|Ghost Soldiers, my studios died now I need help!||Locked|
|May 1 2005, 9:28pm Anchor|
[size=18]Updated **1st May 2005**[/size]
I am looking to join a modding team after the closing down of my own studios, please email me at email@example.com if you like this idea and wish for me to join your team.
"Those who make peaceful revolution impossible will make violent revolution inevitable."
A new evolved strain of Ebola HF known as Ebola-Congo is now ravaging the Congo wildlife, but like Ebola-Reston it has not yet affected humans. Ebola-Congo has caused birth defects and heightened aggression in animals, birth defects have given some creatures strange advantages...
Rwandan and Ugandan troops have strengthened their border forces, factions wage wars with each other, the APF launches a campaign against the UNCF. In amongst all the chaos one man is presumed dead and then taken hostage. This is where the game will begin...
So is this mission-based?
Sounds like too much terrain to me!
So what kind of gameplay are you aiming for?
Enemy troops will use the substantial undergrowth of the Congo Basin to their advantage, moving stealthily towards you on your flanks. The enemy will also try to gain a height advantage over you, as well as use vehicles and cover to their advantage. If there is a nearby vehicle they will try to move it close to you and engage you using the vehicle as cover.
Regarding how many shots the player and the team will be able to sustain, we will be making sure there are no Rambos. Once your body armour has deteriorated then you will only be able to take one or two shots before your down and out. Stay tuned for more info regarding tending to wounds and rest.
So what about multiplayer?
Coop will see eight players work in a very similar way to the single player game, eight players will be given a class (General, Sniper, Support, Medic) and will have to work as a team to achieve certain objectives. Players will be able to upgrade their weapons at friendly outposts using ‘command points.’ Please refer to the weapons list for more information on coop weapon selection.
After listening to the STALKER community we have decided to create a multiplayer mode aimed directly at the patient, Marksman. In this mode ten players will snipe it out on smaller maps (but still big enough to snipe on). Armed with a trusty sniper weapon and sidearm both teams must work to eliminate the other team, once a participant is killed they will spawn at a random location to prevent spawn camping. Many modified stock weapons may feature, but will be locked in semi-automatic fire mode, featuring scopes, silencers and laser aiming aids. Sometimes there will be AI battles going on around the human players.
Finally the class-based ‘war’ mode will make up the large scale combat for the mod, it will remain just as realistic as the other modes. Here players will have to take objective locations in a certain order, this allows us to keep combat concentrated. We hope to feature AI soldiers that will fight alongside the real players, the real players will hopefully be able to ‘enlist’ the help of AI soldiers at outposts with a maximum of three following NPC troops. Each NPC troop will be equipped with the slandered loadout, but will be able to use weapons given to them by the real player. What this AI help allows us to do is to have large scale combat with only 32 players. (3 AI troops to 1 real player = 128 players). AI troops will be able to pilot vehicles and use the same tactics as the single player sqaudmates. We have our doubts that coop and our specialised war mode will work on this engine without a coop feature shipping with the game or being released in patches.
Wow, sounds ambitious, can I help?
In the Congo Basin the SAS will often be found deep in enemy territory disguised as enemy troops. The only thing that distinguishes them is their equipment.
General > M4A1 SOPMOD (5.56mm NATO) (USA)
The Big Rifle!
The New SMG
The Final Single-Player Weapons List
French Special Forces
CIA Congo Operatives
Australian Special Forces
Genaro’s Guardians, “The Ombres”
The Final Multiplayer Weapons List
If you are wondering what some of the lesser known weapons are, have a look at these.
I'll try to get the new revised story up tommorow afternoon, aswell as updated FAQ.
|May 1 2005, 10:33pm Anchor|
Ok, I've been studying up on different warheads and whatnot for the RPG-7v, to even the game up a bit more.
I have worked on many a mod, but this one excites me the most. It is a shame that my studios died, otherwise we would already have been halfway through modelling already! And also I have revised the loadout for the Aus SAS, the general infantry will have a choice between the Steyr A3 or the M4A5.
Oh almost forgot, if you are interested I also have a verrry long timeline covering all the years from 2000 to 2021. Its about 4 standard A4 pages long.
|May 2 2005, 4:28am Anchor|
|May 2 2005, 11:40am Anchor|
|May 3 2005, 3:31am Anchor|
Jerkasses, I'm looking for a team that likes the idea. If they don't great, I can't force them to do anything, I'll form my own team again.
|May 3 2005, 4:56am Anchor|
Muffpuppet* 3d Apprentice
|May 4 2005, 2:48am Anchor|
|May 5 2005, 2:12am Anchor|
true, I take it back.
jacksonj04 Over 9000
|May 8 2005, 4:17am Anchor|
As someone who's been around the mod scene for quite some time, I think this forum has responded perfectly fairly. Mod teams do not sit around waiting for ideas, mod teams have ideas and are working on them.
WIth a design document like that, I suggest you read the manual for this forum, expecially the point about not asking for an entire team. Get things started yourself, register the mod here at modDB, and then go get a team.
|May 8 2005, 11:39am Anchor|
pff, what makes this mod so special
Edited by: BlackSnake
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