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| Far Cry 2 Level Editor Contest (Forums : Contests : Far Cry 2 Level Editor Contest) | Post Reply | |
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| Dec 26 2008, 4:55am Anchor | ||
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Hey guys, I just joined moddb to enter the Map Contest. Sorry for my english, im Turkish. |
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Dec 26 2008, 5:11am Anchor | |
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I'm a little lost here. Let's say I'm creating a map with original layout in an african setting, LIKE far cry 2, THATS what the props are ment to be used for. So yes I am against making an urban new york city map if I don't have the props for it. I read level design contest, that's what I'm doing, creating a level design and actually map it in the same setting of FC2. We don't have an sdk so we can't push the limits of the engine. (and for that 30 days is too short but that's besides) PS: I also thought we had to make a map from scratch for this contest as I read in the rules "The work submitted must be original (never before seen) " so yeah (now I have two half finished maps :p ) Avecess that looks great man, I'm impressed how good you managed to use the props. Edited by: Snipergen |
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| Dec 26 2008, 7:16am Anchor | ||
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Not sure what you mean there Snipergen... There are 3 categories as explained already. You are also correct that we have to map a map from scratch, no other way to do the maps Anyway...moving on. Also, Ultra tank got a bit of a fix up aswell. I added a cover cliff to the UFLL side to prevent mortar fire bombarding the UFLL vehicles in the spawn as well as the actual spawn points. So the Super mario 64 bomb-omb battlefield and Ultra tank maps are now awaiting re-authorization, the changes are not major changes, so unless you find the minor things that I fixed up to be annoying or a reminder of bad bug testing, then you should be fine with the versions you have. |
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Dec 26 2008, 7:31am Anchor | |
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Wizzle4k wrote:Hey guys,
I just joined moddb to enter the Map Contest. Sorry for my english, im Turkish. you press CTRL + G Snipergen wrote:I'm a little lost here. Let's say I'm creating a map with original layout in an african setting, LIKE far cry 2, THATS what the props are ment to be used for. So yes I am against making an urban new york city map if I don't have the props for it. I read level design contest, that's what I'm doing, creating a level design and actually map it in the same setting of FC2. We don't have an sdk so we can't push the limits of the engine. (and for that 30 days is too short but that's besides)
So, for an original map in a savanna/urban african village setting that doesn't exist anywhere, what category fits me best? PS: I also thought we had to make a map from scratch for this contest as I read in the rules "The work submitted must be original (never before seen) " so yeah (now I have two half finished maps :p ) Avecess that looks great man, I'm impressed how good you managed to use the props. process of elimination mate, its not based on a game, its not based on a real world landmark so the what the is possibly the best choice. Keep in mind if its just a map there is nothing special about that. And who says you cannot re-make new york just with what you have? Thats the whole idea of that category. --
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| Dec 26 2008, 8:05am Anchor | ||
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Someone wrote:you press CTRL + G
Im talking about a test with more players, because i want to see if the map is good and balanced. |
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| Dec 26 2008, 10:04am Anchor | ||
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zahlenbechk wrote:Wow 220 hours; you must really want to kill the people who work there.
Haha! Rather the opposite, I really always loved the layout of the place and have wanted to make a replica for the longest time. Ever since I touched the Dunia Editor I knew that this was it, I could finally do it. On another note, just to clear some stuff up, I was about 60% done this map when I started getting lazy. The day the contest was announced I worked my butt off to complete it and polish it up to enter. If it were not for this contest I might not have finished, gave me real motivation. Edited by: avecess |
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Dec 26 2008, 11:00am Anchor | |
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Allright the WTF?! category it is than, although there won't be much WTF-ing going on. REALISM, BEAUTY, FUN, that's what I want in games and maps. You see, I'm a purist, I dislike orange mappers or people that use hl2 textures for tf2maps Anyway progress (it's so hard to get a good screenshot, you can't really capture everything in a nice pic), oh and I mapped with sunny weather this time, but after a while your eyes start to hurt. Screenie
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| Dec 26 2008, 7:55pm Anchor | ||
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The Reel Room
Created and Submitted for the "What The?!" Award
---------- The Reel Room can also be played as an 4v4/5v5 Team Deathmatch. There are a total of 6 ammo piles scattered around the map, (balanced for teams) Explosives are strategically placed on the higher levels. -------------- Thank you for playing! Avecess. |
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Dec 26 2008, 8:01pm Anchor | |
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Looks good; some really crafty level design, and the little story synopsis always helps. One thing though and you are probably going to think I am a moron; what exactly is a 'reel room'? Edited by: zahlenbechk |
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| Dec 26 2008, 8:23pm Anchor | ||
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Haha, no problem Zahlenbechk. |
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Dec 26 2008, 8:39pm Anchor | |
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heh u finished another already ?:P damn i am still on same one.. not been working on it all time coz it gets real frustrating trying to make something look good without just making whats allready in fc2 : > but yea im still goin at it! will post pics once its done .. good work everyone! keep it up -- |
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| Dec 26 2008, 9:43pm Anchor | ||
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I thought it was like a Boiler room...a massive boiler room. Still looks good nonetheless. Edited by: Grimezy15 |
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Dec 27 2008, 2:37am Anchor | |
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I just have a quick question about the time of day, and weather aspect of a level; specifically, is it in anyway wrong to have a level that was basically designed to look pretty in a certain tod/weather mode, but looks significantly worse in other tod/weather modes? Example: If you had a tod, or weather effect that compliments your intended viewable landscape making it look perfect [hypothetically], and for what ever reason [your level] looks appalling in another tod/weather mode could that be a legitimate degrading factor of the quality of that map? Edited by: zahlenbechk |
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Dec 27 2008, 3:43am Anchor | |
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zahlenbechk wrote:I just have a quick question about the time of day, and weather aspect of a level; specifically, is it in anyway wrong to have a level that was basically designed to look pretty in a certain tod/weather mode, but looks significantly worse in other tod/weather modes? Example: If you had a tod, or weather effect that compliments your intended viewable landscape making it look perfect [hypothetically], and for what ever reason [your level] looks appalling in another tod/weather mode could that be a legitimate degrading factor of the quality of that map?
