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Error with light_spot entities (Forums : Level Design : Error with light_spot entities) Locked
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Jun 5 2010 Anchor

For an upcoming mod, I added some light_spot entities to my map.
But instead lighting brush entities and models, they only light models.
Can someone please help me in making them light properly?

Jun 5 2010 Anchor

A compile log would be useful I'd say.

--

Silverfisk
Silverfisk Mapper for The Wind
Jun 13 2010 Anchor

Yeah that does sound like a leak or something, give us the compile log and we might be able to help.

Jun 13 2010 Anchor

I'm going to compile the map in the next time, then, I can write the log here.

Hmm...
I saw no leaks, the only unnormal things I read in the log were:

***need to set $abovewater for material nature/water_minepit_cheap

***need to set $abovewater for material nature/water_minepit_cheap

NODRAW on terrain surface!
NODRAW on terrain surface!

NODRAW on terrain surface!

Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt

! Run buildcubemaps in the engine to get the correct cube maps.
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10769, 9000, 4129)

0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1607, 1118, 388)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(261, 155, 45)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 22, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0)

0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)

The rest was usual compile-progress, I couldn't post the whole log for some reason.


So, if you can help me, that's really appreciated.

Jun 27 2010 Anchor

dont use nodraw texture on displacements, other things are normal
for cubemaps, ingame goto console, and write buildcubemaps

Edited by: Ichiman94

Jun 27 2010 Anchor

Okay, I get it, thanks!

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