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TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jul 22 2011, 1:09pm Anchor
l0rdx3nu wrote:To be honest, I never finished Guerrilla... my XBOX fell upside down while I was playing in the last area and it ruined the disc... (thank god I had got the $1 rental insurance)

Then you played the best part of the game. The middle is the best part.

SuaerBricker
SuaerBricker Listen to me!!
Jul 22 2011, 5:13pm Anchor
Subdivision wrote:hahaha, Oh wow. All I thought was games couldn't get any worse than FC2, but this man, this just made my day.
How about Dragon Rising: Operation Flashpoint? Wasn't that one big dissapointment too? (Never played this, but I am glad I didn't when I hear the story's, they all sound like the game was just horrifying)

Puaj,is that a game? I mean, FAILS hard at trying to be realistic.

Cryrid wrote:My only disappointments with Far Cry 2 were that I felt it would have been more fun if I had a mouse and keyboard instead of a controller (console version), the malaria thing, and the ending.

My only disappointments with FC2 were that the G3 was like a pea shooter, a headshot wouldnt kill an enemy right away, the guns jammed all the time, everyone attacked you, the IA was f*ing retarded, the gun's damage was VERY unrealistic and more things that I dont want to talk about right now.

I also hate GRAW2 for PC, I mean, LOOK AT THE ***** PARTNER AI, it cant get any worse. You sent them to a WP, there was an enemy IN FRONT of them and they took like 3-4 seconds to realize that and take down the tango. While in all that time, the tango shot and left my partner with almost no HP points.

Man, AND DONT MAKE ME START TALKING ABOUT EMPIRE TOTAL FAIL.
NOW, THAT'S A TOTAL WASTE OF MONEY.THOSE GAMES DESERVE TO PIRATED AND NOT BOUGHT.
Piracy FTW.

Edited by: SuaerBricker

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No lo soñe!!!

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jul 22 2011, 6:18pm Anchor
SuaerBricker wrote:
Piracy FTW.

...um, you may wanna edit that out before all the indie devs who have their games pirated, see that. Just a warning. Ya see modders and Indie devs are a rascally bunch. You shoulda seen them with Battlefield 3 wasn't gonna have mod tools at launch....

Edited by: TheUnabridgedGamer

Jul 23 2011, 12:00am Anchor

I boguht the "Medal of honor silver medallion box" but none of the games
was playable, cuss Unreal engine sucketh, so that was like 12 bucks down the
drain; i threw them all away in end, besides Call of Duty 1 is MUCH better
than MoH any day =) I also regret buying SW Bf2 cuss yes, that was Unreal
crapengine again, with all of its glorious graphical anomalies and glitches,
another cpl of bucks down the loo, s.t.a.l.k.e.r., or s.t.u.t.t.e.r as i call it
was another cpl of bucks wasted, horrible engine that looks crap; no other game has
crashed so many times as s.t.u.t.t.e.r, swat4 kinda sucked, it had nothing
that made swat3 so enjoyable at all imho

Jul 23 2011, 12:55am Anchor
ice_trey wrote:I also regret buying SW Bf2 cuss yes, that was Unreal
crapengine again, with all of its glorious graphical anomalies and glitches,
another cpl of bucks down the loo

I don't think BF2 used the unreal engine...

Edited by: Garyn Dakari

Arxae
Arxae Resident Stepmania Freak :D
Jul 23 2011, 6:05am Anchor

MoH used the Quake 3 engine for most of their popular ones, only the later ones used unreal engine couple of times (airborne for example)
and battlefield 2 uses the refractor 2 engine, a engine made internally by the BF2 devs

Facts, check em when you complain over it:p

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°w°

ambershee
ambershee Nimbusfish Rawks
Jul 23 2011, 8:03am Anchor

He's talking about Star Wars Battlefront 2 - whose issue is not so much the engine, and more the fact it's another cheap Star Wars cash-in.

I also don't think it was Unreal Engine, given that it ran on the PSP and Playstation 2, which UE2/UE2X did not support.

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jul 23 2011, 10:07am Anchor
ambershee wrote:He's talking about Star Wars Battlefront 2 - whose issue is not so much the engine, and more the fact it's another cheap Star Wars cash-in.

I also don't think it was Unreal Engine, given that it ran on the PSP and Playstation 2, which UE2/UE2X did not support.


It didn't use Unreal -- it used Pandemic's personal game engine (I think the same one used in Mercenaries 1-2).