well it will all be based on a few things when it comes to judging
So if a map looks good but we find the game mode it uses to be confusing or not very well planned it will get an average score based on those figures. --
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| Dec 27 2008, 4:43am Anchor | ||
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I was looking at this forum on my mobile phone before, and someone here asked if I didn't mind if they created a mario 64 level or something? Anyway, I believe you're able to do one of the other super mario 64 levels, but not the same one I did if I read the rules correctly... |
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Dec 27 2008, 4:55am Anchor | |
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I take it you will look at a map with the default time of day and stuff like that then. You are a judge eh; sorry to bother but I have another quick question. Let's say for example you have a decent DM [only] map (built in a way that you could only imagine it working with deathmatch), and an equal quality map supporting all game modes; would the stacked map have an edge? |
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Dec 27 2008, 5:33am Anchor | |
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zahlenbechk wrote:I take it you will look at a map with the default time of day and stuff like that then. You are a judge eh; sorry to bother but I have another quick question. Let's say for example you have a decent DM [only] map (built in a way that you could only imagine it working with deathmatch), and an equal quality map supporting all game modes; would the stacked map have an edge?
Nope, remember this isnt just build a map that works with a game type, you will get better points by making a map that is more unique! But if you want to get really into it, it comes down to this. Can your map that supports all game types be played fairly and have great balance? Or would you be better off using 1 game type and making it work. Thats almost like saying DE-DUST will be a great hostage map, it wouldnt. Also im quite sure that the tod and weather you select in your map stays like that and never changes. So if you make a night map, it will be in night. If its raining it will rain. etc etc. --
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| Dec 27 2008, 5:39am Anchor | ||
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Well thinking about something unique isnt necessarly hard, the hard part is doing it in the editor Does the editor only have those concrete blocks and fort blocks to do buildings? How do we chose the weapons when we are testing the map? |
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Dec 27 2008, 5:52am Anchor | |
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Henley, thanks for the quick responses. I was originally leaning towards the 'jam everything in even if it aint great, at least it's there and it works' kind of stance. I guess the best thing to do would be to set a goal with a certain gametype then go back to the drawing board if you want to add a new one. Thanks. |
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| Dec 27 2008, 7:08am Anchor | ||
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DirtRiver wrote:Well thinking about something unique isnt necessarly hard, the hard part is doing it in the editor
I am finding pretty hard to do curve structures, I began doing it with the terrain but then I found out that there wasnt a good enough texture to it. Does the editor only have those concrete blocks and fort blocks to do buildings? How do we chose the weapons when we are testing the map? You can't choose weapons when in CTRL-G mode in the editor, the only way you can change weapons is if you play in the proper MP. |
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Dec 27 2008, 9:01am Anchor | |
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i am going to join in on the question bandwagon! say for instance i am working on a historical landmark and i choose the Taj Mahal for instance... does that mean no one else can do the same thing if i submit a finished version? -- |
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| Dec 27 2008, 11:30am Anchor | ||
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I find it best to always play maps using the map default time and weather. The creator of the map chose those setting and probably with good intentions. |
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| Dec 27 2008, 4:28pm Anchor | ||
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Someone wrote:
To me that says several things. You can't use someone elses map and work on it to make it better then claim it as your own. It's all a bit questionable really, because if someone creates 100 cool ideas that are poorly executed, then does that person claim those ideas? Does someone who actually spends more time on just one or a few of those ideas get disqualified for making a great map but using the same idea as the guy who did the poor execution? avecess, that's right, as a mapper, we should choose the appropriate weather and time of day settings for the map. Of course we should also check other weather settings just in case, the reason I say to check other weather settings is simply due to the fact that the sun is positioned differently and light is obviously projected at a different angle, so if you have objects that have no face on the back side of them, and the light is behind those objects, the light will shine through to the other side of those objects and can make a map look really bad during a different time of day compared to what it was built for. Edited by: Otreum |
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| Dec 27 2008, 5:09pm Anchor | ||
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good call Otreum, I'll keep that in mind |
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Dec 27 2008, 5:23pm Anchor | |
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I would give money for a rain option! Well anyway, if I work tomorrow on it I think I can put an alpha online. I'm looking forward to that! Also, I'm gonna adapt the spawn system from Insurgency MOD, because I really hate it getting shot when you spawn in the custom maps... Progress:
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