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Nov 5 2013, 1:03pm Anchor

Hello gals and guys!

The thread by Grim_Jester (http://www.moddb.com/forum/thread/play-test-for-me-and-i-will-return-the-favor) inspired me to open up a more general feedback thread. The basic idea is to give feedback and suggestions to the person above and then share your own mod/game/project, which will then receive feedback in return by the next poster, who will also share their content, and so on. So you review the content above and get a review in return! :D The only rule is there needs to be some alpha or beta content; an idea or concept alone is not enough. ;)

For starters, I will share my suggestions to Grim_Jester's game It Never Ends: Misterdonovan.com

-------------

Because of tldr I did not read any of the other comments. I just went in and played. I must say, your game is already quite addictive! I played way longer than ten minutes thats for sure. Even though it's based on an ancient game it feels fresh nonetheless. I was a bit intimidated by the menu at first, but, taking into account you are at an early stage, I figured out what to do fairly quickly. If anything, the interface could be a little less, errr, text based.

With that said I'd love to see the upgrades have a visual effect on the ship, i.e. increased weapon strength = longer barrel etc.

I'm also gonna go ahead and assume the enemy AI will be moving left and right rather than going in a straight path? Another thing that could be better is that I could often manage to kill the front rows of enemies but than the rear would be too close to hit and I'm forced to just let them pass by. Seems like the ships could be spread out a little more, or clustered in smaller groups. You might want to consider some small v formations to make the gameplay less repetitive. Think smaller waves within the waves.

Now one reason which made it a bit more tedious to play is the strange size of the game window. Could you somehow make it go fullscreen?

Some suggestions/ideas:
- v formations
- motherships
- bullet time / slowmo upgrade
- different kind of projectiles (missiles/flak cannons/fast blasters/bombs/railguns etc)
This could be another dynamic where apart from the upgrades there are different base stats to each weapon. Might be tough to balance though!
- some more different sound effects
- visual upgrades
- some default classes where you dont need to set up the upgrades (like high armor, high power, high speed)

Oh by the way this is a pretty damn difficult game! Might wanna ease it up a bit for the early levels (one hit kills at first pls).

If I think of more I will add it to this post.

--------------------

I'd love to get some early feedback on my Far Cry custom singleplayer campaign, ZDAY. The videos total in at about 9 minutes.
Moddb.com

Thank you! :)

Edited by: GC_Vos

Nov 9 2013, 4:10pm Anchor

Good idea for a thread...similar to feedback fridays on reddit. I don't currently have a project I can show off, but I'm watching through your videos.
First thoughts: I have a hard time accepting L4D audio in this context...I realize it's just a mod, but you can still create a unique and awesome game experience with mods and it really pulls me out of this project and back into L4D. It also immediately made be begin comparing the two. 
If you plan on getting original VO/SFX done for the project and are just using this stuff as placeholder, that's cool (or, as the videos seem to be chronological, if you've already fixed it, then awesome, please ignore my audio-focused ramblings!)

That said, I love the gameplay video. I haven't actually played Far Cry, but the different elements of gameplay available make for a really awesome zombie survival game...namely the ability to sneak through various situations, instead of always running and gunning. The map is impressive! Do you have any plans for different zombie animations? or is that getting too complicated? They look a bit casual hanging out, haha.

Nov 9 2013, 4:34pm Anchor

Thanks for your feedback! Just send me a message if you do have content you want to share.

Audio is a totally valid point and I'm actually kind of glad you brought it up. I do not have many other sources for sound effects but L4D. I've searched websites like freesounds but I have yet to find a good quality substitute. So if you have any suggestions feel free to share them. :)

I will probably be doing VO myself; I may also try to find a voice actor when the time is right. The script and storyline need some work first.

I'm not a modder myself (I consider myself a level designer) but I do think animations are hardcoded into the game i.e. they can't be changed.

If anybody else wants to share their content feel free!

TKAzA
TKAzA Rightio then...
Nov 9 2013, 4:54pm Anchor

This is a good thread, pinned!

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TKAzA
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Nov 9 2013, 7:44pm Anchor

GC_Vos wrote: Audio is a totally valid point and I'm actually kind of glad you brought it up. I do not have many other sources for sound effects but L4D. I've searched websites like freesounds but I have yet to find a good quality substitute. So if you have any suggestions feel free to share them. :)
I will probably be doing VO myself; I may also try to find a voice actor when the time is right. The script and storyline need some work first.

I have a few ideas... audio is what I do for a living! haha. I wouldn't mind helping out on my free time, if you're interested. I consider monstrous creatures to be some of the most fun things to design sound for. That and creepy ambiances. The zombie genre is definitely my cup of tea, as it were.
I know a couple voice actors as well, though waiting for a more finished product/script is assuredly wise. 

