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Eden: Endless World - Recruitment (Forums : Development Banter : Eden: Endless World - Recruitment) Locked
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Oct 4 2004 Anchor

What is Eden?:
EDEN takes place after a significant portion of the world's population has fallen to a virus that causes the victims' skin to turn hard, immobilizingand killing them by reducing them to empty shells. The survivors, be they patchwork cyborgs who have replaced their affected anatomy or children whoare somehow immune, persevere by skirting, or courting, the resultant social and political anarchy.Major and minor political factions shot up, grasping for
power after the major injury to the Human race. One of them being, Propatria, a neo-Japanese-christianized way of life; being heavily backed by major corporate sponsors and churches these troops tend to have the latest equipment and hardware that turn them into the most fearsome opponent. The other faction that this mod would include, is NOMAD. Nomad is a group that started in southern Europe; They have no political, economical or civic holdings. They are a pure militaristic group and gain power solely on the profits through battle.

Where did it all begin?:
Asia/Africa. The origin has not been specificly identified, but the outbreak of a virus known as the, "Closer", virus spread over the two continents. At first it was thought
to have been nothing more than a simple disease, but as the number of infected grewthe WHO(World Health Orginization) began to become more aware of the severity of the issue.

What is the virus?:
The, "Closer" Virus is a Retro-virus that uses its host's RNA to create its own DNA and spread throughout it.
Then it attacks key points in the Human immune system the same way HIV does,but in this case, the virus causes an dangerous excess in the immune systems activity. As the immune system protects itself, it shuts itself off from the outside world. Specifically the nucleus stops allowing endocytosis and exocytosis. The cells stop acting and become these hornlike elements. Inside the shell, the hosts
metabolism stops and the internal organs and brain dies and slowly turns into a kind of pulp. Then this pulp seeps out of the bodies orifi and in the end all that remains is an empty human shell. Officals have not identified its transmission medium or route, by air or bodily fluids? Where did it
originate?

Where will it take place?
Throughout the real world, in locations such as the Andes in South America, The Xinjiang Talim Basin in the
Western Region of China, Katihul in India and many other locations worldwide.

What is our goal?
The aim of Eden: Its an Endless World, is to recreate Kodansha Ltd's Comic, Eden: It's an Endless World;
in a way that was not told throug the book, using vavle's new Half-Life 2 engine. We want to focus on the bloody ever-going battle between Propatria
and NOMAD forces, through real world locations. While Pushing the standards of online team based combat to a new level.

What can we offer?
Eden: It's an Enldess World is a realism total conversion. E:IEW sets its playeres into highly advanced, tactical, team based combat simulation. With over 25 authentic weapons, straight from the story. Many different vehicals, including everything from basic ground and air units, to the new age propatria Power Suits. A sophisticated weapon attachment system, Bindable hand signal animations,
GPS & team telemetry system. 2 new original gameplay styles that will revolutionise the way that Online FPS's will be thought of,gaurenteed. Completley interactive levels; lock doors, create baricades, flood rooms, cut power, and a very in depth team based hacking system.

Hacking?
Non-Player characters will provide a very in depth role in E:IEW. While each team plays, they gain points to spend twords Hacking and Events. Each team has one hacker, which plays a mini-game with the other enemy hacker. From their view, a overhead grid map, they can preform an array of tasks; Scaning rooms for hostiles, locking/unlocking doors, searching for traps, and marking important key waypoints/enemies on the radar in a live interactive update. While at the same time, the opposing hacker can try to create decoy units on the radar of certan players/units, creating diversions and routing between the enemy. Each hacker races to control parts of the map; equal to the ammount that their team has under control, while at the same time trying to take control of different, "waves," and make them secure to send information to the troops to.
When a team has secured enough points, they can trigger an, event. Events are a new unique gameplay idea, which reforms a normal FPS and adds a new twist.

What is an Event?
Each team has an array of events that they can trigger, during the current round and set for the next round. Event mode is like a card draw. A team jointly decides to use an event, during their pre-round planning. Events are used to turn the tide in combat.
Imagine, if your team is down by a couple points. You can decide before hand that your going to spend the points to purchase an Event. You draw a, "Police Raid," which adds a new objective into the game next round. NPC Police are storming the, "Lab/Base," due to a tip off from a informant, your team now has to complete the mission without engaging the police or hurting them.
Events that are randomly picked can be for or against your team.
Example #2.
Lets say the objective is for Nomad troops to infiltrate a high-security lab and retrieve information proving Porpatria is preforming human experiments on patients inside. Your team has been routed every time, because the Propatria team locks all of the base doors, during the start of the round causing your team to find a alternative enterance, which they are heavily guarding.
Your Event: A informant.
A informant will spawn, inside the lab and will look identical to the NPC lab workers that are walking around inside the lab. As the informant, your goal would be to find a door not guarded by troops and let your team in, gaining the upper hand in the battle.


Hi,
My name is Jesse Trocchia. I'm a 4 year Mod developer trying to get my next project off the ground. Currently I have a total of about 4 elite members from past projects and I'm looking to reform a new team. This project has been worked out for about 1 month now, with many design documentations written and discussed.
I'm looking hard working experienced team members who would be willing to contribute to the game.
Currently we're looking for modelers and skinners, but anything at the time will work.
Please, if you are interested submit your previous work and portfolio images to,

ljusul@gmail.com

or you can contact me directly,
MSN- jezze_m@otmail.com
AIM- usuldj

Thank you,
Jesse

Edited by (in order): Onizuka, Onizuka, Onizuka

CyanideCotdPnuts
CyanideCotdPnuts Das Boot
Oct 4 2004 Anchor

What engine do you plan on using?What gameplay factors are going to set this apart from other mods?

