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Games you regret buying (Forums : Cosmos : Games you regret buying) Post Reply
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Jun 10 2011, 3:07am Anchor

I'm disputing it's crappiness, I'm just saying there's not much to complain about if you didn't pay for it.

Jun 10 2011, 9:04am Anchor
Paradigmthefallen wrote:
SabreXT wrote:I take it I'm the only person who liked Half Life 2, but wishes there was more combat?

One thing about Half Life 2 I like that I occationally notice the AI doing smart things I never notice in most games. For example, if there is only 1 guy left, and he's injured, he will try and hide. The way they can give each other names and point out distences ect.


I've never seen this. I have, however, seen Combine soldiers blindly stand and take bullets. The Hunters are the most intelligent enemies I've seen yet. The way they may discuss things is interesting but (I think I'm beating a dead horse here) F.E.A.R. does that just as well, and the A.I. attempt to flank you while you're behind cover.  Half-Life 2... I usually don't see anything more than maybe a grenade toss. the Combine depend a great deal on scripting and level guidance to get themselves where they need to go.

Cryrid wrote:
SabreXT wrote:I take it I'm the only person who liked Half Life 2, but wishes there was more combat?

No, millions did. This thread is just full of crazy.


I'm not saying I wouldn't like more combat, I just want someone to fix some of the errors in logic. For example, I rarely ever see a need to use the Pistol in later levels, as often your enemy types that would die easily from it are already dead, and you're fighting bigger enemies that require the crossbow and combine assault rifle. Also, some more distinct weapons to be similar to the gravity gun would be nice (perhaps Valve should give Insomniac Games a call?).

That, and make the combat scenarios more diverse than "enemies you have to hide from", "enemies who stand in place as shot", and "enemies that are just annoying".

Generally everything else in Half-Life 2 is great, especially things like G-Man easter eggs, but it needs to feel different for me to warrant more than one or two playthroughs.


Ah. Some things to look out for when you next play half life 2.
1- Notice how combine soldiers use team work, but CPs don't. Training.
2- When one is firing at you with a SMG, and his team mate is in cover, notice how his team mate pops out when the other pops into cover to reload.
3- If you can't understand the combine vioce or medical terminolagy, there is a mod that makes them sound like Grunts from half life 1. If you don't want to do that, notice how the combine treat you like a germ or virus. When you break through a possition, someone will usually scream OUTBREAK OUTBREAK OUTBREAK! like a viral outbreak, when they are suppressing, they will use terms like clamp. This is also noticable when you can hear the announcer saying stuff.
4- They use grenades in very specific situations, usually.

The best places to notice this kind of stuff is in the beach leading up to nova prospect and the house ambush in episode 2.
One minor thing I didn't learn until playing a custom map, the combine refer to headcrabs as "Hostiles: Type parasitic"

That said, they can be dumb as shovels, and I don't doubt that fear has some great AI. They will say random things like "He's to fast!" when I'm standing still. They will also request backup ect, but you rarely have a chance to see them acting clever because both the player and the enemies go down so quickly.

I am quite liking what Sven Co-op and CryEngine are promising AI wise. Bots that don't need a nav grids or waypoints. They can work out where they can and can't go and adapt according if the hype is to be believed.

Jun 10 2011, 10:28am Anchor
GarynDakari wrote:I'm disputing it's crappiness, I'm just saying there's not much to complain about if you didn't pay for it.

yeah thats,true but still even downloading it i was very dissapointed(actually i am glad i didnt buy it) :D...

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Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Jun 10 2011, 11:09am Anchor
SabreXT wrote:I am quite liking what Sven Co-op and CryEngine are promising AI wise. Bots that don't need a nav grids or waypoints. They can work out where they can and can't go and adapt according if the hype is to be believed.

I would not give too much on that hype there. If you have no navgrid you have to collision-check heavily until you build an approximate one. The resulting navgrid is not very optimal and lacks important "meta information" about the map which can not be derived from collision testing the world mesh. This is were you need a navgrid to encode this extra information which makes your AI smart. Without a navgrid they can at best build a navgrid to know how to get from A to B but doing so in the most stupid way.

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Jun 10 2011, 1:10pm Anchor

There are many i regret buying, well i sometimes went into the store and bought cheap stuff without knowing what it really was, not for much money tough. i will list up some of witch i had high expectations and let me down.

Borderlands - Most boring game for me ever, rpg system is badly messed up. i have no intention to mass slaughter weak enemies to level up until the tough ones become weak and then mass slaughter them too. however some really like it so it must be just not my kinda thing.

