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Error with light_spot entities (Forums : Level Design : Error with light_spot entities) Locked
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Jun 5 2010, 5:33am Anchor

For an upcoming mod, I added some light_spot entities to my map.
But instead lighting brush entities and models, they only light models.
Can someone please help me in making them light properly?

Jun 5 2010, 6:27am Anchor

A compile log would be useful I'd say.

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Silverfisk
Silverfisk Mapper for The Wind
Jun 13 2010, 3:42pm Anchor

Yeah that does sound like a leak or something, give us the compile log and we might be able to help.

Jun 13 2010, 4:44pm Anchor

I'm going to compile the map in the next time, then, I can write the log here.

Hmm...
I saw no leaks, the only unnormal things I read in the log were:

***need to set $abovewater for material nature/water_minepit_cheap

***need to set $abovewater for material nature/water_minepit_cheap

NODRAW on terrain surface!
NODRAW on terrain surface!

NODRAW on terrain surface!

Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt

! Run buildcubemaps in the engine to get the correct cube maps.
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10769, 9000, 4129)

0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1607, 1118, 388)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(261, 155, 45)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 22, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0)

0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)

The rest was usual compile-progress, I couldn't post the whole log for some reason.


So, if you can help me, that's really appreciated.

Jun 27 2010, 6:11am Anchor

dont use nodraw texture on displacements, other things are normal
for cubemaps, ingame goto console, and write buildcubemaps

Edited by: Ichiman94

Jun 27 2010, 9:03am Anchor

Okay, I get it, thanks!

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