Forum Thread
Search
by member
  Posts  
Far Cry 2 Level Editor Contest (Forums : Contests : Far Cry 2 Level Editor Contest) Post Reply
Thread Options 1 ... 51 52 53 54 55 56 57 58
zahlenbechk
zahlenbechk Superhuman Mediocrity
Mar 19 2009, 11:01pm Anchor

Right now it is a train robbery of sorts. Basic ideas is that the two teams worked together to get the train and are fighting over the spoils as you can see with the diamonds on each end.  I did try to make the sides more balanced, but of course you can never have them exactly the same so you have to cripple a few of the advantages that they have. It seems like this will work better, and it concentrates the action to where I want it, which was the main reason I made these updates, but balancing the map is a close second. I think I have them both covered now, but unfortunately it will be more chaotic and claustrophobic.  Only testing can tell though right.

About sniper spam; there are back doors in the main bases so theoretically snipers can be avoided, and I always just jump out a window and gun it to the action and never had sniper problems oddly. The main problem before was snipers shooting you in the ass easily on your return diamond trip, and that is avoided so I think it should be much less annoying.

Thank you sir for the input.

Otreum, the roads do look like that because they are not really roads lol.  I just wanted the muddy texture and none of the actual textures would suffice so a road did the trick. The blockyness is in the works of being sorted out. What really pisses me off is that the roads don't round off in the end. Seriously wtf eh.

Oh wait, you are entering your D Day map Otreum?

Mar 19 2009, 11:38pm Anchor

while we were on the subject of movie making, i thot i'd post a couple map vids i did while back...

They are by no means good examples of how a good vid should be, but take a look just to jolly my roger lol.  I admit they are a little longer than need to be, but sometimes i have to much fun with the camera lol.  would be nice to add some pvp in sometime tho. 

TearsOfTheSun
RaptorTransfer

a brief comment could be nice =)

Mar 20 2009, 12:28am Anchor

Nice vids, I liked the atmosphere of the first map, I haven't seen that one before :)

Everyone who has steam can you please put your steam ID's here.
Mine should be Natace25
If that doesn't work, just add Otreum

If neither of those work, well crap, tell me.

Mar 20 2009, 2:01am Anchor

Damn great videos man, roflmao serious.  I know what you mean about getting carried away and making the videos too long.  But since we can only record 1st perspective, things get limited pretty fast.  They both have great fly by's of your maps but some action is definately missing, especially when that second song in Tears of the Sun kicks in.  This should be alot of fun trying to grab some footage although choreography is gonna be a bit challenging.  Too bad there's no set cameras like GTA4 but there's usually always something great that happens during regular play, it's just a matter of hitting record before the action happens.  I'll try to be around when I can, so just shout if you're ingame needing some targets.  

Mar 20 2009, 2:10am Anchor

Choreography is pretty easy with people who listen, lol.

It's only a problem if you go onto a public server where people just want to play, not help make a video.

Okayplayer what is your steamID so we can add you to steam friends? If we get everyone added to the friends list who is participating we can have our own little group to organize when we want to record footage.

HotNirvanaJudoTrend
HotNirvanaJudoTrend Northern Avid Judo Ant
Mar 20 2009, 4:36pm Anchor

updating skytropolis, R6!  hope you get this before getting a full server  :P

i'll upload the final revision after some more play testing.  there are a few gaps left, but i need to get in a game and see wtf ppl are on about it being confusing this or crazy that.

deleting old and uploading new to ubi now.

--

I am Redundant Jovian Thor.
Misery loves company, so why aren't we all trying to be miserable and love each other?

zahlenbechk
zahlenbechk Superhuman Mediocrity
Mar 20 2009, 5:13pm Anchor

I published the new version of Once Upon a Time in the East.  I did not however, delete the old versions so no biggie if you forget to add updated to your new rotation Eagle. If you could add that your rotation that would be the bees knees.

There is a bit of an easter egg in this so whoever finds it (except Otreum & Judo) wins.

BTW can we just call eachother by our names I'm getting sick of typing out Judo and Otreum etc.

The name's Kev, nice to meet you all. =D

Mar 20 2009, 5:20pm Anchor

Just call me Ot or something, or what R6 does, by calling my Oats

My real name is longer than typing Otreum and harder so...no point in that.

Edited by: Otreum

zahlenbechk
zahlenbechk Superhuman Mediocrity
Mar 20 2009, 5:37pm Anchor

Oats and Otis works, but that sounds kinda dumb.  I shall call you O. :D

HotNirvanaJudoTrend
HotNirvanaJudoTrend Northern Avid Judo Ant
Mar 20 2009, 6:10pm Anchor

the big O?

--

I am Redundant Jovian Thor.
Misery loves company, so why aren't we all trying to be miserable and love each other?

Mar 20 2009, 7:39pm Anchor

hahahahahhahaha thats awesome :P
But yeh, Oats or Otis is fine, i dont care if it sounds dumb, lol
Judo's is easy....yours is just Judo, and Zahlenbechk is Zahl, R6_eagle is R6 or eagle, F0U is fou and...yeh....i dont see a problem with names personally but that's just me.

