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Eden: Endless World - Recruitment | Locked | |
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Oct 4 2004 Anchor | ||
What is Eden?: Where did it all begin?: What is the virus?: Where will it take place? What is our goal? What can we offer? Hacking? What is an Event? Hi, or you can contact me directly, Thank you, |
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Oct 4 2004 Anchor | |
What engine do you plan on using?What gameplay factors are going to set this apart from other mods? Sounds like a good start, anyway. -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Oct 4 2004 Anchor | ||
I'll try to explain as much as I can without going to far into detail, I will discuss more with those whom are interested in joning, because I've seen so many mods these day turn the wrong direction by copying themselves after another game/mod. Most games out on the market these days are just high quality graphics with the same, basic ideals. We've got alot of new features that will change the basis of gameplay. New unique scoring algorithms that implement a new system which breaks away from the traditional Kills/Deaths statistics and even can factor your ping into your teams entire score. Realistic, Large maps, with a very non-linear approach to most objectives. At the time being we have the project lined out for Half Life 2, but as new games continue to be released other opportunities map arise. |
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Oct 4 2004 Anchor | |
Ok, it's a start.When does this all take place, and what would the player have at their disposal in terms of weaponry. -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Oct 4 2004 Anchor | |
weapons weapons weapons... how bout having a gas gun? and a gun that shoots midgets on to peoples heads, and they rip the peoples heads off? with thier teeth? |
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Oct 5 2004 Anchor | |
No need to turn a perfect thread into stupidity... Anyway that sounds like a nice start, but for people to be interested they are going to need to know what engine and all. -- uwu
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Oct 5 2004 Anchor | ||
The unique thing about Eden is the fact that Hikori Endo has created is a new sense of technology and weaponary that has a very realistic taste to it, even though most of it is fictional and set in the future. We have plans to bring back important weapons from the 21st centruy, but most of the weapons will range from high-cal. automatic assult rifles to laser trip mines that can be placed about the map. As I stated before, we are currently in the planning stage and have our work set out infront of us for the Half-Life 2 engine, due to its very hands on approach in the SDK, though as more games are being released we might think about other chances that would arise. The mod will incorporate some of the newest ideas out there for FPS. We plan to incorporate an idea that was pushed aside in the development process at Idle Studios, written by Hoak and worked through with the rest of the team, which states that we could offer a vast array of "Specialties" as we roll new game modes, level designs etc. but our design proposal would require the player to choose only three from an array of perhaps nine specialties and allow the player to adjust only these -- this offers both simplicity, enormous potential for depth, a lot of game design softening sophistication as you'll see, and force players to "team" working together to cover the gaps in their ability. A list of "Specialties" might include: · Weapons Handling Some of these suggest clear and tangible specialties, while other imply more general or abstract performance based specialty -- but all would be generalized and interact in complex and interesting ways as described below. So lets say I want a well rounded infantryman; I select the three following categories or a preconfigured/preset infantryman if I'm the sort that doesn't want to tinker. The three categories I choose might be something like the following with the following attributes: Weapons Handling - adjusts all weapons handling capabilities; accuracy while running, recoil control, speed to tactical mode, reload time, and sets minimums for weapons you are actually allowed to use. Strength - adjusts your stamina, endurance to take hits, and acts as a decimal multiplier of some Weapons Handling skills like recoil control and peak distance in grenade tossing. Dexterity - adjusts how long you can sustain a sprint (to a small extent), adjusts your speed at bomb defuse, adjusts your speed in reflex actions like reload and toggle to tactical (as a decimal multiplier of those effects already in Weapons Handling), also effects your stealth. Notice that these are very broad, overlap with other specialties (as they would in real life), and also interact with each other via modifiers or radicals (more detail to follow). The range of adjustment for some capabilities would be small and other large to keep things balanced and realistic. Players are assigned a set volume of attribute shaping pool points (though they may never have to see actual numbers) that the distribute between their three chosen specialties. Pool points could be assignable and even new skill sets created by Level Designers (if we creat this system in script); this would allow them new creativity and flexibility in tuning balance between teams, play style and even weapons employed tp an extent. Such a system would offer Level Designers new flexibility in creating very original and imbalanced maps and missions where you could have one team of indigents in the tactically advantageous "built-up" or "dug-in" fortification or geography, and the elite SOG that is more skilled and trained but at a terrific disadvantage in executing an objective. The possibilities are only limited by the Level Designer. |
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Oct 5 2004 Anchor | |
Hmm...that sort of sounds like "The Opera" or an early version of "Firearms". -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Oct 6 2004 Anchor | ||
Not really, if anything it sounds better. |
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Oct 18 2004 Anchor | |
Eye candy is there any Eye candy ? Even Concept art would be nice. Sounds great and all, but as someone said to me when I started my thread. Something that would catch a person's would be good. --
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Oct 18 2004 Anchor | |
He does make a point. -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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