|Environment Artist / Asset Artist Looking For Work||Post Reply|
|Jun 29 2013, 11:14am Anchor|
I'm a Games Art & Design Graduate from Norwich University of The Arts looking to becoming an environment artist.
I have a strong knowledge of all aspects of environment and asset art such as lighting, texturing, high-to-low workflows. I also have a very good knowledge of sculpting within Zbrush. I have also recently finished an Internship at Sony's Guerrilla Games Cambridge, so have experience of working in a proper studio, while I was there I was actively contributing to the title Killzone:Mercenary. Programs that I specialize in are Autodesk Maya, Zbrush, Photoshop, CryEngine 3, UDK, Ndo2.
I'm looking to work on current/nextgen type project, Ideally something that is realistic but am open to other art styles, a project that takes place is various locations would also interest me greatly as it would allow me to really flex my skills and show off my talent. I can dedicate about 3/4 days a week on production so would be able to produce a number of pieces in a short while.
Edited by: michaelelphick
|Jun 29 2013, 7:15pm Anchor|
sent pm and email
Edited by: adamektrol
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