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TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jul 5 2011, 10:23pm Anchor
Cubex_mods wrote:
Paradigmthefallen wrote:
l0rdx3nu wrote:

Cubex_mods wrote:Brink

Its not a terrible game, rather one that has its issues and a boatload of potential. I might buy it if they improve the system later on.

I don't regret buying any games, but I do regret selling some, namely Wind Waker and Twilight Princess, which I sold for Fallout 3.


Aye. I don't see the point in trading in games. I buy a game, I keep it. I still have bloody Rebel Assault 1, and I plan to someday use something like DOS box to run it!

As to Brink.

I have hopes it'll improve.


Yea. Hopefully a bucketload of patches and DLC will get atleast some people playing it. I would kill to have a full no-laggy online match.



Based on my experience with Monday Night Combat...

If Brink gets to about 20 bucks, it'll have a leg up above most cheap priced games. In fact, that would actually save Brink. If they went with it as a downloadable title, then it's perfect. It has more progression and complexity than Section 8, MNC, or Fat Princess. It could stand to succeed, frankly.

Additionally -- I may have gotten a game for free, but it was a choice between it and a pair of glasses in Steam's Summer Camp event.

I got Alien Breed 2, since it was the only game.

...I should have got the glasses for TF2.

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jul 7 2011, 10:58am Anchor
Cubex_mods wrote:Haha. I recently downloaded TF2 as free to play, and I have to say, although it's eating up a insane ammount of hardrive space, it is really, really fun. The only problem is the occasional crash or something, and the fact i'm a more Console type of gamer. I have thought about uninstalling it though, since I don't actually play it that much :P.

But for people with more that 100Gb of hardrive space (yeap, my computer is pretty crap), I would defiently recomend it.



....doesn't really sound like you're regretting it. :S

And you're better off with it on the PC. While there are some who dislike the updates -- the fact is that EA did a bad porting job of the Orange Box (so you'd be paying... to get a game that is older... has less replay value... and is glitchy... over the updated F2P version).

Jul 7 2011, 11:18am Anchor

Hmm... how bout Homefront? I didn't buy it, but my brother did, and he regrets it. The campaign only lasted about five hours...

Mobius89
Mobius89 Proud FREDder of the Inferno Team
Jul 7 2011, 12:29pm Anchor

The English version of Ace Combat 3: Electrosphere. Lacked something like 80% of the Japanese version's content (which I had the opportunity to play before), including some of the best features I've ever seen in a game, especially considering the fact that it was developed in 1999.

Other games I somehow regret buying are Loaded and Spec Ops, for PSX. I confused Loaded with a game called Overload (that one where you control a wooden ship), and never passed level 3-4. Spec Ops simply didn't match my style, and also was a bit hard IMO.

Jul 7 2011, 4:05pm Anchor
Paradigmthefallen wrote:And you're better off with it on the PC. While there are some who dislike the updates -- the fact is that EA did a bad porting job of the Orange Box (so you'd be paying... to get a game that is older... has less replay value... and is glitchy... over the updated F2P version).

Yeah, getting TF2 for the console would just be silly at this point...Not to mention, there are mods and maps for the PC version.

Jul 7 2011, 6:37pm Anchor

TES 4: Oblivion.

I LOVED The Elder Scrolls 2 : Daggerfall, and I also kinda liked Morrowind, tho not as much. But Oblivion was... horrible. Sure, it was fun for the first hour or so, but eventually it became plain and all the same. Quests would send you away to the other side of the world, either to kill someone or pick up an item. The dungeons all had the same feel, same 'elements' and approach, just occasionally a (very-very slightly) different layout. There was absolutely no real caster support, except a staff that would fire weird things, and a batch of spells you could buy. Seriously now... And the story? Uh... AND! The psychic guards. Man those psychic guards were driving me nuts, knowing ten miles away that I stole a blasted silver goblet from Random Lady 200, while no-one was ever around. Did I mention the world that was leveling depending on you? Really now... I go into a cave, there are two wolves and a rat. I go kill stuff, come back to the SAME cave right next to a huge town, and it's filled with fire and thunder elementals, demonic spiders and who knows what else. Seriously?

Some people have told me I'm wrong. Well maybe I am. I didn't like it, and I respect others opinions as well - but I have an opinion myself as well. :)

The only quest I really liked, was the Dark Brotherhood quest where you had to kill off a house of NPCs withouth any of them figuring out the killer. I know the concept, but it was at least well executed.

I REALLY hope Bethesda doesn't mess up Skyrim, or I'm going to be pissed.

Edited by: Desiderium

Jul 7 2011, 6:41pm Anchor
Desiderium wrote:TES 4: Oblivion.

