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Poll: Does the design of the game sound interesting? (5 votes)
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Freeroam games: Project Dilli (Forums : Recruiting & Resumes : Freeroam games: Project Dilli) Post Reply
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Sep 6 2012, 11:57pm Anchor

Hello. me and a friend have just started fleshing out the idea. We're currently looking for people willing to join our game team and help in developing our new space game, The work will be unpaid. Unless, we get to the point where we have something presentable for kickstarter and a competent team of coders helping out. Now, on to the good stuff.....

Jokingly named "Project Dilli", It will be a first Person, Space game, MMO. You may be asking "But, what do you do?" Good question. We plan on making it as A combination Tactical sim, starfighter sim, ship designer. There will be 3 classes. Officers, Designers, and Fighters.

Officers: Each player that chooses officer must rise through their own ranking system. Rising from their factions academy (More on factions later) on to captain of their own ship or commander of a fleet. A player may choose not to become A captain. Maybe become A weapons officer on a ship? The captain relies on his officers to get things done. Each captain chooses his officers. Npc's will wander the ships halls, doing their duties. A captain may choose to put A player in charge of the engine room. Or the medical area. A captain must also keep their NPC crews morale up and tend to their needs, or risk mutiny.

Designers: Designers are the first step in a starships life. Designers create ship designs on holo-boards. To create them, designers use pre fabricated corridors and halls. Everything, down to the wiring from the bridge to the reactor, is up to the whim of the designer. Once the ship is to his liking, he may use A drydock to build the ship, and sell it to a faction, or on the open market.

Fighters: Each starship in a faction is designated A certain number of starfighters depending on it's class. Each fighter is made up of a Squad leader, A human player, and A squadron of NPC fighters. Fighters are trained to lead their squads to protect their starships and defeat attackers. They may choose to upgrade their starfighters. Their squad composition is completely decided by the leader.

Everything will be in first person. From commanding your starships to commanding fleets from a holographic table. From designing starships to building them. From talking to your squadron in the mess hall, to fighting with them in space. Everything, from the ships, to the weapons, to the uniforms, will look like they would be used on starships as little as 100 years in the future. 

We won't be able to do this without A strong team behind us. We need artists and coders. Sound designers and musicians. Level designers and storyboarders.

Please post any questions you may have in the thread, or, PM me.

We here at Freeroam games thank you for your assistance.

Senzei
Senzei U mad...
Sep 7 2012, 2:07am Anchor

But what are YOU doing in this project? 3D, programming?

Sep 7 2012, 9:04am Anchor

I'm the leader. I will be fleshing out the mechanics, working on storyboarding, and, in general, telling everyone else what needs to be done. I do hope to learn a bit of coding and how to work better with unity, so I can communicate the best with my team.

Sep 7 2012, 4:37pm Anchor

So basically you want to order everyone around to make a game for you, and then hope to learn something along the way?

Sep 7 2012, 5:09pm Anchor

No. Since we'll be using unity, i'l learn how to use it, so I can also work. Yes, I will be setting deadlines and such. But, I will be working too.

Sep 8 2012, 2:03am Anchor

Me thinks you should spend a few years actually learning a skill rather than jumping into a project that will probably take years to complete and will most likely fail.

Edited by: Heisenberg

ambershee
ambershee Nimbusfish Rawks
Sep 8 2012, 5:39am Anchor

Without any prior game development experience (let along large scale MMO experience), it's unlikely you're in a position where you're going to be effective leading such an ambitious project.

To put things in perspective, I wouldn't let an architect design me a tower if he hasn't first built a house, and I certainly wouldn't if he hasn't even managed a garden shed.

Edited by: ambershee

Sep 8 2012, 2:28pm Anchor

I see your point. I think i'l take your advice. Star small, I can wait to do this till later :)

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