And the saddening thing is Ambershee -- it could have been great. Lucas Arts shafted it's development so that it would come out the same time as Episode III (similar in logic to how they forced KotOR 2 to come out for holiday 2005, when it wasn't even finished being designed yet!). There were supposed to be squad commands, AI, drop ship vehicles for deploying anywhere on the battle, a K-Wing starfighter instead of a "Rebel LAAT" (do you really think we can't tell they're just reusing a prop?), Luke as he's seen on Tatooine and the Deathstar, along with an Old Obi-wan, Han Solo in storm trooper armor, and numerous assets that were cut yet still can be founded and likely used for modding purposes (the droid control ships you see in the background? Yeah, they're solid, near-fully textured models. You can see a glitch in their hanger bays that clearly appear to be intended to be have once been used to land in).

Battlefront 2 is one of the best examples of how Lucas Arts has failed so badly. They either need to get a clue, or I suspect they'll go on to even be considered a real developer anymore.

Jul 23 2011, 10:34am Anchor

I regret buying Operation Flashpoint: Dragon Rising, worst piece of crap I've ever bought.

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jul 23 2011, 10:39am Anchor
Jinzor wrote:I regret buying Operation Flashpoint: Dragon Rising, worst piece of crap I've ever bought.

The thing that astounds me is that the developer actually, apparently, made the sequel -worse- rather than better.

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Jul 23 2011, 11:09am Anchor
Paradigmthefallen wrote:
Jinzor wrote:I regret buying Operation Flashpoint: Dragon Rising, worst piece of crap I've ever bought.

The thing that astounds me is that the developer actually, apparently, made the sequel -worse- rather than better.


Does this astonish you? Which developer actually makes a sequel "better"? The default is worse so I would be surprised if vice-versa.

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User Posted Image by Salohcin

Jul 23 2011, 11:18am Anchor
Paradigmthefallen wrote:And the saddening thing is Ambershee -- it could have been great. Lucas Arts shafted it's development so that it would come out the same time as Episode III (similar in logic to how they forced KotOR 2 to come out for holiday 2005, when it wasn't even finished being designed yet!). There were supposed to be squad commands, AI, drop ship vehicles for deploying anywhere on the battle, a K-Wing starfighter instead of a "Rebel LAAT" (do you really think we can't tell they're just reusing a prop?), Luke as he's seen on Tatooine and the Deathstar, along with an Old Obi-wan, Han Solo in storm trooper armor, and numerous assets that were cut yet still can be founded and likely used for modding purposes (the droid control ships you see in the background? Yeah, they're solid, near-fully textured models. You can see a glitch in their hanger bays that clearly appear to be intended to be have once been used to land in).

That is why, sometime in the near future, I want to make a battlefront based game, that harkens back to the greatness of the first one.

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jul 23 2011, 12:12pm Anchor
Dragonlord wrote:
Paradigmthefallen wrote:
Jinzor wrote:I regret buying Operation Flashpoint: Dragon Rising, worst piece of crap I've ever bought.

The thing that astounds me is that the developer actually, apparently, made the sequel -worse- rather than better.


Does this astonish you? Which developer actually makes a sequel "better"? The default is worse so I would be surprised if vice-versa.


Mass Effect 2 was significantly better than Mass Effect.

I honestly preferred the -actual- (fully working) version of KotOR 2 to KotOR.

inFAMOUS 2 provides two significantly more powerful endings than the original, turns the gameplay up to 11, and allows for user-made quests.

Jedi Knight, from the few chances I've gotten to play it, is at least as good as Dark Forces.

X-Wing Alliance improved upon many glitches that Tie Fighter had.

Does that satisfy you?

l0rdx3nu wrote:
Paradigmthefallen wrote:And the saddening thing is Ambershee -- it could have been great. Lucas Arts shafted it's development so that it would come out the same time as Episode III (similar in logic to how they forced KotOR 2 to come out for holiday 2005, when it wasn't even finished being designed yet!). There were supposed to be squad commands, AI, drop ship vehicles for deploying anywhere on the battle, a K-Wing starfighter instead of a "Rebel LAAT" (do you really think we can't tell they're just reusing a prop?), Luke as he's seen on Tatooine and the Deathstar, along with an Old Obi-wan, Han Solo in storm trooper armor, and numerous assets that were cut yet still can be founded and likely used for modding purposes (the droid control ships you see in the background? Yeah, they're solid, near-fully textured models. You can see a glitch in their hanger bays that clearly appear to be intended to be have once been used to land in).

