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Game design principles (Forums : Pimpage & Posing : Game design principles) Post Reply
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Dec 7 2011, 4:32am Anchor

Do you have any high level design principles that apply to what you create in game and how you create your games?

Ours are here: Indiedb.com

What are yours?

Dec 7 2011, 1:59pm Anchor

Consistency through your game is also very important to avoid confusion for the player, its often overlooked too.

Dec 7 2011, 2:29pm Anchor

It's better to try to innovate and fail miserably than to produce something mediocre.

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Dec 7 2011, 3:28pm Anchor

Quality over Quantity.

Dec 7 2011, 3:43pm Anchor

You can't pass low quality work off as innovative or creative, nor can you substitute marketing and fan interaction for content.

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Dec 11 2011, 2:37pm Anchor

Never argue, only iterate.

Jan 24 2012, 4:21am Anchor

cut it, cut it, place on plate 
Youtube.com

Jun 11 2012, 3:59am Anchor

Of course the quality will be consider first rather than quantity, specially when working on joomla website design and development.

Jun 11 2012, 4:03am Anchor

dicks on walls are awesome but not everybodys cake

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>:|

Jun 11 2012, 5:31am Anchor

Test early, test often!

Jun 19 2012, 11:49am Anchor

The map for a game that I am developing on my own. Not that big or full blown but something that could be played on handheld devices. My current squeeze as you would consider it.

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