GC_Vos wrote:
I'm not a modder myself (I consider myself a level designer) but I do think animations are hardcoded into the game i.e. they can't be changed.


Gotcha, wasn't sure if that was something where you could reference figure animation scripts from a different game or something.

Edited by: BombadeerStudios

Nov 10 2013, 5:53am Anchor

Thanks for the offer! I left you a message :)

No scripting in Dunia unfortunately. Would be awesome though!

Feb 17 2014, 9:46pm Anchor

I'm sad to say that due to tunnel vision, I missed a thread that I helped inspire! I'll add it to my watched threads list.

Unfortunately, this has stalled at the moment. Let's fix that. Bombadeer was the last person to put something up, so here it goes:

Bombadeer, I checked out your monstrous creatures vid. I played Half Life a long time ago, so I don't remember the vocals, but your vocals seem to be as good. Considering that you only used your voice, you deserve extra points for that. I'm sure that a big studio has a lot more people involved.

Your horrorscape, Halloween track was fitting for the genre. I feel like it's pro quality, but I think the real test is to hear it in a game that you've been playing for 20 hours. If it isn't grating on you, then it's awesome! Have you worked on any titles that I know about?

Is your site down? The link isn't working.

I am still working on It Never Ends. I'm at demo 15 which you can check out here:

Misterdonovan.com

I update every two weeks. Next Sunday's update will feature a huge, in game, hints section, a hi score table, player ranking and as many achievements as I can fit in.

Let's keep this thread alive. If you want feedback (and you really should), it's only fair that you pay for it. In this forum, we should all have a passion for game development in common, so let's at least share our opinions.

Feb 18 2014, 6:08pm Anchor

Let's revive this thread, shall we? :)

Bombadeer, I know it's like, 3 months late, but... your Halloween track is beautiful. It fits the theme and it did manage to make me feel... chilly... by listening to it. As for the VO, I can only say: good job.

As for the Grim_Jester... wow, that's massive change compared to your old demos. I see that you get rid of multiple systems, leaving us with only 3 of them. How good is that change... I actually don't know.
However, having only 3 ship systems doesn't make the game any easier XD Game is fun and challenging as well as frustrating at the moments. UI is greatly improved compared to the last version I played and I get all information I need. Only problem is... it seems I'm getting random damage at the times, but can't figure out from who or why. Like, I sit at the middle of the screen as I just dodged the bullets and suddenly I see sparks on ship and messages about damaged systems.


With that out of the way, I have a request of my own...
My game posted here on IndieDB, Tank City, is currently stalled due to the burnout regarding the game. As soon as I manage to recover from it, I'll finish working on it.

In the meanwhile, I've been working on something simpler:
Dropbox.com
I'll leave you to figure out as much about the game as possible, I'm wondering how easy to get into it is.

Feb 18 2014, 7:24pm Anchor

Hey there

I am new to the Game Dev Stuff and was told to post here. So here is my WIP game that I have spent a week on and I'm trying to get the word out. I have made a trailer and might run a kickstarter if enough people are wanting to play it. Currently all I want to do is form a large community and perhaps gather some other people to help the developement.
So this is the concept:
Visiting your Local Park, you notice that this is the first time the place has been deserted. There is absolutely nobody around so you investigate this problem. On a walk around the park you notice that there is a gaping hole in the wall leading into the forest. Curious, you trek into the forest only to find that the climate drastically changes and there is no way out once you are in. Lost in a Frozen wasteland you start to see people, items, fires and signs of life that you will need to follow to get out of this numbing blizzard. 

Here is the Trailer: Youtube.com
Here is the Facebook Page: Facebook.com

Thanks for your Time :) 

Feb 19 2014, 2:59pm Anchor

Theocade. I responded to your original post in the other thread. I'm glad to see that you made it here. To sum up my last response, it looks good. Can the player become snow blind? I'm also wondering if the game has anything to do with surviving the cold, or are you simply lost? 

Is there a demo we can try?

Aurioch: I hope you finish Tank City. A break is all you need, but if you wait too long, you know what might happen!

I played Bouncy Ball. At first I thought it was not my type of game (I usually need a theme, and dislike pure reflex games), but something made me stick with it. The first few levels have a nice level of challenge and a reasonable learning curve. The levels are designed to teach you as you play, and there's quite a bit of skill acquisition as you re-attempt each level. The quick restarts and limitless lives help limit frustration. This means that each time that I play a level, I get a little bit better. I like that.