I LOVED The Elder Scrolls 2 : Daggerfall, and I also kinda liked Morrowind, tho not as much. But Oblivion was... horrible. Sure, it was fun for the first hour or so, but eventually it became plain and all the same. Quests would send you away to the other side of the world, either to kill someone or pick up an item. The dungeons all had the same feel, same 'elements' and approach, just occasionally a (very-very slightly) different layout. There was absolutely no real caster support, except a staff that would fire weird things, and a batch of spells you could buy. Seriously now... And the story? Uh... AND! The psychic guards. Man those psychic guards were driving me nuts, knowing ten miles away that I stole a blasted silver goblet from Random Lady 200, while no-one was ever around. Did I mention the world that was leveling depending on you? Really now... I go into a cave, there are two wolves and a rat. I go kill stuff, come back to the SAME cave right next to a huge town, and it's filled with fire and thunder elementals, demonic spiders and who knows what else. Seriously?

Some people have told me I'm wrong. Well maybe I am. I didn't like it, and I respect others opinions as well - but I have an opinion myself as well. :)

The only quest I really liked, was the Dark Brotherhood quest where you had to kill off a house of NPCs withouth any of them figuring out the killer. I know the concept, but it was at least well executed.

I REALLY hope Bethesda won't mess up Skyrim, or I'm going to be pissed.


+1
My thoughts exactly! Luckily, I didn't buy the game, my brother did and I played his copy.
Still, from what they've shown from Skyrim...I won't get my hopes up, but it might be good.

Edited by: Garyn Dakari

Jul 7 2011, 6:43pm Anchor

modern warfare 2, demigod, dawn of war soulstorm, tf2 (loved it before the freakin store came in), and battleforge.

Edited by: Spr09

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jul 7 2011, 7:16pm Anchor
GarynDakari wrote:
Desiderium wrote:TES 4: Oblivion.

I LOVED The Elder Scrolls 2 : Daggerfall, and I also kinda liked Morrowind, tho not as much. But Oblivion was... horrible. Sure, it was fun for the first hour or so, but eventually it became plain and all the same. Quests would send you away to the other side of the world, either to kill someone or pick up an item. The dungeons all had the same feel, same 'elements' and approach, just occasionally a (very-very slightly) different layout. There was absolutely no real caster support, except a staff that would fire weird things, and a batch of spells you could buy. Seriously now... And the story? Uh... AND! The psychic guards. Man those psychic guards were driving me nuts, knowing ten miles away that I stole a blasted silver goblet from Random Lady 200, while no-one was ever around. Did I mention the world that was leveling depending on you? Really now... I go into a cave, there are two wolves and a rat. I go kill stuff, come back to the SAME cave right next to a huge town, and it's filled with fire and thunder elementals, demonic spiders and who knows what else. Seriously?

Some people have told me I'm wrong. Well maybe I am. I didn't like it, and I respect others opinions as well - but I have an opinion myself as well. :)

The only quest I really liked, was the Dark Brotherhood quest where you had to kill off a house of NPCs withouth any of them figuring out the killer. I know the concept, but it was at least well executed.

I REALLY hope Bethesda won't mess up Skyrim, or I'm going to be pissed.


+1
My thoughts exactly! Luckily, I didn't buy the game, my brother did and I played his copy.
Still, from what they've shown from Skyrim...I won't get my hopes up, but it might be good.


I've to level 4 in Oblivion. Frankly, I wish I had just waited for Skyrim (it fixes about every problem I had with Oblivion). I barely felt like I even wanted to follow the King's quest. I've been spending time working for the Sithis guys (BUT WHY MUST EVERY ASSASSIN MISSION REQUIRE LOCKPICKS? Seriously? I can't break down a door? I'm a kriffing sword/magic buff. There's gotta be something besides alteration that can open that door).

As for the physic guards...

Yes! I hate them. I also find it ironic that you can break into a building, have a casual conversation with a guard, and he barely does anything.

Jul 7 2011, 7:52pm Anchor

Prey. I picked the game up for $20 after hearing some praise and was promptly underwhelmed. The most baffling part was that you couldn't die, its like the devs knew any amount of frustration or inability to progress forward piled on top of the game's lack of quality or fun would result in a player returning the game. This ruse-like theory is supported by the fact that it has quite a well-done and genuinely entertaining opening 10 - 15 minutes and then just deteriorates like a turd in a tornado... :/

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Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Jul 7 2011, 8:28pm Anchor
Desiderium wrote:I REALLY hope Bethesda doesn't mess up Skyrim, or I'm going to be pissed.

Tough luck for you, the totally fucked it up. Not only is the story in total violation with the existing TES lore and game mechanics crippled (entire schools of magic are missing... how the fuck you want to retro-fit THAT!) it also totally tears down any last bit of RPG elements. I don't know right know if DX:HR or Skyrim devers fucked up their respective games more than the other but right now they both managed to totally shoot off target with hurray.

