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Far Cry 2 Level Editor Contest (Forums : Contests : Far Cry 2 Level Editor Contest) Post Reply
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myles
myles Woah.
Dec 29 2008, 6:55am Anchor

Hey,
Snipergen,
Thats looking great, on the first screenshot the tree on the left, behind the blockades is blocking the view of the town, I think it would be nice to move this tree to the left, on the other side of the road, and perhaps instead have a small bush there. The road on the left and right seem to lead to dead ends, or end abrubtly, it would be nice to make these lead into the town. When you look to the skyline the only large objects is the HUGE tree and something that looks like a cliff, it would be nice to have something else in the skyline, perhaps birds, and some more larger obstructions such as cliffs or hills.
On the second screenshot things look just as awsome, but the crashed plane could do with actually looking like it damaged the tree, perhaps make it so the tree has bent over to the side, and make a kind of path where the plane has skidded into the swamp also perhaps some vines/bushes that are retaking the plane. Id remove the fences on the right if i were you, they look a tad random. On the left at the back i guess things are WIP, but id remove the tree behind the plane-crashed-tree and perhaps add some more variation in the terrain (hight wise).

Invader94,
Certainly original and good recreation of the temples, but everything feels very cluttered in incoherent, if i were you, spread things out a little, remove some of the smaller buildings and temples and generally remove some of the parts, it feels extremely complex which is not always a good thing.

Cheers!

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Portfolio

Error: The operation completed successfully.

Dec 29 2008, 7:10am Anchor

Very observant comments there myles ;)
Can we all get a detailed review like that :P

I noticed you say something about rotating trees downwards. unfortunately it is not possible to do inside of this editor :( we can only rotate trees on the Z axis, or vertical axis.
Snipergen could probably use some broken logs on some rough looking ground however. But I really couldn't imagine a light aircraft ripping a tree of that size in half :P

myles
myles Woah.
Dec 29 2008, 7:39am Anchor

Hmm,
Otreum, are you sure you can not rotate tree's? I mean if the tree is a object, not part of the collective system, then you can just click the rotate button in the object tool under parameters.
Oh sorry looks like I missed your map :paranoid:
Looks like a bloody lot of effort went in to ge that right, now though I think you should start looking into making it a warzone, add some trees in the middle, make some parts ruined, add Liana reeds hanging down from parts of the sun, add some carnage and damaged parts of the colosuem to add more ways to enter the center.

Cheers!

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Portfolio

Error: The operation completed successfully.

Dec 29 2008, 10:50am Anchor

Hey i just finished my first map!
Its a recreation of fy_poolday, my map is basically the same, but i addet some african flavour. :D
I think everybody who played CS knows this map.

Some screeneys:

User Posted Image
User Posted Image
User Posted Image

Made for the Nostalgia Award.

What do you think about the map?
:?

XaKu
XaKu XaKu
Dec 29 2008, 11:10am Anchor

ive never heard of the map poolday in cs :o - good attempt for your first map hehe

razorb
razorb Rail Meat
Dec 29 2008, 11:27am Anchor

yea i was going to say same thing ;o maybe only the more hardcore cs players know it hehe :) looks aight tho! oh and Otreum thats look good so far mate :)

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Snipergen
Snipergen Lvl Designer/Env Artist
Dec 29 2008, 11:33am Anchor

Make poolparty! :D

Thx for that wall of suggestions myles but I want to test my stuff first with some players  ;) 

Dec 29 2008, 11:40am Anchor

Great  stuff so far all!
Otreum - Can't wait to test it out!
Invader - Looking great!

Snipergen
Snipergen Lvl Designer/Env Artist
Dec 29 2008, 1:53pm Anchor

Allright as I'm typing this I'm uploading it to the community server, look for Storm_a1 
I honestly rushed the APR spawnplace, I'm totally going to rework that, I just wanted to have a blast to see how the middle area plays.

Dec 29 2008, 4:19pm Anchor
myles wrote:Hmm,
Otreum, are you sure you can not rotate tree's? I mean if the tree is a object, not part of the collective system, then you can just click the rotate button in the object tool under parameters.
Oh sorry looks like I missed your map :paranoid:
Looks like a bloody lot of effort went in to ge that right, now though I think you should start looking into making it a warzone, add some trees in the middle, make some parts ruined, add Liana reeds hanging down from parts of the sun, add some carnage and damaged parts of the colosuem to add more ways to enter the center.

Cheers!


