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| Games you regret buying | Post Reply | |
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Jul 17 2011, 2:59pm Anchor | |
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Sigma wrote:Actually, i have the first 2 stalker games, and everyone complains about crashes, never had one :p
Well maybe some here and there, but my computer at that time was on the edge of the minimum requirements xD Same thing with dark messiah of might and magic, people complained about the boatload of bugs, didn't really found any except the occasional physics glitch :p To be fair Stalker-CS really did crash a lot if you did certain things... like level changing for example. Out of the 3 Stalker games CS is the most crashy, SoC the second (maybe once or twice if you are unlucky) followed by CoP which so far crashed only once for me and there I'm not even sure if it had not been my graphic card driver giving me the finger. But as much as the crashing is annoying the patches fixed most problems and the rest did mods. While annoying at times it did not degrade the atmosphere the games had to offer. Still a good game series... especially with some of the mods there applied to get the most out of it. Edited by: Dragonlord |
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| Jul 17 2011, 3:01pm Anchor | ||
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I've only played the first Stalker game, and it only had two crash points. Both happened when I tried to quicksave in certain spots. |
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Jul 18 2011, 5:27am Anchor | |
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The first Stalker was so hideously buggy when it released that it was unplayable. It took me about two hours to get the game running, then I never got past the first encounter with enemies before the game crashed - and tried it a few times. Never touched any of the sequels. |
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| Jul 18 2011, 5:35am Anchor | ||
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Hmmm mine would be the Postal Fudge Pack, Enter the Matrix, Rainbow Six Vegas, and Soldier of Fortune Payback. Before people start bashing me for RSV its not a bad game its just I do not really like that style of fps game. Just felt like a huge step back to me after RS3 which was amazing. |
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| Jul 18 2011, 6:11am Anchor | ||
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i'll agree vegas was a disapointment after ravenshield that still ranks up in my top 5 games. and thank you for reminding me about postal i always wanted to make a mod for postal 2 |
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| Jul 18 2011, 6:40am Anchor | ||
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The Elder Scrolls III: Morrowind — the "miss" system really wasn't the brightest idea ... |
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| Jul 18 2011, 7:16am Anchor | ||
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I really should've known better, but I bought a game called Great Battles Medieval, produced by the History Channel and Maximum Family Games. What a horrible excuse for a game. Clunky controls, horrible options, compartmentalized game play, and awful graphics. Game limited only to aspects of the 100 years war between England and France. This game looks like a Kindergarten crayon drawing when compared to Medieval Total War II offerings. Wish I could get my money back. Only paid 24 dollars, so not out too much. I actually wish I could get my time wasted back more than the money. MK |
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Jul 18 2011, 7:43am Anchor | |
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Fear 3 - PS3 -- Need a Website? Pm me |
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Jul 18 2011, 7:49am Anchor | |
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Didn't even realise that had come out yet. |
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| Jul 18 2011, 7:55am Anchor | ||
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Surprisingly it's been out for nearly a month; there wasn't much fanfare / build-up ... |
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| Jul 18 2011, 11:53am Anchor | ||
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Reviews said it wasn't really frightening... |
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Jul 18 2011, 7:23pm Anchor | |
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ind1 wrote:Fear 3 - PS3
I looked up the ending on Youtube, because of the reviews. I was deeply unimpressed (F.E.A.R. 1's ending also kind of was anti-climatic, but it at least got you with a shocker at the end. F.E.A.R. 2's ending was downright disturbing). The games before 3 hadn't exactly scared me, but I loved their intuitive design. It was one of the last shooters to include health packs and an inventory system that was -different- from the Halo 2 system. Now... I've seen that they have stripped the game of health packs, and it seemed like it also lacked new grenades, and apparently the levels have been made a great deal more linear. That, plus the Fettel ending doesn't even make sense. The Pointman ending seems almost as if it's setting up the game for an expansion pack, dlc, or sequel, but at this point... it seems F.E.A.R. has fallen prey to the thing that eats up any horror story -- sequelism. I guess it was going to happen eventually... -- You know who's not got Facebook or Twitter? This guy. |
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| Jul 21 2011, 8:31am Anchor | ||
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My answer is propably one that many more would give: FAR CRY 2. I see the non-scripted A.I at work, definitely. |
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Jul 21 2011, 11:02am Anchor | |
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Subdivision wrote:My answer is propably one that many more would give: FAR CRY 2. I see the non-scripted A.I at work, definitely.
