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| Error with light_spot entities | Locked | |
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| Jun 5 2010, 5:33am Anchor | ||
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For an upcoming mod, I added some light_spot entities to my map. |
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| Jun 5 2010, 6:27am Anchor | ||
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A compile log would be useful I'd say. --
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Jun 13 2010, 3:42pm Anchor | |
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Yeah that does sound like a leak or something, give us the compile log and we might be able to help. |
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| Jun 13 2010, 4:44pm Anchor | ||
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I'm going to compile the map in the next time, then, I can write the log here. Hmm... ***need to set $abovewater for material nature/water_minepit_cheap
***need to set $abovewater for material nature/water_minepit_cheap NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface! Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1607, 1118, 388)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(261, 155, 45)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 22, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) The rest was usual compile-progress, I couldn't post the whole log for some reason. So, if you can help me, that's really appreciated. |
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| Jun 27 2010, 6:11am Anchor | ||
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dont use nodraw texture on displacements, other things are normal Edited by: Ichiman94 |
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| Jun 27 2010, 9:03am Anchor | ||
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Okay, I get it, thanks! |
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