You can rotate trees but not in the way that you can lay them down. Same with ladders, you can only rotate them down a certain distance in the direction that the ladder faces, but you cannot rotate them sideways due to how the ladder works.
It's just a restriction due to how trees burn and blow in the wind I reckon.

Thanks for your input on my map, lol.
It's far from done though hehe, it was just a teaser of a quick 2 hours work, it's going to have interiors, and access to higher up spectator seats and so on, then it'll be made for the battlefield. No palm trees in the middle though :P

SniperGen, personally, I see nothing that's wrong with your map, I've run around it and it could be a pretty fun map, I didn't go around looking for flaws however, so i'm not sure about getting stuck on objects and so on.

Edited by: Otreum

Snipergen
Snipergen Lvl Designer/Env Artist
Dec 29 2008, 4:57pm Anchor

Thx Otreum, 1 download woohoo :D
Anybody else having trouble logging in your account? I have Far Cry 2 for xbox 360, and for this contest I got Far Cry 2 for PC 2nd hand (thought my pc couldn't run it but it can), and I often get disconnected, I think somebody has my CDKey... Or when it finds servers, connects and than disconnects when the map is loaded, really annoying.

God I want to play my map, how fast do servers upload it or how does it work? How do you get recognition? 2 hours after I uploaded my map there are already 10 new maps that remove you from the most recent list. Bleh.


 

razorb
razorb Rail Meat
Dec 29 2008, 7:39pm Anchor

Ok! almost finished my map so i thought i would post some teaser pics, its for the Real World Landmarks Award and i have tried to make Hoover Dam as playable as i could so it has changed a bit :) also without 2 different water levels it looks a bit silly.. but nothing i could really do about that tbh! so instead i made the dam mostly dried up...

Anyways! here it is so far! probably release the map in tonight or tomorow...




Sorry about all the images :o but yea i had to sacrifice accuracy to the real thing for gameplay in some cases! dont kill me ;o!

Snipergen: u might need to do some port forwarding! check the farcry 2 forums.. there is a sticky their for the pc port list.

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XaKu
XaKu XaKu
Dec 29 2008, 8:00pm Anchor

sexy  razorb! :)

Heres my first attempt at a farcry map.. Also in the Real World Landmarks catagory. I tried to make the map look like it wasnt set in africa (as stonehenge is in England) and i think i have done that pretty well heh. I hope my next map will surpass this one as i feel very comfortable with the interface now, thanks to ubisoft for making such a user friendly editor!






hope you like :)

Edited by: XaKu

Dec 29 2008, 9:11pm Anchor
Dec 29 2008, 10:19pm Anchor

I was wondering when someone would do the stonehenge since all that's requires are some rocks to be slapped down to look like the stonehenge.

XaKu
XaKu XaKu
Dec 30 2008, 12:31am Anchor

yer nice and easy for the first farcry map ;)

otreum i might be wrong but i thought i caught a slight bit of sarcasm in you message, tbh the farcry editor is so easy to use that any map you do is basically just a few things slapped down.. id prefer it if i could make my own props like i normally would as i use unreal ed alot, but i cant. I wanted to make my map look like it wasnt farcry as i think most of the maps so far are just a bunch of the farcry assets spammed all over the place without any imagination.. anyways im off to bed.

Edited by: XaKu

Dec 30 2008, 12:39am Anchor

Yup, I did a quick mockup of the stone henge last week but figured it was a bit boring to look at, so I scrapped it.

Anyway. I just got back home and the bloodiest acre is getting rebuilt from scratch since it was too different to my reference material and I wanted to make it as close as possible to the real thing.
Unfortunately it's impossible to make it exactly like the real land mark, however I do want to make it as close as I possibly can, and also make it so that players are able to run around and access different areas properly.
The focus is not so much on gameplay with this, but to try and remake the actual land mark the best I can. However I will try and implement gameplay into it aswell for those with heftier systems.
SO...back to the drawing board :P

Dec 30 2008, 12:43am Anchor

My drawing board is blank, I've made plenty of maps. But go back to look at them and think, "this isn't gonna work"

Dec 30 2008, 2:03am Anchor

lol, well, put that brain to overdrive, not many days left now :P

I just tried to do a near full interior of the colosseum, however It just doesn't work with it being so round and all the objects used being so straight.
It's a darn shame.
I also cannot do much of an interior with my current version that you all saw the teaser for, so this colosseum is not going to be 100% accurate with entry points and so on. I may need to use ladders and stuff to get up to higher points instead :(

Making this into a gameplay map is a bit difficult as it's so massive in scale (it almost takes up the whole map :P).
I have quite a few options gameplay wise, but as I said..it's very difficult. Especially since there is the issue with object view distance and what not which can make the map look crappy unless you're in the editor flying around.