NFS Hot Pursuit (new one) stupid game title, why not call it NFS HP3? Music is shit and its really limited to online play. when the servers shut down this game is dead like many others. wrote a review for it Moddb.com it is massively overrated by known sites like ign gamespot etc. graphics are bad, no antialising at all, streets and offroad look really bad.
Split/Second - looks good plays bad, returned it to the stores. when an offroad car is faster than a ferrari like thing because the bots are programmed to be 20% faster than you. great idea and lots of potential didn't stop me from returning it without missing it.

Gears of War 1 - yes you heard right. bored me from the very first moment. didn't took me in since the story is not present at all. after 2 hours of playing i still had no clue why i am fighting what.

Ninja Gaiden 2 - bad game not worth buying at all, nice splatter effects but thats about it.

maelstorm or maelstrom. rts game and bad too. looked so good you could even get into 3rd person with vehicles and hero's but the mechanics and overall gameplay feeling was bad. many good ideas in it with waterlevel and terraforming sadly just messed up by not providing fun.

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jun 10 2011, 1:24pm Anchor
Orange131326 wrote:There are many i regret buying, well i sometimes went into the store and bought cheap stuff without knowing what it really was, not for much money tough. i will list up some of witch i had high expectations and let me down.

Borderlands - Most boring game for me ever, rpg system is badly messed up. i have no intention to mass slaughter weak enemies to level up until the tough ones become weak and then mass slaughter them too. however some really like it so it must be just not my kinda thing.



I think it's just the same people who still plan on buying MW3, even after everyone pointing out that it will be -the same thing again-.

Also, yes, sometimes the best and/or worst buys are based on games being cheap. I got Virtua Fighter 5, and was astounded it was only 5 bucks. Like wise, I can't understand how Borderlands is still worth 20 for a console (it's 4 bucks for the PC, if Amazon is any good reference).

Jun 10 2011, 2:01pm Anchor

@macacos2 i found K&L 2 dog day's to be pretty good. short but hey its more like playing an action movie. would like to know what you didn't like about it. video wasn't very helpful. i like awful games... in the way how the game has done it.

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Jun 10 2011, 2:20pm Anchor

I would say the biggest issue are controls and the camera. Being like an action movie is okay. Playing like having a stick shoved up your rear with the camera mounted on a roller-coaster and your hands tied to your knees is not ;)

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Arxae
Arxae Resident Stepmania Freak :D
Jun 11 2011, 9:07am Anchor
Dragonlord wrote:
SabreXT wrote:I am quite liking what Sven Co-op and CryEngine are promising AI wise. Bots that don't need a nav grids or waypoints. They can work out where they can and can't go and adapt according if the hype is to be believed.

I would not give too much on that hype there. If you have no navgrid you have to collision-check heavily until you build an approximate one. The resulting navgrid is not very optimal and lacks important "meta information" about the map which can not be derived from collision testing the world mesh. This is were you need a navgrid to encode this extra information which makes your AI smart. Without a navgrid they can at best build a navgrid to know how to get from A to B but doing so in the most stupid way.


CryEngine does have navgrids for terrain, it is just autogenerated.
Interiors needs a navmesh too :p
Most of the magic in crysis is scripted :p most people seem to overlook that xD AI in there witouth scripting is really, REALLY dumb (taking cover behind the player as korean seems like a good idea...right?)

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TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jun 11 2011, 10:23am Anchor
Sigma wrote:
Dragonlord wrote:
SabreXT wrote:I am quite liking what Sven Co-op and CryEngine are promising AI wise. Bots that don't need a nav grids or waypoints. They can work out where they can and can't go and adapt according if the hype is to be believed.

I would not give too much on that hype there. If you have no navgrid you have to collision-check heavily until you build an approximate one. The resulting navgrid is not very optimal and lacks important "meta information" about the map which can not be derived from collision testing the world mesh. This is were you need a navgrid to encode this extra information which makes your AI smart. Without a navgrid they can at best build a navgrid to know how to get from A to B but doing so in the most stupid way.


CryEngine does have navgrids for terrain, it is just autogenerated.
Interiors needs a navmesh too :p
Most of the magic in crysis is scripted :p most people seem to overlook that xD AI in there witouth scripting is really, REALLY dumb (taking cover behind the player as korean seems like a good idea...right?)