HotNirvanaJudoTrend
HotNirvanaJudoTrend Northern Avid Judo Ant
Mar 20 2009, 10:00pm Anchor

oh tree um....

--

I am Redundant Jovian Thor.
Misery loves company, so why aren't we all trying to be miserable and love each other?

Mar 20 2009, 10:49pm Anchor

put a server up now, sry its later than usual

HotNirvanaJudoTrend
HotNirvanaJudoTrend Northern Avid Judo Ant
Mar 20 2009, 10:51pm Anchor

be there in a little while :D

--

I am Redundant Jovian Thor.
Misery loves company, so why aren't we all trying to be miserable and love each other?

Mar 21 2009, 8:07am Anchor
HotNirvanaJudoTrend wrote:oh tree um....

That's how it's pronounced ;)

Well...R6 and I had a bit of 1 on 1 fun (tisk tisk), we checked out my "The Cube o' Death"  map, and found a really big f'ing flaw in the map thankfully, but it should be pretty nuts with a few people, prob not even any need for a full server.
Here are some pics:
User Posted Image(This is an overview)

User Posted Image(This is the sides of the cube that players can run along to get to the other teams diamond area, as you can see, it is a bit dangerous :D )
User Posted Image(here is a pic of one of the team base areas, yes it's plain and boring looking but it's not meant to be stacked with cover or anything)
User Posted Image(this area is the bottom of the cube, there are 2 little girder pits for a shootout, as well as there being a VERY thing walk way made of poles which zig zags to the opposite side...this IS harder to walk across than it looks :P)


Then we mucked around in his Cabin map and reanacted some thriller scenes where the murderer sneaks into the house/cabin and tries to stab the occupants and..yeah that was kinda creepy and fun :D (I got owned :( )...then we stuffed around in the new version of my d-day map, and well, runnin up that beach is hectic now; every attacker spawns on the beach right near the waterline behind cover, and it's pretty crazy trying to get up that beach without being blown up, lucky for me eagle was a bad shot :D, eagle also got some footage running up the beach, and showing the awesome explosions when the bunkers get blown up, including the rear bunker at the back of the level, i'm yet to see what the footage looks like, but i'm guessing it's perdy good and choreographing some footage on that map will be pretty crazy I think :)
Then we played R6's good old pirate ship map, we walked the plank, hunted for some shoiney treasures, we blew each others ships up from the belly out, and finally we had our try and hijacking a river boat moving at full speed, it took a while but I finally succeeded at that, however r6 didn't have as much time to practise so he couldn't get it...instead he died and then proceeded to blow the ships up at the end of the match.

Anywho, you hopefully will be able to help out later with this recording, it seems that only about 3 people are needed for this maybe, so we should be good to go.

Here is a pic of the new spawns and new beach for my D-Day map:
User Posted Image

Edited by: Otreum

f0u
f0u
Mar 23 2009, 2:11am Anchor

Hey guys! Look at what I did to Otreum's Ultra Tank! HAHAHAHAHAH!

Don't worry, Otreum already knows that I destroyed his war machine!

Mar 23 2009, 2:13am Anchor

BAHAHAHHAHAHAHAHAHH brilliant, just brilliant...well I guess F0u couldn't wait to see the Ultra Tank destroyed :P
Very nice work, very nice work indeed :D

Here is my crappy attempt at a video for the D-Day map. The program I was using to edit the video was driving me insane so I didn't bother doing any choreographed stuff with you guys, I just used what footage I had...
Youtube.com

Those of you who have played Ultra Tank underground will be pleased to know that i've made things ALOT better.
The APR diamond is now on the main deck at the front of the tank just infront of the fallen rock, the spawn locations are in the same spots, but there are ladders straight outside of the cabin area that lead down to the train, so people will see the little hand icon straight away and will know how to get down the tank quicker.
I also adopted a previously mentioned idea of adding pools of water to jump off the tank into. I didn't put this in the original Ultra Tank map because it just wouldn't make sense to put a pool of water next to the tank in the middle of the desert lol, but yeh, there is now a pool of water on the front right side of the tank and a pool of water at the front left corner to jump down into, there is also a pool of water at the back left.
There are pools of water along the bottom of the cave where people tend to keep falling down and complaining, and I figured these spots may serve well for quick get aways without ruining the gameplay, one pool is under the bridge that crosses from the shanty storage area to the fort, the other is further along that cliff wall next to the big cave pillar thingo.

There are ladders on the side of the tank going from the lower walkway area up onto the front of the main deck so that attackers don't have to run to the middle of the tank before going back up to the front of the deck.