SO, I think that this is going to end up being more for show than an actual playable map. I've already got my gladiatorial map for those who want to play a gladiator style arena anyway.

Dec 30 2008, 2:33am Anchor

Wow lots of progress in here! Stonehenge  is pretty cool ^^ The Reel Room looks good too! razorb  it would be cool if you could set off those pipes, in your top image, so they roll into enemies. Its always fun to crush enemies with massive pipes haha. Keep up the good work everyone :)

Edited by: Bunnyjen

Dec 30 2008, 4:33am Anchor

Started work on my map. This is a map based off Kampala, the capital city of Uganda. This is for the Landmarks prize. It's still in it's early stages but I thought i'd post a sneak peak.

User Posted Image

Dec 30 2008, 9:16am Anchor

razorb:  I always loved seeing hoover dam-based maps in games, whether they be official levels or user-created.

Yours looks pretty dam nice, lol.

However, I do have a small suggestion for you:  I know you mentioned that you had to sacrifice(for the sake of gameplay) some of the dam's faithfulness to the real thing......

Now, I know that all of the the levels, no matter which category, will have "gameplay" as one of their scoring criteria.  However, from looking over the rules it seems as though if you are entering into the "real-world location" category, you'll receive a higher overall score(and hence a better chance of winning), if you put gameplay as the last priority and make the level look as close a facsimilie to the actual hoover dam as possible.

Yes, you may get a lower score in the gameplay department than you would've otherwise, but as I said, it appears the "real-world location" entries will be rated higher based on how accurately they depict the real McCoy.

Just something you might want to think about. 

Whatever you decide to do with it, please post a link when you have finished this map.....I seriously can't wait to play it!!

razorb
razorb Rail Meat
Dec 30 2008, 9:34am Anchor

Hey admjg8! thanks alot for the comment but yea i dont see it like you do because after lookin at the 4 categories there is only 1 based on the visual side of things but 3 on gameplay

  • Aesthetics: Visual fidelity/accuracy of design /10
  • Functionality: Does it work? /10
  • Balance: Is it fair? In (team) deathmatch play, do both teams have equal advantage? /10
  • Fun Factor: Enjoyable? Do you lose track of time while playing? /

this is why i sacrifice accuracy of the thing for gameplay ya know ... i didnt sacrifice it to the point of not even seeing what the map was based on... but enough so its fun (i think! havent played with anyone!) also its hard to get it that accurate with the props we have without making it look completely ugly :P
but yea thanks again! i will post it very soon dont worry :)

Bunnyjen yea it would! shame nothing like that is possible in fc2 :P

Oh yea.... is there going to be a limit on the amount of maps you enter? as i can see that the Wat The ?£$% category is going to have a major spammage of Shitness and its going to be pretty painful for the judges to play through em properly ya know infact i can see it affecting the amount of time they spend on testing the oproper maps that ppl spent hours and hours on... but yea should be maximum of 3 maps or something :P:P!

keep it up everyone!

Edited by: razorb

XaKu
XaKu XaKu
Dec 30 2008, 9:46am Anchor

glad you like stonehenge bunny hehe.

i agree with razorb, after looking at alot of the maps i have to say there is alot of stuff there that looks like it was done in 10 minutes.. i think the 3 map limit is a great idea :)

Dec 30 2008, 11:22am Anchor
Someone wrote:
  1. Pick a category you want to compete in (any gameplay mode is acceptable) and start working on your map in Far Cry 2 for PC
  2. If you are not already a member of Mod DB sign up
  3. When your map is complete (must be playable), grab it from your Far Cry 2 map folder (MY DOCUMENTS\My Games\Far Cry 2\user maps) and ZIP it up
  4. You are now ready to upload your map to ModDB and enter it into the competition. You can enter as many maps in any category as you please.
  5. Get those creative juices flowing and show us your designs (also please post WIPS and join in the forum discussion)!


Razorb:  Sorry, for the mix-up, but thanks for the reply.  You are
right, more of the emphasis IS on gameplay, I should've reread the
rules before posting!!


But you asked whether or not there is a limit to how many maps can be
entered??  Well, this one I'm pretty sure I'm correct on.   See the above quote I posted....it's from the official set of guidelines shown on this site.  So the answer to your question is yes! :)

In case you don't believe me, here's the original link:
Moddb.com

Edited by: admjg8

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