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TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jul 7 2011, 9:25pm Anchor
Dragonlord wrote:
Desiderium wrote:I REALLY hope Bethesda doesn't mess up Skyrim, or I'm going to be pissed.

Tough luck for you, the totally fucked it up. Not only is the story in total violation with the existing TES lore and game mechanics crippled (entire schools of magic are missing... how the fuck you want to retro-fit THAT!) it also totally tears down any last bit of RPG elements. I don't know right know if DX:HR or Skyrim devers fucked up their respective games more than the other but right now they both managed to totally shoot off target with hurray.



I think Lucas Arts already took the award for Best Self-Fucking. Bethesda will probably have to settle with 4th place, behind EA's handling of Deadspace 2 PC dlc (which was given to them after 2K made Minerva's Den available for PC, disqualifying itself from the competition) and Activision... just being Activision.

Jul 7 2011, 9:26pm Anchor
Dragonlord wrote:
Desiderium wrote:I REALLY hope Bethesda doesn't mess up Skyrim, or I'm going to be pissed.

Tough luck for you, the totally fucked it up. Not only is the story in total violation with the existing TES lore and game mechanics crippled (entire schools of magic are missing... how the fuck you want to retro-fit THAT!) it also totally tears down any last bit of RPG elements. I don't know right know if DX:HR or Skyrim devers fucked up their respective games more than the other but right now they both managed to totally shoot off target with hurray.


How do you know that it does all those things if the game isn't even out yet?

Jul 7 2011, 10:36pm Anchor
GarynDakari wrote:
Dragonlord wrote:
Desiderium wrote:I REALLY hope Bethesda doesn't mess up Skyrim, or I'm going to be pissed.

Tough luck for you, the totally fucked it up. Not only is the story in total violation with the existing TES lore and game mechanics crippled (entire schools of magic are missing... how the fuck you want to retro-fit THAT!) it also totally tears down any last bit of RPG elements. I don't know right know if DX:HR or Skyrim devers fucked up their respective games more than the other but right now they both managed to totally shoot off target with hurray.


How do you know that it does all those things if the game isn't even out yet?


A lot of the previews and journalist write-ups on the game back up quite a bit of what he said. The RPG aspects have really been dumbed down and the magic schools are gone. The storyline stuff I hadn't heard about, other than the dynamic changing story system, which I don't have much hope in since it appears to be the same crap that devs been trying off and on for a while now, a fully dynamic experience where two players can play completely different stories and experience the same degree of polish and quality within the same game.

With that said, he's read up on it dude. Google is your friend.

Edited by: Crazyboy1432

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Jul 7 2011, 10:51pm Anchor

What RPG aspects are there to dumb down? There was no role playing whatsoever in Oblivion, so I don't think Skyrim could be worse in that department.

Cryrid
Cryrid 3D Artist
Jul 7 2011, 11:13pm Anchor

Quote:The RPG aspects have really been dumbed down and the magic schools are gone.

The latest article I can find says there are still five schools of magic, the only one that has been removed was mysticism (and even then it's spells have just been diverted to other schools). Having recently played a mage in Oblivion, it's not a change I'm going to miss. The entire magic system itself seemed so basic/redundant that I like what I've read about the new one.

Quote:Keeping in line with the philosophy of making the combat more tactile, Bethesda took inspiration for its spell casting from an unlikely source in Irrational Games' BioShock. Fighting his way through the city of Rapture, Howard was impressed with how Ken Levine's team visualized the power of the plasmids in your hands. They're adopting a similar approach for Skyrim.

“Before when we had magic, it never felt to us like you were actually doing it,” Howard admits. “It was a separate button, it flew out of your fist, and you could have a shield in your hand or a two handed-weapon – you could do it with anything.”

In Oblivion spells were cast with a face button, which allowed you to equip traditional weapons for melee combat and deftly cast spells between swings. By forcing players to equip a spell with one of their hands, players must make more of a commitment to learning the arcane arts. The ability to equip two different spells on your left and right hand raises the question – can you combine more than one spell? “We're not talking about that,” Howard says with a smile. “We're not sure. We'd like to; it'd be awesome.”

Even if you can't combine spells, magicka students will have no shortage of options, with over 85 spells divided into five schools of magic – destruction, restoration, illusion, alteration, and conjuration. Longtime Elder Scrolls fans may notice that the school of mysticism is absent. That's an intentional move on Bethesda's part. “It always felt like the magical school of mysticism – isn't that redundant?” Howard says. The spells formerly housed under the domain of mysticism have been moved to other schools of magic.