That is why, sometime in the near future, I want to make a battlefront based game, that harkens back to the greatness of the first one.


Oh I'd love to help ye do it. At this point, it seems only like fans of star wars can actually make anything worthwhile (which is not how you design a franchise that you want to continually make money off of). If I could honestly make an indie Battlefront game, I'd likely do the following things first:

Make the bloody ground to space transition that they for some reason only think a PSP should have

Make each team have at least one uncapturable command post that can only be taken if the team's reinforcements are below 50-60 in number

Make actual ship interiors, and have placable, and thus destructible (if you've got enough explosive charges) command post for boarding operations.

Make space craft actually have dynamic differences.

Completely reevaluate the health and movement systems.

And then, there's making sides that actually feel different from one another.

Jul 23 2011, 12:32pm Anchor

I wouldn't have the space/ground transitions, but the rest are good ideas. I would have a level of customization as well, more in depth than that of Renegade Squadron, to the point of customizing attachments on your rifle, small details on the armor, stuff like that, but not removing the core classes.

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Jul 23 2011, 12:35pm Anchor
Paradigmthefallen wrote:Does that satisfy you?

Personally not really. Compared to the mass these numbers are like an "accident" ;) . Besides I heard also different opinions about the mentioned games so I would not take that list for granted.

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Leader, Head Programmer: Epsylon | Drag[en]gine Game Engine

User Posted Image by Salohcin

Cryrid
Cryrid 3D Artist
Jul 23 2011, 1:46pm Anchor

I can think of a handful of developers that know how to make stronger sequels that improve on the first, but in most cases they have a gap of at least 2 years between titles. The ones that have less tend to be either result in a rushed mess, or something that doesn't make many changes to the formula (the yearly cash-cows).

Jul 23 2011, 3:13pm Anchor

Portal 2 was better than Portal.

Halo 2 was better than Halo.

Midtown Madness 2 was better than Midtown Madness.

Lego Racers 2 was better than the first.

Age of Empires 2 was better than the first.

Battle for Middle Earth 2 was also better than the first.

Just Cause 2 was better than Just Cause.

Yeah, I guess it all depends on whether or not they're making the sequel for money, or because they think a sequel would be good.

Edited by: Garyn Dakari

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jul 23 2011, 7:12pm Anchor
Someone wrote:Portal 2 was better than Portal.

Strongly disagree, but I am going to withhold statement so we stay on subject.

Someone wrote:Halo 2 was better than Halo.

Most of what made Halo 2 be Halo 2 has been modded into Halo: Custom Edition. The few things that aren't (revive health and dual wielding) are the only real differences. Halo 1 leans on the pistol, Halo 2 leans on the needler. Modded Halo 1 usually ends up thus leaning on the needler.

Someone wrote:Lego Racers 2 was better than the first.

I'd say each game is on par. Lego Racer 2 focused more on a singleplayer campaign, whilst the first focused on goofy raising. You'll note the first one was even more whimsical -- it had only one attack power up, and three that could indirectly fool with enemies; the sequel had maybe one non-attack power. Also, since they were trying to push their newer products forward in the game, it all sort of just focused on three environments, rather than 5. That being said, Racer 2 handles a great deal better than Racer 1, and makes vehicle construction a little more clear.

And on a side note, I blame ye for getting the old Pirate map song playing in my head again :) .

Someone wrote:Age of Empires 2 was better than the first.

This I can actually agree with. AoE was a mess, as I had trouble telling what I was even doing as I progressed through the game. Age of Empires 2 is presently missing, but I actually wish to reinstall it. Like Star Wars: Galactic Battlegrounds (which was based upon it), it is a great isometric RTS.

Someone wrote:Battle for Middle Earth 2 was also better than the first.

I only played that entry, but I frankly didn't like it to begin with. Because I forgot my password, I can't even loan it to someone so that they can play multiplayer. Although frankly, I found half of the game to be more ridiculous than believable (the only real feature I liked was character creation. I may have sunk more time into making custom heroes than I usually would put into a battle). The overworld map combat for middle earth was also a neat concept -- but I really feel the game didn't hit its mark. Some factions weren't even really there for more than show.

Someone wrote:Yeah, I guess it all depends on whether or not they're making the sequel for money, or because they think a sequel would be good.

Look at TFU II. There, you have a sequel that is crap. And then rather than give the DLC for free, they still are stupid enough to charge a dollar (after people have paid them 60 bucks for a 4-5 hour button mash of uninventiveness) for their "apology".

l0rdx3nu wrote:I wouldn't have the space/ground transitions, but the rest are good ideas. I would have a level of customization as well, more in depth than that of Renegade Squadron, to the point of customizing attachments on your rifle, small details on the armor, stuff like that, but not removing the core classes.

