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Empire at War FOC mod - looking for help (Forums : Ideas & Concepts : Empire at War FOC mod - looking for help) Locked
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Feb 24 2015 Anchor
Hi all I'm working on a Mod for Empire at war Forces of Corruption, I've already done some of it but I need more help with some other parts so thought I'd put out a post to see if anyone was interested in helping or had any adviceThe main part I'm struggling with is getting the unit ID cards to show the right image (or any for that matter) if someone could advise me on this or would even be willing to take over that part, I'd be very happy The second thing that is still a work in progress is ground units, I have no idea how to code more in or change anything on them, I can probably work it out over time, but again if anyone is interested in helping that would be greatFinally play testers, just e-mail me if you're interestedThanks for reading

so some progress has been made

I'm still playing about with adding in some more space units but i'm doing something a bit different. Nearly all the ships have required planets and only the most basic ships can be built anywhere. This feature also changes the balance of the three factions:

Empire: Very core centred, their best and most advanced ships can only be built on the core planets and a few major ship yards such as Fondor. The medium teir ships (for example the Victory star destroyer) can be built in most of the galaxy the only exceptions being a few outer rim planets or sparsely populated/undeveloped planets (Wayland for example).

Rebels: As their main base of power is the outer-rim the Rebels can get most of their ships from there and at higher levels will have access to clone-wars era ships (Pelta, Venator) representing them re-using mothballed or scrapped ships. They can also get access to some imperial ships (Victory, Imperial class star destroyer) by capturing key imperial ship yards such as Kuat.

Zann Consortium: possibly the weakest of the factions to begin with but if left un-checked could become a major threat. The Consortium has been given a more generic pirate style to its fleet and they can recruit the majority of their ships in only a limited part of the map (based mainly around their starting place in a few of the GC and main Campaign). However the consortium can get access to imperial and rebel ships by capturing their major strongholds

finally there is also a number of worlds that offer unique ships (correllia grants access to a heavy corellian ship) worls associated with the Hutts give you hutt ships, CIS ships can be built on former major CIS worlds. These will be available to all factions however they are of greater benefit to the Rebels and Consortium to give them more punch.

Still need help with the unit Icons in (what I believe) for the GUI and some skins need changing

currently i'm adding in the hutt/pirate units and I've begun work making the Victory II. Once these are done I might find a few more mon-cal ships for the Rebels and then begin work on the ground units, I plan to add a few more to the factions and maybe make a few planet specific units.

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