| Posts | ||
|---|---|---|
| Far Cry 2 Level Editor Contest (Forums : Contests : Far Cry 2 Level Editor Contest) | Post Reply | |
| Thread Options | 1 2 3 4 5 6 7 8 ... 58 | |
|
|
Dec 23 2008, 12:49pm Anchor | |
|
The amount of accuracy to the real thing in your level is up to you. If you feel it is necessary to modify for the sake of balance or whatever, it is up to you. |
||
|
|
Dec 23 2008, 2:52pm Anchor | |
|
DirtRiver wrote:Hello guys I have a question for you:
I still havent bought Far Cry 2 so I am unable to play with the Editor but I really want to enter this contest so I will buy it as fast as I can. 1 - Do we need to make a Multiplayer type map? (I dont even know if the editor can make it or not) 2 - Is the editor able to do complex buildings? 3 - Where can I find good and simple tutorials for this editor? 1: Yes DirtRiver wrote:Ok you calmed me down :p I didnt thought I would have the time to do what I want if I still nedded to learn it.
What about A.I? Can we spawn enemies and put them guarding a place? (Damn it I have 2 ideas that are awesome but really tricky to get them done :X) No AI MP only Ghost.X wrote:Another question. Is it judged off complete accuracy, or can I do my own improvisation? Like say I wanted to do an area from Kampala (capital of Uganda), so when you play the map, you feel this could actually be a district from Kampala, only I modified it for the sake of balance and gameplay. Is that considered or just accuracy? In other words, looks like Kampala but isn't?
Well considering how most of us have not been there we can only judge on what we know. The map does not have to be well rounded if its more as a map rather then a map designed for deathmatch. So the focus here is not to make an amazing MP map (tho it helps to have some before thought) but rather to make a map that (in your case real world land marks) would look like what your basing it off. --
|
||
| Dec 23 2008, 4:58pm Anchor | ||
|
Don't be disheartened to enter the competition because of some of the other entries, at least if you do your best and make an attempt to win, you at least have a chance at winning, hence the saying "you've gotta be in it to win it". |
||
| Dec 23 2008, 9:00pm Anchor | ||
|
Ok, here's the idea: A map that is all underground, in caves. Sea caves. Smuggler's Barge: Secret Entrance:
Diamond Base: Hangout Room: Overview:
Fog vs. No Fog: >coming soon when imageshack stops being [expletive]! >coming soon when imageshack stops being [expletive]! (I'm Currently using lots of fog.) Constructive criticism welcome :wub: Edited by: TentativeChaos |
||
|
|
Dec 23 2008, 9:19pm Anchor | |
|
Cool idea TentativeChaos, I tried something similar and had some big annoyances. I made a little cave for my crygulch map and it looked kinda lame so I figured that I'd put about a foot of water on the floor that would look pretty cool. The problem was that the water wasn't generating reflections for the smaller rocks used for the structure of the the cave, so although underground I had sky reflecting on the water. Needless to say it looked pretty stupid. Did you have any similar problems with this? |
||
| Dec 23 2008, 9:28pm Anchor | ||
|
Cave maps are a bit....dull shall we say with this editor, simply for the fact that we don't have a flashlight or any other portable light source, so indoor lighting is key when making a map like this. |
||
|
|
Dec 23 2008, 9:33pm Anchor | |
|
LOL It seems i wasnt as original as i thought when it came to caves... but hey, i have a little bit of everything screens due tomorrow Otreum wrote:the fact that we don't have a flashlight or any other portable light source
We have cars... they have headlights... that's portable, but not convenient for foot paths Edited by: HotNirvanaJudoTrend |
||
| Dec 23 2008, 9:38pm Anchor | ||
|
bahahah, I like your sense of humor It should be good to see what other ideas you have up your sleeve. As i've said before, we all have ideas, but it's a matter of who actually creates the ideas, let alone creating them well. BTW: Anybody who downloaded my UltraTank map will need to download the new version when it comes back up. Edited by: Otreum |
||
|
|
Dec 23 2008, 10:04pm Anchor | |
|
well i have finished a map that ive been working on all weekend up until today, and have been getting some good testing time with some buddys of mine, We have dubbed the map Hobo's Hideout. Essentially its a three level map made for all around fun, fast paced game play and the what the...?! award. Heres some in editor game screen shots, (i know the graphics look like crap but thats my 8400 card for ya) |
||
|
|
Dec 23 2008, 11:32pm Anchor | |
|
New update for CryGulch; just the typical of neurotic overhaul. Mostly aesthetic changes, but there are a couple of minor gameplay changes as well. |
||
| Dec 24 2008, 12:59am Anchor | ||
|
Here is an update for my Super Mario 64 Nostalgia map "Bomb-omb Battlefield". I decided to throw the idea of doing the map to be picture perfect, and since the conditions of the nostalgia award is to make the map with an african flavour, i'm TRYING to make the map noticable as the bomb-omb battlefield, but also look like a proper far cry 2 map at the same time. You will have to excuse the funny looking trees at the moment, since the leaf polys only rotate on the one axis and don't rotate upwards like speedtree trees. |
||
|
|
Dec 24 2008, 1:35am Anchor | |
|
Wow, some great entries I'm seeing submitted. Can't wait to take a crack at own Henley in some of these babies!! Edited by: stenchy |
||
|
|
Dec 24 2008, 2:58am Anchor | |
|
stenchy wrote:Wow, some great entries I'm seeing submitted. Can't wait to take a crack at own Henley in some of these babies!!