I like the sound of the customization, as it actually makes a more valid amount of choices (call me crazy, but I actually liked the customization you could do in Mass Effect 1. I -liked- the inventory system). And yes, keeping the classes generally the same is key -- but not to the extent of Monday Night Combat's "Custom" classes that you can buy (all you do is modify their enhancements). For example, a demolitions soldier could carry a mini-gun or he could carry a rocket launcher -- using either as his primary weapon. Likewise he could carry a repair kit, but then he can't carry as many plantable explosive packs, or maybe have to carry a different explosive entirely.

ambershee
ambershee Nimbusfish Rawks
Jul 24 2011, 8:15am Anchor
GarynDakari wrote:Battle for Middle Earth 2 was also better than the first.

Sweet fucking jesus, no it wasn't. It was a clusterfuck of mismatched content slammed into the original in a non-sensical fashion with common sense stripped out

(e.g. I'm going to assemble my infantry into blocks of fifteen! Oh wait, they can just walk straight through me and attack my farms anyway - and every unit moves at the same speed, so they walk straight through you, then your unit will proceed to turn around, and follow them to whatever the attacking unit was aiming for anyway, even if it is on the complete opposite side of the map..)

Jul 24 2011, 2:50pm Anchor

While we're on the topic... AC2 and Two Worlds 2 are better than their predecessors.

Paradigmthefallen wrote:I like the sound of the customization, as it actually makes a more valid amount of choices (call me crazy, but I actually liked the customization you could do in Mass Effect 1. I -liked- the inventory system). And yes, keeping the classes generally the same is key -- but not to the extent of Monday Night Combat's "Custom" classes that you can buy (all you do is modify their enhancements). For example, a demolitions soldier could carry a mini-gun or he could carry a rocket launcher -- using either as his primary weapon. Likewise he could carry a repair kit, but then he can't carry as many plantable explosive packs, or maybe have to carry a different explosive entirely.

That what I meant. I would have the same kind of system for appearance customization. You would have the same general setup, but to where you can choose little things, like helmet details, trinkets on the arms, etc. Not changing the major overall appearance, but rather the details, and again keeping the core classes separate.

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jul 24 2011, 9:00pm Anchor
ambershee wrote:
GarynDakari wrote:Battle for Middle Earth 2 was also better than the first.

Sweet ---------------------, no it wasn't. It was a clusterfuck of mismatched content slammed into the original in a non-sensical fashion with common sense stripped out

(e.g. I'm going to assemble my infantry into blocks of fifteen! Oh wait, they can just walk straight through me and attack my farms anyway - and every unit moves at the same speed, so they walk straight through you, then your unit will proceed to turn around, and follow them to whatever the attacking unit was aiming for anyway, even if it is on the complete opposite side of the map..)


Yeah -- Empire at War is comparably better, and that's a game I beat on Medium after not playing it for about 2 years.

ambershee
ambershee Nimbusfish Rawks
Jul 25 2011, 4:52am Anchor

Empire at War was pretty awful too :(

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jul 25 2011, 3:45pm Anchor
ambershee wrote:Empire at War was pretty awful too :(

I'll admit I'm more hoping for Imperial Winter (indie freebie) to be a good star wars RTS -- but Empire at War -sort of- did the job. I'd prefer a serious do-over, likely with a significant adding of elements from Star Wars: Rebellion (including the interface).

Jul 26 2011, 3:22pm Anchor

Okay, I just remembered a couple games I regret buying.

SPOG Racing - Wii Ware

High Voltage Hot Rod Show - Wii Ware

Each were 1000 points (AKA: 10$), but they weren't very good. One only had five races, and became really easy after you figure it out. The other had such wonky controls that it wasn't any fun.

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jul 26 2011, 6:19pm Anchor
GarynDakari wrote:Okay, I just remembered a couple games I regret buying.

SPOG Racing - Wii Ware

High Voltage Hot Rod Show - Wii Ware

Each were 1000 points (AKA: 10$), but they weren't very good. One only had five races, and became really easy after you figure it out. The other had such wonky controls that it wasn't any fun.


They're Wii Ware. The only good games I've played (via demo) on the Wii are: And Yet It Moves, Lit, Cave Story, Bit Trip, and Max and the Magic Marker.

Edited by: TheUnabridgedGamer

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