You haven't seen anything, Sir Toppemhat. Watch Red Faction's AI at work. Half my allies in one battle appeared to abandon me. Then I later discovered that they were too busy -running into a mountainside-. Not only that, but I died more often from that game's FRIENDLY AI than I did from enemies. Friendly fire, setting off my bombs while I'm next to them, driving me over with their vehicle, driving me over as I try to ask "can I get a ride?", leaving me to die by EDF, and generally just having a competence level lower than that of a squirrel. Did I forget to mention before how much I regretted even putting dollars into getting Red Faction? I wish, if I had spent any, that I would have spent 5 (at most) dollars. The demo was highly misleading (trust me, it's one of the best levels in the entire game), and now I am left with a game that has questionable multiplayer, a weak singleplayer campaign (The Player -- "Our base is under attack and we have no chance of victory!" The game -- "Hold your ground so that you can defend this useless crater that is no longer even classified as a base even though you have plenty of vehicles to flee with!"), and only lets me use it's best mode (wrecking crew) for about 1-3 minutes... (I'd like to blow it all up -then- leave to the next map) -- You know who's not got Facebook or Twitter? This guy. |
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| Jul 21 2011, 1:40pm Anchor | ||
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hahaha, Oh wow. All I thought was games couldn't get any worse than FC2, but this man, this just made my day. Edited by: Subdivision |
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Jul 21 2011, 1:57pm Anchor | |
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My only disappointments with Far Cry 2 were that I felt it would have been more fun if I had a mouse and keyboard instead of a controller (console version), the malaria thing, and the ending. |
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| Jul 21 2011, 3:20pm Anchor | ||
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Paradigmthefallen wrote: it seems F.E.A.R. has fallen prey to the thing that eats up any horror story -- sequelism.
Well said. Paradigmthefallen wrote:...Red Faction's...
Guerrila or Armageddon? I love Guerrilla, I thought is was fricken amazing to load up a dump truck full of mines, drive it into the center of an EDF base, ignite the sucker, then watch the base crumble; or just beat down a few towers with just a little hammer. I kinda ignored the missions. Edited by: x3nu |
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| Jul 21 2011, 3:26pm Anchor | ||
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l0rdx3nu wrote:Guerrila or Armageddon?
Maybe one of the earlier ones. l0rdx3nu wrote:I love Guerrilla, I thought is was fricken amazing to load up a dump truck full of mines, drive it into the center of an EDF base, ignite the sucker, then watch the base crumble; or just beat down a few towers with just a little hammer. I kinda ignored the missions. I haven't played Armageddon.
Lol, yeah, same here |
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Jul 21 2011, 7:04pm Anchor | |
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l0rdx3nu wrote:
Paradigmthefallen wrote: it seems F.E.A.R. has fallen prey to the thing that eats up any horror story -- sequelism.
Well said. Paradigmthefallen wrote:...Red Faction's...
Guerrila or Armageddon? I love Guerrilla, I thought is was fricken amazing to load up a dump truck full of mines, drive it into the center of an EDF base, ignite the sucker, then watch the base crumble; or just beat down a few towers with just a little hammer. I kinda ignored the missions. Guerrila. Based on what I'm hearing about Armageddon -- I may actually prefer it. The parts where you make your own setpieces can be quite cool (in EOS, I once ran across a bridge as a helicopter was pounding fire inches behind me as I shot it repeatedly with the nano rifle). My main complaint is everything besides the destruction. I believe the person who designed the courier missions should be forced to be only able to play them for an entire day. Then see how much he (or she) loves to chase enemies into bases so you can get slaughtered -- rather than something sensical like "Ram them off the road?!". I also found several defense side-missions annoying. Honestly, Raids, Demolition, and Hostage situations were the only modes I liked in the game. Almost everything else sucked because it tried to make the game more than what it is (Why even include a sniping mission? This is Red Faction Guerilla -- not Call of Duty!) -- You know who's not got Facebook or Twitter? This guy. |
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| Jul 21 2011, 7:41pm Anchor | ||
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Paradigmthefallen wrote:Guerrila. Based on what I'm hearing about Armageddon -- I may actually prefer it. The parts where you make your own setpieces can be quite cool (in EOS, I once ran across a bridge as a helicopter was pounding fire inches behind me as I shot it repeatedly with the nano rifle). My main complaint is everything besides the destruction. I believe the person who designed the courier missions should be forced to be only able to play them for an entire day. Then see how much he (or she) loves to chase enemies into bases so you can get slaughtered -- rather than something sensical like "Ram them off the road?!".
