|Exile Online - Dystopian Cyberpunk MMO recruiting||Locked|
|Jan 10 2013, 9:20pm Anchor|
Greetings one and all.
I would like to take this opportunity to introduce our game and what we are about.
Name: Exile Online
Exile online summary:
Overview - Exile Online will be a cyberpunk MMO set in the far future as mankind stuggles to survive political and social strife in a never ending world of plot, intrigue and subterfuge. Our game will take leads and inspiration from many corners of the scifi/cyberpunk genre including: Bladerunner, Akira, Judge Dredd, Deus Ex, Total Recall, Ghost in the Shell and several other sources.
Imagine a world where intrigue and multiple storyline twists can happen at any moment. We will be straying far from the "go here kill 10 rabbits" mission archetype that seems to be so prevalent in other MMOs of today. Our world will be a place where the actions of one individual WILL have global consequences and ramifications.
Free to play - The game will be free to download and free to play. We will have a diverse Micro-Transaction style system for income generation.
Guilds/clans - Exile online will feature in-depth guild mechanics. We believe guilds and clans are the heart of a game, so having diverse and interesting systems in place to encourage cooperative group play is what Exile online will be focussed on.
Player Controlled towns/bases/outposts - There will be powerful systems in place for guilds and players to create, take and hold territory. If a player is given a plot of land to defend, you can be sure they will fight tooth and nail to keep it.
Dynamic Avatar Creation - Exile Online will make full advantage of advanced character creation and customisation. Want that tatoo that your mother said you couldnt have? Want to dress up in a pink metal TuTu? You got it.
Player Economy - All the best items ingame will be crafted by players. In one form or another, everything you have on your character will be crafter by you or another player.
About the team:
Exile is a 4 year old multigaming guild. We have allways spoken at length about how awesome it would be to have our own pet MMO project. With the advent of the great offering from HE, we finally have that chance. Our development team currently consists of:
Prometheus: Yup its me, "the big cheese" so to speak. Ive played a lot of games for a lot of years, but this is my first chance to make something with my own 2 hands. As co leader of the multigaming guild, ive been through the thick and thin of it. Our main motto is no drama, but we all know that playing online sometimes means you gotta get your hands dirty.Anway, im 26, from England (cup o'tea) and love the whole aspect of cyberpunk. Ive played a few games of the genre, but they suffered from terrible development teams. Im not saying we are better or worse than those guys, but with this opportunity, at least 10 years from now i will be able to say "i was there".
I use to make maps and mods for Jedi Knight II and III and for the Elder scrolls games, but now i thought it would be a good time to learn a new trade as im not getting any younger. Ive picked up 3ds Max and i have to say, after being daunted at first by the complexity of the program, im now loving it. Ill be making 3d artwork for the game.
Chronos: Was trying to learn coding and scripting from scratch, but it looked like an alien language to him. Having regained conciousness (lost it when looking at the Dom editor for the first time), he announced that he will be working on 3d modelling.
Gonazz: Mr motivator. Has a ton of ideas and storylines on this genre. If you ask him a question on voice comms, make sure you have the next 3 hours unbooked on your calendar.
Daedalus: Aspiring 3D artist. Also working as web developer.
Tarras: Full time scripter and coding master.
Kenneth: Coding and scripting engineer.
Chris: 3d modeller.
Angel: 3d modeller.
Tom: 3d modeller.
Damon: Concept artist.
Don: Concept artist.
Dylan: Concept artist.
Anne: Rigging expert.
Mock: Sound and music technician. Makes sure everything goes boom boom or bang bang.
Kennet: Sound and music artist.
Greg: Sound and music artist.
Dan: Sound and music artist.
I know this is turning into a wall of text. But its good to finally actually introduce our home grown project to an outside audience. As you can see, our team is small but well rounded at the moment.
Programmers/scripters: 1 or 2.
We are looking for more dedicated scripters that have experience with programming and script development. C++ and/or C# experience, even if limited would be ideal.
The main Requirements: Programming knowledge of some sort C, C++ experience. Ideally Hero Engine HSL knowledge and experience would be a massive bonus. The hours for this role are part time and can be set by you but preferably 10-15 hours a week. The scripters need to know what they are doing, as this role is the meat and potatoes of any game. You will need to be dedicated to the task at hand and see it through to the end. The project will be rewarding for those that do.
There is a lot of information that will be required reading. Starting off from basic implementation tutorials, all the way up to advanced game systems such as player housing.
3D/2D modelers/animators: 1 or 2.
If you have a love for the weird, and can make good looking character/prop/building models using a bare minimum of poly's and vert's, then this position would be ideal for you. We prefer Max or Maya skills but usage of other programs such as blender are still welcome.
Concept Artist: 1
We currently have 3 concept artists working for us. We would like to open up the final position of concept artist here. Preferably with a penchant for city/street views and weapon/vehicle design. But any artstyle would be welcome aboard. Artists retain all rights to their work until they are paid in some form or another.
All positions are currently unpaid, but dont let this turn you off completely. We will be implementing a fantastic profit sharing scheme with any team member that joins and decides to stick with the project out to its complete fruition. Once our game reaches a certain critical point of development, we will be seeking funding from Kickstarter.
Kickstarter will allow us to show off our game to potentially millions of backers that can donate from $1 up to $10,000 depending on how generous they want to be and how much they like the idea of our project. The more firm and solid game systems we have before introducing ourselves to these backers, the better our chances of receiving our desired goal.
Please feel free to contact us via facebook, email or on these forums. Our website has a few of our game systems and back story sections completed, but there is still a lot of work to do on it as we only just started construction.
Also check out some of our sountrack - Youtube.com
Here is an initial design concept for a member of The Revenant alien species. Just one of the many and varied lifeforms that will inhabit our game. By Dark Animal Studio.
Edited by: Prometheus2012
|Feb 1 2013, 9:42pm Anchor|
This looks amazing, I heard your team of developers are extremely talented!!
|Feb 5 2013, 7:07pm Anchor|
They sure are. We cant wait to show the community here more of our amazing work output.
Check out these updates.
Cybernet Hacking terminal, made by Dark Animal Studio
Fully textured dumpster made by Tom.
A concept drawing of a public cybernet terminal. By Dark Animal Studio.
Edited by: Prometheus2012
|Feb 16 2013, 7:01pm Anchor|
Seems like its coming along really well!!
|Feb 16 2013, 7:12pm Anchor|
We have recently recruited 2 additional 3d modellers and 2 programmers.
We are now looking for 1 programmer and 1 concept artist. These are the final positions that are available in the team.
Our facebook page now has over 1300 likes, which is great. Thank you for your support guys. If you have not checked out the FB - Facebook.com
If you have not checked out the FB - Facebook.com
Also to take part in the alpha testing of the game in Q4 2013, please feel free to sign up to our website - Exile-online.com
|Feb 16 2013, 7:58pm Anchor|
|Feb 16 2013, 9:00pm Anchor|
Email replied Jogui. Thankee for your interest in our project.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.