Blog | About | Contact | Submit Mod | Join Mod DB | Site Map | Media Kit | Desura | RSS
| Posts | ||
|---|---|---|
| Game design principles | Post Reply | |
| Thread Options | ||
| Dec 7 2011, 4:32am Anchor | ||
|
Do you have any high level design principles that apply to what you create in game and how you create your games? Ours are here: Indiedb.com What are yours? |
||
| Dec 7 2011, 1:59pm Anchor | ||
|
Consistency through your game is also very important to avoid confusion for the player, its often overlooked too. |
||
| Dec 7 2011, 2:29pm Anchor | ||
|
It's better to try to innovate and fail miserably than to produce something mediocre. -- All posts are phase shifted and routed through the main deflector dish for quality assurance purposes. |
||
| Dec 7 2011, 3:28pm Anchor | ||
|
Quality over Quantity. |
||
| Dec 7 2011, 3:43pm Anchor | ||
|
You can't pass low quality work off as innovative or creative, nor can you substitute marketing and fan interaction for content. -- All posts are phase shifted and routed through the main deflector dish for quality assurance purposes. |
||
| Dec 11 2011, 2:37pm Anchor | ||
|
Never argue, only iterate. |
||
| Jan 24 2012, 4:21am Anchor | ||
|
cut it, cut it, place on plate |
||
| Jun 11 2012, 3:59am Anchor | ||
|
Of course the quality will be consider first rather than quantity, specially when working on joomla website design and development. |
||
| Jun 11 2012, 4:03am Anchor | ||
|
dicks on walls are awesome but not everybodys cake -- >:| |
||
| Jun 11 2012, 5:31am Anchor | ||
|
Test early, test often! |
||
| Jun 19 2012, 11:49am Anchor | ||
|
The map for a game that I am developing on my own. Not that big or full blown but something that could be played on handheld devices. My current squeeze as you would consider it. |
||
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.