite a few PS3 users tried to jump on PSN as well. Either way, it shouldn't change the fact that MP still adds a lot more to do for those who do bother with online multiplayer. Personally I'd much rather be able to do something like Car Jack City with friends than purchase houses I'll never use, clothes I hate the look of, rapidly mashing buttons at a gym, etc (and alone). I'm guessing the 'vast majority' of people don't own HDTV sets, so should developers stop making HD games for those that do? |
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May 12 2008, 2:30pm Anchor | |
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Karuto wrote:
ambershee wrote:The vast majority of console gamers do not bother with online multiplayer.
Last time I checked, dozens of millions of people have played online multiplayer on consoles. That's more than enough to warrant the opinion that GTA IV offers a lot more than a usual game in the series. Just because you don't do it doesn't mean the opportunity isn't there. Last time I checked, just because the opportunity is there doesn't mean anyone cares. Edited by: Jiffy_No0b |
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May 12 2008, 3:00pm Anchor | |
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Jiffy_No0b wrote:Last time I checked, just because the opportunity is there doesn't mean anyone cares.
That seriously has to be the weakest logic I've heard to try and support something. |
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May 12 2008, 8:06pm Anchor | |
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Cryrid wrote:
Jiffy_No0b wrote:Last time I checked, just because the opportunity is there doesn't mean anyone cares.
That seriously has to be the weakest logic I've heard to try and support something. Alright then, how 'bout this: A new "Online Gaming 2008" report from the NPD Group finds that 72 percent of the US plays video games, a dramatic increase from the 63 percent who said they played in the previous year. The amount of people playing games online, however, is much lower than expected, with 42 percent of people saying they play games online, up only two percent from last year. Unsurprisingly, the PC plays a large part in online gaming. 90 percent of those who said they play online play through their PCs, versus only 19 percent playing on a game console or portable and three percent using a cell phone. Taken from here. So, again, just because it is available, doesn't necessarily mean people use it, or care about it. Edited by: JoeX111 |
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May 12 2008, 8:30pm Anchor | |
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Cryrid wrote:
Jiffy_No0b wrote:Last time I checked, just because the opportunity is there doesn't mean anyone cares.
That seriously has to be the weakest logic I've heard to try and support something. Not really. People have the opportunity to do lots of stuff. That doesn't necessarily mean they will do them. For example, I have the opportunity to care that you think I'm stupid, but I don't. Edited by: Jiffy_No0b |
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May 12 2008, 8:58pm Anchor | |
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You both seem to be missing the point here (and you seem to be greatly misconstruing something if you think I called you stupid). I'm not saying everyone does use multiplayer, or that they have to care about it. I'm saying that that percent that does still accounts for millions and millions of people, millions of whom are willing to pay to play. If you're trying to sell a product, you'll find that millions of customers is a nice thing to have. Again, what % of gamers do you think play in HD? Should developers assume gamers don't care about HD? Should Bungie have left multiplayer out of Halo becuase only a small percent of gamers would care? Should Blizzard have not made World of Warcraft because only a tiny percent of the population will play it. What percent have played _____ game or watched ____movie, should_____company not have made it because not everyone cares about the product? Should we stop making mods because a small % of gamers play them, stop using firefox becuase 75% of internet users still use Internet Explorer, etc. Rockstar isn't looking at what every gamer wants, because they know that only a small percent of gamers even play their games. They're going to focus more on what the people who actually give them money want, and it's been pretty apparent for years that a large number of GTA owners have wanted the ability to play GTA with friends - quite a few have even attempted to make such a thing possible for the PC versions (I see some multiplayer GTA mods listed here even). Obviously they care, and when you look at the millions of people who have been playing the game online since it's release, I think it is safe to say multiplayer was a very valid inclusion. The game sold what, 6 million the first week? 2.3 million were playing it on Live alone, probably another million have been trying on the PS3... that's 38-50% of GTA4 users right there. Edited by: Cryrid |
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May 13 2008, 4:29am Anchor | |
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Somehow, I find the 2.3 million playing GTA4 online more than a little unlikely. That sounds more like the number of players who own GTA 4 who even have or had a live account. |
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| May 14 2008, 8:04am Anchor | ||
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ambershee wrote:Somehow, I find the 2.3 million playing GTA4 online more than a little unlikely. That sounds more like the number of players who own GTA 4 who even have or had a live account.
Doubt it, seeing as how it passed up Call of Duty 4 and Halo 3as the most played Xbox Live game. It had 1 million unique online users in its first 24 hours, and that takes into account the fact that people may be online just using the single-player mode, so it's really the same thing as if people were playing online (just not with other people, since it uses the ranking service regardless). It doesn't, however, take into consideration the PS3 users who are online, since they use dedicated servers instead of one whole service. I'd say the numbers are justified. -- "He who fights with monsters might take care lest he thereby become a monster." |
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May 14 2008, 8:44am Anchor | |
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It's probably about as accurate and overinflated as the Crysis pirating statistics. (OMG! 40 million denied cd-key acess requests online must mean 40 million pirated copies!!1) |
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May 14 2008, 10:18am Anchor | |
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Karuto wrote:
ambershee wrote:Somehow, I find the 2.3 million playing GTA4 online more than a little unlikely. That sounds more like the number of players who own GTA 4 who even have or had a live account.