One of the more alluring changes to the spellcasting in Skyrim is how you can employ spells in different ways. For instance, you could blast enemies with a flame ball from afar, hold the button down to wield the spell like a flame thrower, place a rune on the ground to create an environmental trap that spontaneously combusts when an enemy steps on it, or equip the spell with both hands to deliver high damage fireball attacks that drain your magicka reserves quickly. The shock and frost spells give players an equal amount of flexibility.

The Havok Behavior technology gives the spells more visual flair than we've seen in past Elder Scrolls games as well. If you cast a frost spell, you'll see the effects on the enemy's skin. If you're wielding the flame spell like a flame thrower, the environment will catch fire for a short while and burn anything that comes into contact with it.

More so than in Oblivion, Skyrim’s new magic system also gives players legitimate benefits to using one attacking spell over the other. Fire deals the highest amount of damage, lighting drains the enemy’s magicka, and frost drains stamina and slows down enemies physically. This gives players more incentive to use particular spells against specific enemies. Why shoot fireballs at a wizard when you can simultaneously drain his heath and magicka with a shock spell? “There’s a gaminess to it that we didn’t really have before,” Howard says.

If you come face to face with another wizard, you’ll want to keep an attacking spell in one hand and improve your defense by equipping a ward spell in the other. Suddenly, magic duels become much more interesting, as you must attack at the opportune time, use the ward as a shield when your opponent is casting spells your way, and manage your magicka level by consuming potions


TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jul 8 2011, 12:11am Anchor

Aye. Dual wielding magic spells, and possibly uber-power by having one spell in both hands. That, and an improved NPC conversation system are what have got me interested.

I could care less about the dragons -- and while I recognize there are Elder Scroll die-hards who cringe at this -- but I don't care if the story steps on a few toes of original stories. This isn't gonna be like the SW:TCW, where they just redid things for children. I'd imagine Bethesda would actually have a purpose.

Jul 8 2011, 12:15am Anchor
Paradigmthefallen wrote:That, and an improved NPC conversation system are what have got me interested.

This is what I really want. The thing that keeps me going in RPG's is:

A: Talking to party members. (You couldn't do this in oblivion because there were no party members)
B: The story. (Sucky story in oblivion)
C: Dialogue options to give your character a personality. (No dialogue...)

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jul 8 2011, 12:26am Anchor
GarynDakari wrote:
Paradigmthefallen wrote:That, and an improved NPC conversation system are what have got me interested.

This is what I really want. The thing that keeps me going in RPG's is:

A: Talking to party members. (You couldn't do this in oblivion because there were no party members)
B: The story. (Sucky story in oblivion)
C: Dialogue options to give your character a personality. (No dialogue...)



I think you're looking at the wrong franchise.

Garyn, Commander Shepard of the Normandy. Commander Shepard, Garyn.

Whispers: don't point out Bioware has this odd idea she's a man. trust me. she isn't. she'd sound gay (seriously. one line of dialogue in the PC demo in particular, at the end of the game) if she was a man.

Jul 8 2011, 1:09am Anchor

Lol, yeah, I'd LOVE to play ME(Jade Empire and KotOR are my two favorite games ever), but I have some pesky brother living with me that won't let me near them :P

lebofly
lebofly Code D.E.A.D
Jul 8 2011, 2:22am Anchor
l0rdx3nu wrote:Hmm... how bout Homefront? I didn't buy it, but my brother did, and he regrets it. The campaign only lasted about five hours...

Iv finished homefront, Singeplayer was pretty boring at the start but once you start using vehicles the fun kicked in, I really enjoy the multiplayer because its balanced
out well..

REGRET LIST
- Red Orchestra (Shit controls)
- C&Q Red alert 3 (Crappy gameplay style)
- Frontlines fuels of war (Shit controls, Laggy)
- Iron Grip : War lord (Ugly, Laggy)
- Tom clancy Chaos theory (HORRIBLE CONTROLS, GRAPHICs, EVERYTHING)

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jul 8 2011, 1:34pm Anchor
GarynDakari wrote:Lol, yeah, I'd LOVE to play ME(Jade Empire and KotOR are my two favorite games ever), but I have some pesky brother living with me that won't let me near them :P


I have a solution:

Boot to the head! *slam + Whilhelm scream*

Jul 8 2011, 3:04pm Anchor
lebofly wrote:- Frontlines fuels of war (Shit controls, Laggy)

Agreed.

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jul 8 2011, 9:47pm Anchor
l0rdx3nu wrote:
lebofly wrote:- Frontlines fuels of war (Shit controls, Laggy)

Agreed.



...unfortunately -- my dad got it. Then he never played it. Now I have it.

I think I played it for like... 50 minutes?

Jul 9 2011, 1:56am Anchor


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