What is Eden?:
EDEN takes place after a significant portion of the world's population hasfallen to a virus that causes the victims' skin to turn hard, immobilizingand killing them by reducing them to empty shells. The survivors, be they patchwork cyborgs who have replaced their affected anatomy or children whoare somehow immune, persevere by skirting, or courting, the resultant social and political anarchy.Major and minor political factions shot up, grasping for
power after the major injury to the Human race. One of them being, Propatria, a neo-Japanese-christianized way of life; being heavily backed by major corporate sponsors and churches these troops tend to have the latest equipment and hardware that turn them into the most fearsome opponent. The other faction that this mod would include, is NOMAD. Nomad is a group that started in southern Europe; They
have no political, economical or civic holdings. They are a pure militaristic group and gain power solely on the profits through battle.
Where did it all begin?:
Asia/Africa. The origin has not been specificly identified, but the outbreak of a virus known as the, "Closer", virus spread over the two continents. At first it was thought
to have been nothing more than a simple disease, but as the number of infected grewthe WHO(World Health Orginization) began to become more aware of the severity of the issue.
What is the virus?:
The, "Closer" Virus is a Retro-virus that uses its host's RNA to create its own DNA and spread throughout it.
Then it attacks key points in the Human immune system the same way HIV does,but in this case, the virus causes an dangerous excess in the immune systems activity. As the immune system protects itself, it shuts itself off from the outside world. Specifically the nucleus stops allowing endocytosis and exocytosis. The cells stop acting and become these hornlike elements. Inside the shell, the hosts
metabolism stops and the internal organs and brain dies and slowly turns into a kind of pulp. Then this pulp seeps out of the bodies orifi and in the end all that remains is an empty human shell. Officals have not identified its transmission medium or route, by air or bodily fluids? Where did it
originate?
Where will it take place?
Throughout the real world, in locations such as the Andes in South America, The Xinjiang Talim Basin in the
Western Region of China, Katihul in India and many other locations worldwide.
What is our goal?
The aim of Eden: Its an Endless World, is to recreate Kodansha Ltd's Comic, Eden: It's an Endless World;
in a way that was not told throug the book. We want to focus on the bloody ever-going battle between Propatria
and NOMAD forces, through real world locations. While Pushing the standards of online team based combat to a new level.
What can we offer?
Eden: It's an Enldess World is a realism total conversion. E:IEW sets its playeres into highly advanced, tactical, team based combat simulation. With over 25 authentic weapons, straight from the story. Many different vehicals, including everything from basic ground and air units, to the new age propatria Power Suits. A sophisticated weapon attachment system, Bindable hand signal animations,
GPS & team telemetry system. 2 new original gameplay styles that will revolutionise the way that Online FPS's will be thought of,gaurenteed. Completley interactive levels; lock doors, create baricades, flood rooms, cut power, and a very in depth team based hacking system.
Hacking?
Non-Player characters will provide a very in depth role in E:IEW. While each team plays, they gain points to spend twords Hacking and Events. Each team has one hacker, which plays a mini-game with the other enemy hacker. From their view, a overhead grid map, they can preform an array of tasks; Scaning rooms for hostiles, locking/unlocking doors, searching for traps, and marking important key waypoints/enemies on the radar in a live interactive update. While at the same time, the opposing hacker can try to create decoy units on the radar of certan players/units, creating diversions and routing between the enemy. Each hacker races to control parts of the map; equal to the ammount that their team has under control, while at the same time trying to take control of different, "waves," and make them secure to send information to the troops to.
When a team has secured enough points, they can trigger an, event. Events are a new unique gameplay idea, which reforms a normal FPS and adds a new twist.
What is an Events?
Each team has an array of events that they can trigger, during the current round and set for the next round. Event mode is like a card draw. A team jointly decides to use an event, during their pre-round planning. Events are used to turn the tide in combat.
Imagine, if your team is down by a couple points. You can decide before hand that your going to spend the points to purchase an Event. You draw a, "Police Raid," which adds a new objective into the game next round. NPC Police are storming the, "Lab/Base," due to a tip off from a informant, your team now has to complete the mission without engaging the police or hurting them.
Events that are randomly picked can be for or against your team.
Example #2.
Lets say the objective is for Nomad troops to infiltrate a high-security lab and retrieve information proving Porpatria is preforming human experiments on patients inside. Your team has been routed every time, because the Propatria team locks all of the base doors, during the start of the round causing your team to find a alternative enterance, which they are heavily guarding.
Your Event: A informant.
A informant will spawn, inside the lab and will look identical to the NPC lab workers that are walking around inside the lab. As the informant, your goal would be to find a door not guarded by troops and let your team in, gaining the upper hand in the battle.
Hi,
My name is Jesse Trocchia. I'm a 4 year Mod developer trying to get my next project off the ground. Currently I have a total of about 4 elite members from past projects and I'm looking to reform a new team. This project has been worked out for about 1 month now, with many design documentations written and discussed.
I'm looking hard working experienced team members who would be willing to contribute to the game.
Currently we're looking for modelers and skinners, but anything at the time will work.
Please, if you are interested submit your previous work and portfolio images to,
ljusul@gmail.com
Thank you,
Jesse