pish posh my little friend pish posh --
|
||
| Dec 24 2008, 3:52am Anchor | ||
|
Another update on the Super mario Bomb-omb Battlefield map. Plenty of screenshots for you all to drool over, hehe. Edited by: Otreum |
||
| Dec 24 2008, 4:17am Anchor | ||
|
Here's a little update for my Aztec Mayan Temples:
I decided to just redo the whole thing and it actually turned out better this time. Looks like fun, Otreum. It's very nicely crafted, to me that is. Edited by: Invader94 |
||
|
|
Dec 24 2008, 5:48am Anchor | |
|
I dig the Mayan temples you have there; you gotta do something about the corners though. Also be sure to put a little lake nearby; I am not really well read in this area, but weren't the Mayans the ones that got there water from those huge underwater rivers welling up to a little pool in the middle of the forest? Random Question out to anyone: |
||
| Dec 24 2008, 6:33am Anchor | ||
|
HAHAHAH, those occlusion blocks are pretty much useless for most levels. I personally don't bother with them, I have tried to use them, but I'm in the same boat you are since i'm used to being able to have more control over occlusion. Guess what folks, it's almost time to play the super mario map remake of Bomb-omb Battlefield Edited by: Otreum |
||
|
|
Dec 24 2008, 10:09am Anchor | |
|
Yay wips! The storm slider is maxed out but ill bring it back a bit. So this would be a central area (small part you see on the screen) and than both teams should get to the middle and kill them all
Edited by: Snipergen |
||
| Dec 24 2008, 2:29pm Anchor | ||
|
My Bomb-omb battlefield super mario 64 map is available for download now, have a very merry christmas all |
||
|
|
Dec 24 2008, 6:02pm Anchor | |
|
Koopa Troopa Beach (Standard Race Version) has been submitted, and is awaiting authorisation. 'Death Race Version' will be along soon Looks like you guys will have two doses of marioy goodness during the hols |
||
|
|
Dec 24 2008, 6:11pm Anchor | |
|
Koopa Troopa Beach, that's mario cart right? Otreum, your super mario 64 map is looking pretty good, but not as distinctive as I expected. Anyway, happy hollidays to everyone around here. |
||
| Dec 24 2008, 6:51pm Anchor | ||
|
The best map is one that is fun to play like de_wanda is great to look at but crap to play and de_dust is nothing special but amazingly fun. So how are all these being judged? |
||
|
|
Dec 24 2008, 7:12pm Anchor | |
|
grantelicious it says in the main page for this comp where the rules are n such... but yea here it is
oh yea also i just bought far cry 2 today, so should be entering! -- |
||
|
|
Dec 24 2008, 7:17pm Anchor | |
|
Nice stuff guys. I have something new on the press [finally] VERY WIP. Here's the situation; a group of African gentlemen go on an expedition through time (with a super awesome teleporter) and make their way to the site of the great sphinx during it's early stages of construction. Anyway, somebody pisses someone else off and they are killing each other in no time. I'm thinking this'll be mostly a deathmatch map VERY VERY EARLY PIC: Edited by: zahlenbechk |
||
|
|
Dec 24 2008, 7:33pm Anchor | |
|
zahlenbechk wrote:Koopa Troopa Beach, that's mario cart right?
Yes Indeedy |
||
Only registered members can share their thoughts. So come on! Join the community today (totally free) and join in the conversation.