The glider on the UFLL team has been put further back and higher up so that the glider can be used to land on the tank, there is a trick to landing properly on the tank, you have to swoop under the low rock in the middle of the cave and back up above the tank, you CANNOT go straight into the tank, that results in epic failure :D

Uuuuh, I made some other minor changes so that people can find their way around the cave easier such as a campfire up to the left side of the cave (facing the tank) so that people can see that they can actually go up to the left side of the cave and follow the path around so that they can eventually do an epic jump across to the side of the tank.

And that's about it....the new version is uploaded on ubi servers right now so everyone grab it.

Edited by: Otreum

HotNirvanaJudoTrend
HotNirvanaJudoTrend Northern Avid Judo Ant
Mar 23 2009, 7:53am Anchor

ROFL   F0u!!  that was awesome  hahaha  otreum mentioned this, but i didnt think someone else would do a UT destruction map  :P  awesome job man!    i hope to play it in eagle's soon  :D

O, that vid was awesome. ROFL still... that was still real lame how you shot me while i was setting up vote  :P

--

I am Redundant Jovian Thor.
Misery loves company, so why aren't we all trying to be miserable and love each other?

f0u
f0u
Mar 23 2009, 10:39am Anchor
HotNirvanaJudoTrend wrote:ROFL   F0u!!  that was awesome  hahaha  otreum mentioned this, but i didnt think someone else would do a UT destruction map  :P  awesome job man!    i hope to play it in eagle's soon  :D

It is not a playable!

HotNirvanaJudoTrend
HotNirvanaJudoTrend Northern Avid Judo Ant
Mar 23 2009, 12:07pm Anchor

YET! :D

even if you have no plans to make it playable, i CAN harass you into giving me the file so I CAN.  :D

besides, you did such a good job, why waste all that perfectly good wreckage? :P

--

I am Redundant Jovian Thor.
Misery loves company, so why aren't we all trying to be miserable and love each other?

Mar 23 2009, 4:07pm Anchor

sweet vid otre, luv the effects too, gj!   ...And nice tank wreckage lol xD.

f0u
f0u
Mar 23 2009, 4:23pm Anchor
HotNirvanaJudoTrend wrote:YET! :D

even if you have no plans to make it playable, i CAN harass you into giving me the file so I CAN.  :D

besides, you did such a good job, why waste all that perfectly good wreckage? :P


It took me about 20 minutes while I was talking with Otreum. If you wanna do something fith the file, you need Otreum's authorisation. I don't know if he wants the exclusivity with Ultra Tank title... lol

HotNirvanaJudoTrend
HotNirvanaJudoTrend Northern Avid Judo Ant
Mar 23 2009, 5:03pm Anchor

ahh  good point good point... well if i did, i wouldnt publish it anyways, as it IS Otreum's concept.    i jsut want to play that damn shit :D   been wanting too ever since otreum mentioned it  haha.

ah well in any case i'll leave it be for now.

--

I am Redundant Jovian Thor.
Misery loves company, so why aren't we all trying to be miserable and love each other?

Mar 23 2009, 9:29pm Anchor

Yeah, only I get to release Ultra Tank maps sorry guys, and I want to have my turn at ripping the thing apart :P

F0u and I discussed what might be a good Ultra Tank finale, and we came about the topic of bridges. F0u's suggestion was a huge bridge that the Ultra Tank is crossing, which could be cool, however I'm a bit concerned about the parts laying about the level looking a bit odd, they look ok in pieces on terrain that the objects can dig into, like sand, but i'm unsure of solid terrain.
The other thing I was thinking of was the Ultra Tank refitting and repair facility, which would basically be a bunch of railway tracks leading to factory like areas, and the Ultra Tank on a large elevator platform that has been lowered under the ground for a train cannon/weapon change over.
It's a bit hard to explain but you all know the Ultra Tank's main deck is made of a bridge object, so that would connect to the series of railways where the new weapon trains would be rolled out of.
I won't try to explain it anymore, it's too difficult :P
But yeh, feel free to screw around with my Ultra Tank maps, just so long as the maps arent released :P And remember, throw ideas my way for scenarios :D

OH BTW!, I did some work on the original Ultra Tank, added more rocky cover, more rocky detail to the UFLL base, occlusion blocks inside the Ultra Tank now which should help with performance, I added some ladders to it as well to make deck access easier. I also moved UFLL spawn points so that it should be easier for the APR to attack the UFLL base.
For uprising mode I moved the capture point that was on that big overhang rock at the UFLL base (pride rock? :P) down below that area in a little rocky fortification. Any other fixes i've forgotten :P

Edited by: Otreum

HotNirvanaJudoTrend
HotNirvanaJudoTrend Northern Avid Judo Ant
Mar 23 2009, 10:33pm Anchor

sounds excellent!!     and yea, i wouldnt want to steal your thunder  :P just eager to play on the debris of ultra tank  :P a morbid sense of accomplishment. ;)

--

I am Redundant Jovian Thor.
Misery loves company, so why aren't we all trying to be miserable and love each other?

Reply to Thread

Only registered members can share their thoughts. So come on! Join the community today (totally free) and join in the conversation.