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| Game and Mod Development Basics (Forums : Development Banter : Game and Mod Development Basics) | Locked | |
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Jul 30 2005, 7:04pm Anchor | |
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chris wrote:Game and Mod Development Basics
I see many game and mod ideas out there that defeat themselves by missing the basics of game development. This was written to briefly cover those basics. So you want to make a game? Game Modification (mods) Standalone Game Development 1. Design Document is a writeup of everything about a game. For example, game's booklet, strategy guide and a technical writeup of everything described would be equivalent of a design document. Programmers need a design document to implement all of the assets created by artists. This order does not have to affect mod authors, as art can be added to the game at any point. 2. Pre-Production consists of developing initial gameplay mechanics, content pipelines and a schedule. Most of the design document is written at this stage, and it's a good time to get some placeholder art working in-game. 3. Alpha can mean a lot of different things, but a playable demo is the best description. This could be the first level with all gameplay mechanics and placeholder art working. The design document should be finalized at this point so that during beta production the game isn't subject to heavy change. 4. Beta is a fully playable version of the entire game. It doesn't have to be polished or optimized, that's the final. From this point, you'll want heavy bug testing, because you have to fix everything. Final release shouldn't be rushed, but try to stick to schedule. There is plenty of time to patch. 5. Final is testing the beta build, and writing a list of everything that needs to be fixed, finished and replaced. Taking screenshots, writing/outlining what needs to be fixed on the image, and assigning it to the proper department is a good start. This is also the time for all the proper menus and GUI to be completed. Using a website Make certain that you are easy to contact, and credit anyone who contributed to the project. A few brief paragraphs about storyline and game play is enough, but let your game tell the story, not the web site. Add a recruitment/jobs page if you need help. Be sure to be descriptive, explaining all aspects of the position. There are many community sites and forums for game developers that specialize in what you need. Most have a mod/requests forums where you can post a link back to this page. Tips and Rules # Do not mod or game about an existing character or intellectual property. Do not steal its name or likeness. This is illegal. It's also unethical because you're piggy-backing on the success of other people's work and limiting your creativity. Be inspired by what it is, and what it's about. # Write everything down. It's easier to pick out good ideas from a long list of bad ones than it is to remember every good idea you thought you had. Save chat logs, keep a pen and pad with you. Notepad is one of the most-used programs by designers. This can fill out a design doc quickly. # You can't compete with AAA games from major corporations with 100 person development staff. Avoid trying to make a massively multiplayer online game and other game types that require an asset heavy development, support staff and expensive infrastructure. # Small core teams can be tremendously effective with the right idea. Teams as small as one artist and one programmer have a better chance than an 'idea guy' getting people to make his game. Be prepared to make everything yourself because it's more likely just going to be you working on it. # Never talk about money. People don't join mod teams for the hopes of getting paid, and offering of royalties is an empty promise. If your game happens to strike gold, you have a fantastic opportunity to build loyalty and longterm relationships. # Having free game/mod experience in the resume is very valuable to a developer wanting to get in the game industry. I encourage anyone wanting to get a job to join or start their own mods. Which is also great for building industry contacts. # Game modding can lead directly to professional work. The game industry is a small who-you-know industry. The people you mod with today could be the leads of major companies tomorrow. There are plenty of great games, engines and people ready to make your game happen, and you can do it all yourself. It's hard work staying strong to lists and schedules, but with self motivation and discipline, anyone can make it happen. Edited by: leilei -- < insert subject games here >
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| Jul 30 2005, 8:05pm Anchor | ||
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Nazi rules! boo! -- >:| |
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Sep 4 2005, 5:35pm Anchor | |
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Well this deserves a bump, and resticky again -- < insert subject games here >
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Sep 4 2005, 5:44pm Anchor | |
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very nice article. good reading for anybody out there. |
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Sep 5 2005, 7:54am Anchor | |
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Given the number of help wanted posts i've been seeing lately, i'd say we need this... Bad. |
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Sep 5 2005, 7:59am Anchor | |
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That was a good read, so many mods dont even come close to these guide lines. |
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Sep 6 2005, 7:41am Anchor | |
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and remember kids! The story have to be 100% finished before you even start a mod (if your mod got a story that is). |
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Sep 6 2005, 8:09am Anchor | |
| Oct 14 2005, 3:21pm Anchor | ||
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A simple concept with a simple twist often make the best games. Complexity just leads to frustration. |
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Nov 26 2005, 10:20am Anchor | |
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PLEASE USE THE FORUM'S SEARCH ENGINES BEFORE ASKING QUESTIONS!! Many issues are discussed on the forums, and the admins rarely delete such posts because they can make useful referrences (and they don't want the forums to be flooded with similar questions.) Edited by: Radcliff |
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Dec 10 2005, 1:15pm Anchor | |
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Yea, personally i think radcliff ur really helpful, you should be like an admin |
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Dec 10 2005, 2:01pm Anchor | |
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Jan 6 2006, 10:12pm Anchor | |
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o haha the first post in 27 days.. oh and to respond to that. You should be banned for being mean to newbs and being mean to me. I dont reference you in any way do i? but you have to refrence me in every way possible.. why is that? |
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Jan 6 2006, 10:28pm Anchor | |
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A good read... don't know why i didnt read this before :o Edited by: Jambozal --
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