Please. Red Faction and Battlefront 2 have even stupider AI. And the way their map editor is set up (for Battlefront 2), you have to make multiple awkwardly created blocks, and hope they cover enough of your level's walls and objects so that the AI doesn't run into them. If you don't do that, then they just run straight forward...

They're dumber than roombas.

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Jun 11 2011, 11:06am Anchor
Paradigmthefallen wrote:
Sigma wrote:
Dragonlord wrote:
SabreXT wrote:I am quite liking what Sven Co-op and CryEngine are promising AI wise. Bots that don't need a nav grids or waypoints. They can work out where they can and can't go and adapt according if the hype is to be believed.

I would not give too much on that hype there. If you have no navgrid you have to collision-check heavily until you build an approximate one. The resulting navgrid is not very optimal and lacks important "meta information" about the map which can not be derived from collision testing the world mesh. This is were you need a navgrid to encode this extra information which makes your AI smart. Without a navgrid they can at best build a navgrid to know how to get from A to B but doing so in the most stupid way.


CryEngine does have navgrids for terrain, it is just autogenerated.
Interiors needs a navmesh too :p
Most of the magic in crysis is scripted :p most people seem to overlook that xD AI in there witouth scripting is really, REALLY dumb (taking cover behind the player as korean seems like a good idea...right?)



Please. Red Faction and Battlefront 2 have even stupider AI. And the way their map editor is set up (for Battlefront 2), you have to make multiple awkwardly created blocks, and hope they cover enough of your level's walls and objects so that the AI doesn't run into them. If you don't do that, then they just run straight forward...

They're dumber than roombas.


It is like this in any game. As mentioned above what you can do automatic is testing where there are blockers and where there is free space. This is enough to build a dynamic navgrid for going from A to B but it does NOT allow the AI to make any informed decision about "what" to do, "when" to do something or "why" to do something. For all this you need mappers placing extra information. Maybe if in the future we have super strong computers to run real AI on them this might be possible but right now not even in robotics it is possible for them to make a human like decision if plunged into a test chamber without programming in them some basic informations.

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TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jun 11 2011, 11:07am Anchor

I realize I didn't pay for this game, but I almost was actually considering to subscribe to it:

Roblox

Once upon a time, I took the game seriously, and enjoyed using it (granted people had to work really hard to get anything beyond clunky 3rd person shooter gameplay). Now, according to my one friend who still plays it, there's almost no point in playing anymore. The game has made itself its own internal Facebook stuff, and they are officially selling out to let companies advertise there stuff in-game (for example, the new "skate board" mechanic was brought in to advertise Disney's Zeke and Luther. Along with that, there were specific in-game objects made specifically, and were named for it.) Long gone is the game I remember (where the only communal stuff was a forum and the user generated content transfer page). And it's a pity, I even actually had one of my submitted ideas implemented into the game. Now it's become so commercially focused that they have (from what I understand) more tiers for subscribing to pay for extra priveliges than even Xbox LIVE.

Edit: Also, they allowed people to be able to trade their "tickets" *money for non-subscribers* for "Robux" *money commonly only available to subscribers*. This resulted in tickets rapidly becoming worthless, and the Robux money becoming worth more than gold (seriously, they caused their own inflation by making people toss tons of tickets into the system. What might have gotten you 10 Robux one day now will probably get you 3). From what I understand, they never attempted to fix this (as I said, I stopped playing it a year or so ago, so I've depended on my one friend telling me what was going on).

Jun 11 2011, 12:25pm Anchor
Orange131326 wrote:
Gears of War 1 - yes you heard right. bored me from the very first moment. didn't took me in since the story is not present at all. after 2 hours of playing i still had no clue why i am fighting what.

You Actually got yours to work? My friend gave me his disk copy, but it refuses to run.

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TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jun 11 2011, 1:56pm Anchor
Highmist wrote:
Orange131326 wrote:
Gears of War 1 - yes you heard right. bored me from the very first moment. didn't took me in since the story is not present at all. after 2 hours of playing i still had no clue why i am fighting what.

You Actually got yours to work? My friend gave me his disk copy, but it refuses to run.



I gave up even trying Gears on the PC. It's worse than Halo. It's part 1 of a 3 part story. At least Halo 2 gets us 2/3s of the way there.//

Jun 11 2011, 6:31pm Anchor

@Paradigmthefallen i got it for my extremely shitty xbox360. if it wasn't for burnout revenge HD and mass effect 1 that whole console could get replaced by a ps3. in fact i l get one in the next few months but thats another story. there's this one crappy game studio called monte cristo. all their games are crap and i regret getting some of them. i regret every game i got for the full price since they fall so quickly. empire earth 2 i couldn't enjoy it and rarely played it.