Unfortunately, I hit my limit where you do that long dodging drop down the left side, and then have to do a series of horizontal bounces across the bottom. I think it's the 4th level. I found the horizontal section extremely difficult, and quit out of frustration. Being able to choose power ups might help a player who dislikes a certain aspect of your game overcome "unreasonable" levels (this is sort of like the Nuke in my game). Instead of lives, the player can have access to certain limited modes that allows him or her to break game rules.

Mar 2 2014, 8:20pm Anchor

Damn Bouncy Ball is addictive... But man is it unforgiving as well! It's probably me but I find those horizontal corridors in the first level are hard to get through. I've been playing for almost 20 minutes and I keep failing in the zigzag bends. :P But again it's very addictive already. Perhaps add a simple opening level?

Autumn looks very stylized! I like the desaturated look and going for bright grey instead of the usual darkness. Do you have any gameplay online? Also does the entire game take place in the park/forrest or do you escape from it eventually?

I played version 16 and it's much improved from the last time I played it. I see you've further improved the interface and added a lot of different ships. Love the
'alien clawing at your hull' thingy and the weird fireball... balls? :P I found shields, single fire and repair bot to be very useful. Didn't really bother with the stabilisors because I didn't notice a big difference with them. Nice to find a balance between shields, speed and rof.

We've got the first open beta gameplay videos of Dead Cry (previously known as Z-Day) online:
Moddb.com
Youtube.com
Ambience effects courtesy of BombadeerStudios :)

Edited by: GC_Vos

Mar 3 2014, 6:53pm Anchor

Gee, I'm suprised that people actually like that simple concept :O
To be honest, I'm getting a lot (that is, 100% out of... 5 people who tried) about level design. I'll have to learn to produce better levels, using the rule I just "rediscovered": if I can finish the level without problems, doesn't mean others can. Also, I'm planning to do levels of all sorts of difficulty, so insane levels will remain for those who love challenge. However, I'm atm keeping the level count down (this demo has only 4 level, that's why last level is borderline insane) because (re)writing the level makes all my levels obsolete as I have to accomodate to new versions, especially as I have to add 2 more gameplay elements.

Autumn trailer looks beautiful during the first part (one near the house). And for the second part... I like as well that it's rather desaturated as opposed to "almost complete darknesssssss" most survival horrors these days are going for.

I don't know why, but Dead Cry reminds me of Quake. Truth be told, I didn't play Far Cry (no money as student + not that much interested in FPS games anymore), but Dead Cry has piqued my interest. Just one question - will the whole game (mod) be that dark?

Mar 4 2014, 9:10am Anchor

Well the mod does darken the overall look of the game. Far Cry 3 is quite bright by default. With that said, this is one of the darkest levels, along with the swamp which is almost pitch black. Other levels take place during the day and are much brighter. This is also part of our goal to make each level unique and different: Youtube.com

Edited by: GC_Vos

Mar 11 2014, 8:51pm Anchor

Wee, I've managed to roll a new build, and changed name into something that could become more appropriate.

Dropbox.com (name info)

This demo features easier levels, two new tricks, functional Options menu and one nice suprise (no, not graphical update). I hope that next version I'll manage to get or make some decent sprites. For suprise, let's just say that I made F1 and F2 functional. Also, I've refrained myself from making too big levels as my level editor has many quirks I need to remove before proceeding.

As always, feedback is welcomed. I also have 3 questions: is it game fun, and should I make an entry for it here on IndieDB. And would you like to see it on Linux, MacOS, Android and iOS.

Apr 16 2014, 10:03pm Anchor

Facebook.com ChopperYour mission today - STAY ALIVE !!The most awaited helicopter game free! The gameplay is very simple. Touching the screen will accelerate the helicopter to move up and releasing the touch will drop the copter down. You shoud avoid the helicopter touching the Hurdles and the walls of the cave on top and bottom.Featuring:- Simple play, tap anywhere on the screen to fly- Global Leaderboards- Cute graphic style- Gameplay recordingBe a Top scorer, and challenge your friends!!Available on the App Store.https://itunes.apple.com/us/app/just-chopper/id854833319?l=ko&ls=1&mt=8by Cookieplease.

May 13 2014, 12:11am Anchor

Hello everyone,

We are a new start up and just began running three Fistful of Frags games on our servers.

Is there any suggestions that the community has for us.  We are working towards a full launch in the next few weeks so any ideas are valued.

Thanks,
Ben
Rainmonster.com

Jun 12 2014, 7:25pm Anchor

Seems cool.

My new project.
Indiedb.com
About: In Liveout you are stuck in an abandoned insane asylum which also was used as a hospital, and a prison during its time of use. The game features great emphasis on sound and atmosphere. You will face ghosts of past investigators who tried to venture inside Mount Relic, prisoners, mental patients and devious wolfes and genuine scares...

Any feedback appreciated 

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