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Everchanging chaotic world (interest check) (Forums : General Banter : Everchanging chaotic world (interest check)) Locked
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Jan 18 2018 Anchor

Everchanging chaotic world

(Was trying to make interest check on Facebook, but didn't get many replies)

Hello there,
Some time ago, I've been reading some things from good old Planescape setting. Specifically, what I want to talk about is how the plane called "Limbo" described. This world is constantly changing, any material can turn into something else, even creatures can turn into something weird, and even some locations that are permanent, don't change their structure, but they constantly float in the huge void, so change their distance from each other.

I, of course, neither allowed, nor wish to use a genre written by someone else and copyrighted. However, I do think that game world that is constantly changing can bring something new to game market.

Just to give two basic examples of how I imagine it:

1) Cities are permanent from inside, but change their locations to each other. For example, first time to get from City A to City B you must go north, and next time, you have to go southwest.

2) Terrain itself changes, with -irregular- time intervals (the world is chaotic, don't forget). Mountains turn to swamps, river becomes lava and so on.

In both cases, I don't mean that terrain changes for every NEW game. I mean that terain changes DURING gameplay, in real time.

For now, I don't want to discuss HOW to implement this, or if it is possible at all. What I want to know, if you'd want to play it, and if you think it'll be popular.

Why I am thinking about such weird thing? Well, from what I seen, the best RPGs are those, which have an "alien" world. By alien I mean as different from generic fantasy, as possible.

Like those:
Planescape, Arcanum, Arx Fatalis, Morrowind

So, what do you think?

Jan 20 2018 Anchor

Well, nah, they are not the best RPGs out there. Because it is so cliché, generic fantasy heavily depends on its execution. That old fight, Morrowind versus Oblivion versus Skyrim, was not simply about the setting, the world, but also about the plot, the storyline, quests, locations and level design, character development, and myriads of other, much smaller and peculiar, things.

You can go for it. Customisation, randomisation, modding and multiplayer support are the keys to making successful, long-lived games... yet they guarantee nothing. This is not a question of interest, for that matter, mind you. This is a question of execution and execution only, how you would do it. It could be a hell of popular. It could suck very badly. That "how" should never be underestimated, no, not the exact how, not the very practical side of it, but the purely theoretical how (with only a small dose of empirical proof that it can be done that way or another, so we are not talking about castles in the air or on the sand).

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