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jun 11 2011, 7:29pm Anchor
Orange131326 wrote:@Paradigmthefallen i got it for my extremely shitty xbox360. if it wasn't for burnout revenge HD and mass effect 1 that whole console could get replaced by a ps3. in fact i l get one in the next few months but thats another story. there's this one crappy game studio called monte cristo. all their games are crap and i regret getting some of them. i regret every game i got for the full price since they fall so quickly. empire earth 2 i couldn't enjoy it and rarely played it.

Ah..

You realize ME1 plays just as well on PC? Friend loaned me his copy so that I could make a female and male Shepard to import.

As for the Xbox 360...

All I'd really want is the new Halo games. I love the look of Forge mode. I've debated saving up and getting it, but I fail to see the value. To play multiplayer, even just with four people, it costs me more than it would cost to get InFamous 2 and LBP 2, from what I understand. That seems like a bad return on investment.

Lets not forget Xbox LIVE's incredible ability to make it hard for people to unsubscribe (I've been told there are some real horror stories).

Jun 12 2011, 7:45am Anchor

marvel: ultimate alliance was absolutely crap

Jun 12 2011, 8:43am Anchor

watchmen, the game total crap. movie was brilliant. dynasty warriors 6 which was just less than the 5th.

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jun 12 2011, 7:59pm Anchor
lord_of_pain wrote:marvel: ultimate alliance was absolutely crap

Yeah, my dad and I rented it and tried playing it.

We didn't waste time trying to even finish second mission.

Raven Software's incredible ability to make counter-intuitive levels (I spent 3 months on the same level in JK:O because they hid an elevator in a dark corner with barely any suggestion it was even present!) did not help either.

Cryrid
Cryrid 3D Artist
Jun 12 2011, 8:51pm Anchor

I never had a problem working my way around Outcast's levels, maybe you're just not Jedi material?  : P
I've yet to play Ultimate Alliance, but I'm actually looking into picking it up as I've been playing a lot of XMen Legends / Legends 2 lately.

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jun 12 2011, 10:37pm Anchor
Cryrid wrote:I never had a problem working my way around Outcast's levels, maybe you're just not Jedi material?  : P
I've yet to play Ultimate Alliance, but I'm actually looking into picking it up as I've been playing a lot of XMen Legends / Legends 2 lately.

No, they just have an incredible talent of expecting you to have x-ray vision (critical object we needed to access was placed out of view enough that the game's overhead camera barely showed it. You had to run around the room in circles just to see it, from what I remember). I beat Desann and Tavion just fine (frankly, I found Tavion to be more of a challenge, as you have less powers than when facing lizard boy).

Also, I may be a fan of Marvel...

but really, Dun Dun Dugan? (or however you say it).

I may never be able to take S.H.I.E.L.D seriously again...

Cryrid
Cryrid 3D Artist
Jun 12 2011, 10:55pm Anchor

What level are you even talking about? I may be itching to reinstall it (if I can live with the simpler setup than Academy)

Jun 12 2011, 11:11pm Anchor

I didn't have too much trouble with JO, but I did get lost a couple times. I didn't really like JKA much, I just like to mod for it :P

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jun 12 2011, 11:33pm Anchor
GarynDakari wrote:I didn't have too much trouble with JO, but I did get lost a couple times. I didn't really like JKA much, I just like to mod for it :P


That's my point. Sometimes you'd think you were charging through on an epic journey. Then you'd be stopped for seemingly no reason.

And yeah, JKA is generally pointless without modifying...

Jun 14 2011, 10:16pm Anchor

Spore probably has to be the one. I wait in eager anticipation of the day that someone actually produces a game along the same lines that is grittier, actually STRATEGY and not prancing around like a fairy and encompasses some demanding gameplay and complexity. I suppose asking for an in-depth, timeline spanning RTS/RPG mix was too much to ask, but it's basically The Sims except you die more. *chunder*.

Now, if someone takes the theme and makes it into a proper strategy-filled game - where your designs affect functionality, you control the development of a civilisation that doesn't advance by bringing a fruit to another town and is a fully developed and challenging game, I would be so very happy. Starting with an RPG for your species, developing into an RTS/RPG mix with full-on gritty war, diplomacy and economics all the way into space is surely the ideal model for a game, but instead we got a sandbox for kids to play in.

And they prevented us modding it into something half-decent.

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