I also found several defense side-missions annoying. Honestly, Raids, Demolition, and Hostage situations were the only modes I liked in the game. Almost everything else sucked because it tried to make the game more than what it is (Why even include a sniping mission? This is Red Faction Guerilla -- not Call of Duty!) I actually liked the "sniping" mission. I didn't do much sniping, I just flew into the building, shot the floors with the nano rifle, flew up with the jet pack, and hammered the snipers. |
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| Jul 21 2011, 7:49pm Anchor | ||
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Oh gawd. |
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Jul 21 2011, 8:50pm Anchor | |
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GarynDakari wrote:
Paradigmthefallen wrote:Guerrila. Based on what I'm hearing about Armageddon -- I may actually prefer it. The parts where you make your own setpieces can be quite cool (in EOS, I once ran across a bridge as a helicopter was pounding fire inches behind me as I shot it repeatedly with the nano rifle). My main complaint is everything besides the destruction. I believe the person who designed the courier missions should be forced to be only able to play them for an entire day. Then see how much he (or she) loves to chase enemies into bases so you can get slaughtered -- rather than something sensical like "Ram them off the road?!".
I also found several defense side-missions annoying. Honestly, Raids, Demolition, and Hostage situations were the only modes I liked in the game. Almost everything else sucked because it tried to make the game more than what it is (Why even include a sniping mission? This is Red Faction Guerilla -- not Call of Duty!) I actually liked the "sniping" mission. I didn't do much sniping, I just flew into the building, shot the floors with the nano rifle, flew up with the jet pack, and hammered the snipers. Yes, I tried that. Didn't work so well as the game decided to glitch. And not let them fall through the then-gone ceiling! I repeat, my playthrough of Guerilla was more a pain in the arse than anything else. I sincerely doubt you'll give an actual excuse to why the one mission has you drive across half the bloody game map, just because they want to make a twist. My only belief is they do it so the try to make you so bored of driving that you forget the obvious plot-point. -- You know who's not got Facebook or Twitter? This guy. |
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| Jul 21 2011, 9:17pm Anchor | ||
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Paradigmthefallen wrote:Yes, I tried that. Didn't work so well as the game decided to glitch. And not let them fall through the then-gone ceiling!
Well, I came up behind them on the roof, then smacked them, so I never had the problem Paradigmthefallen wrote:I sincerely doubt you'll give an actual excuse to why the one mission has you drive across half the bloody game map, just because they want to make a twist. My only belief is they do it so the try to make you so bored of driving that you forget the obvious plot-point.
Yeah, a lot of the driving levels were dumb...And that final level... |
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Jul 21 2011, 11:06pm Anchor | |
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Açaí wrote:Oh gawd.
ET on my old Atari. :C That strikes me as the kind of thing that would be regretful back when it was new, but would now be a cool collectors thing to have around these days. Like owning a piece of gaming history. |
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Jul 22 2011, 12:08am Anchor | |
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GarynDakari wrote:
Paradigmthefallen wrote:Yes, I tried that. Didn't work so well as the game decided to glitch. And not let them fall through the then-gone ceiling!
Well, I came up behind them on the roof, then smacked them, so I never had the problem Paradigmthefallen wrote:I sincerely doubt you'll give an actual excuse to why the one mission has you drive across half the bloody game map, just because they want to make a twist. My only belief is they do it so the try to make you so bored of driving that you forget the obvious plot-point.
Yeah, a lot of the driving levels were dumb...And that final level... The final level was designed by a masochist. My response was to activate all the cheats, and just let them have it! -- You know who's not got Facebook or Twitter? This guy. |
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