Doubt it, seeing as how it passed up Call of Duty 4 and Halo 3as the most played Xbox Live game. It had 1 million unique online users in its first 24 hours, and that takes into account the fact that people may be online just using the single-player mode, so it's really the same thing as if people were playing online (just not with other people, since it uses the ranking service regardless). It doesn't, however, take into consideration the PS3 users who are online, since they use dedicated servers instead of one whole service. I'd say the numbers are justified. While the point still stands, it's a little skewed. GTA4 surpassed CoD4 and Halo 3 as the most played XBL game in a single week. ambershee wrote:It's probably about as accurate and overinflated as the Crysis pirating
statistics. (OMG! 40 million denied cd-key acess requests online must mean 40 million pirated copies!!1) Well seeing as GTA4 sold 6 million copies in it's first week, even if only a 1/4 of those players went online thats still 2 million. While the 2.3mill on XBL seems a little out there, GameStop did report that the game sold on Xbox 360 2-to-1 against the PS3 version in their stores. So it is quite possible. -- snetErz.com - Web Design |
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May 14 2008, 11:36am Anchor | |
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Spector wrote:Well seeing as GTA4 sold 6 million copies in it's first week, even if only a 1/4 of those players went online thats still 2 million. While the 2.3mill on XBL seems a little out there, GameStop did report that the game sold on Xbox 360 2-to-1 against the PS3 version in their stores. So it is quite possible.
GameStop only covers the US though, and while quite a large chunk of GTA4 sales were in the US, I'd bet the numbers were much closer in Europe, where the PS3 has a slight install base advantage over the Xbox 360. Since the 6 million figure is worldwide, it'd be interesting to see what the actual split in software sales was. I'd guess something close to 60% Xbox 360 vs. 40% PS3 worldwide. Put in that perspective, it's at least plausible that there have been at least 2.3 million online logins via GTA4 on Xbox Live. Doesn't mean they're all playing GTA4 in multiplayer - but you can be signed in and it'll still track you (in fact, that was part of the issue with both versions having freezing problems on startup). -- Icemage |
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May 14 2008, 1:09pm Anchor | |
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I just think that out of the millions of people who do have it for the 360, millions are going to have highspeed and at the very least a free month of XBL Gold thrown in to tempt them into at least giving it a shot. Then again I suppose there is no real way to track who is playing online, and who is merely logged in. |
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May 14 2008, 1:13pm Anchor | |
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Cryrid wrote:I just think that out of the millions of people who do have it for the 360, millions are going to have highspeed and at the very least a free month of XBL Gold thrown in to tempt them into at least giving it a shot. Then again I suppose there is no real way to track who is playing online, and who is merely logged in.
I'd assume they can easily track it, because the xbox.com friends list tells you when someone in playing a multiplayer game, like in Halo 3, it tells you that your friend is in Match Making Lobby, or on blah blah MP Level. -- snetErz.com - Web Design |
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May 14 2008, 1:20pm Anchor | |
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I'm trying to find statistics for other games like Halo and CoD4 to see if it does, but so far can only find the count of Unique Users that are on Live : / |
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May 15 2008, 4:49am Anchor | |
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Are we sure it's 6 million sales? I heard it quoted in Metro as 3.6 million - which still makes it a record. But anyway, if there were 6 million sales, and an install base of 2:1 on the 360 versus the Ps3, that still means that something like 60-70% of all players are playing online. Sounds more like 2.3 million logins rather than actual people playing on Live. Personally, I've not met many people who even have a Live account, it's proliferation is pretty low in Europe. To put things further in perspective, World of Warcraft has total, over four years, 10 million subscribers, and probably has less than 1/10th of that actually playing. Edited by: ambershee |
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| May 15 2008, 8:44am Anchor | ||
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Why are we arguing over this? Regardless of if the numbers are truly real or not, a hell of a lot of people are playing this game online, and it is a feature made available for anyone interested. That gives it the hypothetical doubling of game time (perhaps more). It doesn't matter whether someone cares for it or not, because a lot of others do. It's like saying that your computer can play games and go online, but since you don't like games right now, the games don't do anything to help the computer itself. You may eventually turn to that area in the future, which is all that really matters. And yes, it is confirmed that there have been 6 million copies of GTA IV sold in its first week (1 million in the UK alone). It sold 3.6 million copies on the first day. It has been said that the game has been sold to a third of all PS3 and 360 owners. Here's a good fact sheet for the game: Blog.wired.com -- "He who fights with monsters might take care lest he thereby become a monster." |
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May 15 2008, 8:57am Anchor | |
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Because the point is, online play is not a valid answer to stating "what there is to do in a game". It's an alternative to the singleplayer game. Not a part of it. It's what FreeLancer's multiplayer is to it's singleplayer. And as that, the game does not have any real additions other than small cosmetic ones over it's predecessor, which could also be played online anyway. So the answer is, that there really isn't anything new, and there really is less to do in the game. |
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May 15 2008, 9:38am Anchor | |
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Quote:Because the point is, online play is not a valid answer to stating "what there is to do in a game"
I'd say online play counts as 'what there is to do in the game', seeing how it is something people can 'do in the game'. I don't bowl or play pool - does that mean we should scratch that out of the list of things to do? Should we count multiplayer in CoD4 as just 'an alternative to the singleplayer game' and mention how there's less to do since it lacks the ability to drive tanks? To me the game took a combat system which was horribly stale and lacking, and turned it into something which feels like Gears or Uncharted. I'd count that as more than a small cosmetic change. LC is no longer so lonely feeling as it is no possibile to play with a few friends in the game (a feature I don't recall being in previous versions of GTA, least not on my ps2), and as for the smaller changes like the way the citizens act and move.... I just don't think I can go back to San Andreas and feel the same about it. |
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