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Engine Information request | Locked | |
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Jun 6 2015 Anchor | ||
I want to develop a small multiplayer arena, and i wonder what is the best engine for the job? Unreal 4 have great grafics, but it can handle high amount of trafic? I don't need a very high level of grafics since the arena is a DOTA kind of arena, so its not that much demanding on grafics. Read some where that dedicated multiplayers engines performe better, for a Indie that may cound since don't have that much money to invest on the server. Unity3D one of those things.. Does it handle less trafic? For what i'm aware of... Some say it depend on the external services, and server. A in deep information about he subject will be apreciated. |
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Jun 8 2015 Anchor | |
Jun 8 2015 Anchor | ||
I guess it comes down to how much work do you plan to put in to it. Unity & Unreal are the most popular. Personally, I've never liked the MP feel of an Epic engine and would recommend Q3A (or 1 or 2). Perhaps the greatest advantage of making a game in the Quake 3 engine is that it runs on almost anything released today (and in the past 10 years or so). You can buy a computer at Walmart, install the OGL drivers from the GPU manufacture's website and play w/o issues. It's got code on nearly every OS out there (from Apple iToy's, OSX, Unix, Linux, Windows, etc) and all can join the same server (Android vs iPad, Win vs OSX). It's designed to handle dozens of players. It's been proven in dozens of of commercial games. It's designed specifically for MP. -- Go play some Quake 2: q2server.fuzzylogicinc.com |
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Jun 8 2015 Anchor | ||
Did you means this ones ? I look a bit at the code and this stuff and it seem a little to over complex, i kind split my time in game design. Which what i manly do now, but also spend a good chunk of time programming in PHP. Did some stuff in C which is not bad. Linus Trovals say that C++ can break in extensive use... That's why Linux core stuff if build in C. I kind like the thought of using a C dedicated engine which have great support and usability, but unless i find 1 or 2 very skilled programmers with the engine i'm a bit scared of using it. Thanks for the info Foud the link to the active engine being develop on Quake 3 : Github.com The other is from 2012 this one have last hours/days updates... Some Updates:
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