|Established team looking for Weapon Designer!||Locked|
iQew Java is awesome :)
|May 26 2012, 8:22am Anchor|
My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry for years or are ambitious to do so. We are currently looking for a senior concept artist, who is capable of coming up with various creative weapon and prop designs.
You can check the game's page with in-game screenshots right here: Moddb.com
Your task would be to design a modern sci-fi weapon (tool) alongside other required props.
Some concept art:
(by Adam Clark and Markus Lovadina)
• Efficient workflow in digital art
• Strong skills in presentation
You are going to work along with other professional artists, who have up to 16+ years of experience in the entertainment industry. We can show you previous concept art belonging to weapon design and model sheets to give you an idea about what we require. There is in-depth feedback given and you are mainly going to work with given reference images.
You are going to come up with multiple sketch papers until the right design is found. Afterwards, you are going to design the final model sheet, which is also going to be used for marketing purposes. There is the chance to work on further props and items, if you are interested. We expect that you work in a professional manner. In the process, you are going to get art direction and in-depth feedback multiple times for each piece.
This position gives the great chance to work with an extremely dedicated team, which uses real deadlines. It is ideal for portfolio work, as you are also going to be allowed to use the finished professionally made 3D models from our other artists. We are looking for a team player, as this is a senior position. It is possible that you are going to have other helping hands in the future, which you are then going to lead.
We are working with set color palettes, weekly schedules, weekly analysis and master designs to make sure that we stay focussed and produce high quality content at any point.
The full position requires a minimum of 10-15 hours per week. You have the oppertunity to work on fully detailed illustrations in addition, if you're interested. It is also possible to join as a side contributer (internee position), which would require a minimum of 3-5 hours per week.
We use our forums, DropBox and Skype for the exchange of data and information.
Interested in working with us?
Thanks for your time,
Edited by: iQew
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