Sounds like a good start, anyway.

--

When there is no more room in Hell, the Dead will walk the Earth.
User Posted Image
"To judge a man's character, give him power."
Moddb.com - Epidemic Mod.

chis wrote:
You can prolly sue someone for looking at you wrong in america :|

Oct 4 2004 Anchor

I'll try to explain as much as I can without going to far into detail, I will discuss more with those whom are interested in joning, because I've seen so many mods these day turn the wrong direction by copying themselves after another game/mod. Most games out on the market these days are just high quality graphics with the same, basic ideals. We've got alot of new features that will change the basis of gameplay. New unique scoring algorithms that implement a new system which breaks away from the traditional Kills/Deaths statistics and even can factor your ping into your teams entire score. Realistic, Large maps, with a very non-linear approach to most objectives. At the time being we have the project lined out for Half Life 2, but as new games continue to be released other opportunities map arise.

CyanideCotdPnuts
CyanideCotdPnuts Das Boot
Oct 4 2004 Anchor

Ok, it's a start.When does this all take place, and what would the player have at their disposal in terms of weaponry.

--

When there is no more room in Hell, the Dead will walk the Earth.
User Posted Image
"To judge a man's character, give him power."
Moddb.com - Epidemic Mod.

chis wrote:
You can prolly sue someone for looking at you wrong in america :|

VegasTheWZAd
VegasTheWZAd Skull Servant
Oct 4 2004 Anchor

weapons weapons weapons... how bout having a gas gun? and a gun that shoots midgets on to peoples heads, and they rip the peoples heads off? with thier teeth?

SkitZaY
SkitZaY u mad
Oct 5 2004 Anchor

No need to turn a perfect thread into stupidity... :|

Anyway that sounds like a nice start, but for people to be interested they are going to need to know what engine and all. :)

--

uwu


Oct 5 2004 Anchor

The unique thing about Eden is the fact that Hikori Endo has created is a new sense of technology and weaponary that has a very realistic taste to it, even though most of it is fictional and set in the future. We have plans to bring back important weapons from the 21st centruy, but most of the weapons will range from high-cal. automatic assult rifles to laser trip mines that can be placed about the map. As I stated before, we are currently in the planning stage and have our work set out infront of us for the Half-Life 2 engine, due to its very hands on approach in the SDK, though as more games are being released we might think about other chances that would arise.
I'm currently working on finding a web designer, my good friend, and web designer, died in a car crash a couple of weeks ago and sadly the mod must move on, so I'm forced to seek out someone new; even though most of the content is written and graphics are in palce, I would still like to find someone who is better at Web Design than I.

The mod will incorporate some of the newest ideas out there for FPS. We plan to incorporate an idea that was pushed aside in the development process at Idle Studios, written by Hoak and worked through with the rest of the team, which states that we could offer a vast array of "Specialties" as we roll new game modes, level designs etc. but our design proposal would require the player to choose only three from an array of perhaps nine specialties and allow the player to adjust only these -- this offers both simplicity, enormous potential for depth, a lot of game design softening sophistication as you'll see, and force players to "team" working together to cover the gaps in their ability. A list of "Specialties" might include:

· Weapons Handling
· Strength
· Endurance
· Dexterity
· Stealth
· Heavy Munitions Handling
· Exotic Weapons Systems Specialist
· Field Medic/Surgeon Specialist

Some of these suggest clear and tangible specialties, while other imply more general or abstract performance based specialty -- but all would be generalized and interact in complex and interesting ways as described below.

So lets say I want a well rounded infantryman; I select the three following categories or a preconfigured/preset infantryman if I'm the sort that doesn't want to tinker. The three categories I choose might be something like the following with the following attributes:

Weapons Handling - adjusts all weapons handling capabilities; accuracy while running, recoil control, speed to tactical mode, reload time, and sets minimums for weapons you are actually allowed to use.

Strength - adjusts your stamina, endurance to take hits, and acts as a decimal multiplier of some Weapons Handling skills like recoil control and peak distance in grenade tossing.

Dexterity - adjusts how long you can sustain a sprint (to a small extent), adjusts your speed at bomb defuse, adjusts your speed in reflex actions like reload and toggle to tactical (as a decimal multiplier of those effects already in Weapons Handling), also effects your stealth.

Notice that these are very broad, overlap with other specialties (as they would in real life), and also interact with each other via modifiers or radicals (more detail to follow). The range of adjustment for some capabilities would be small and other large to keep things balanced and realistic.

Players are assigned a set volume of attribute shaping pool points (though they may never have to see actual numbers) that the distribute between their three chosen specialties.

Pool points could be assignable and even new skill sets created by Level Designers (if we creat this system in script); this would allow them new creativity and flexibility in tuning balance between teams, play style and even weapons employed tp an extent. Such a system would offer Level Designers new flexibility in creating very original and imbalanced maps and missions where you could have one team of indigents in the tactically advantageous "built-up" or "dug-in" fortification or geography, and the elite SOG that is more skilled and trained but at a terrific disadvantage in executing an objective. The possibilities are only limited by the Level Designer.

Edited by (in order): Onizuka, Onizuka

CyanideCotdPnuts
CyanideCotdPnuts Das Boot
Oct 5 2004 Anchor

Hmm...that sort of sounds like "The Opera" or an early version of "Firearms".

--

When there is no more room in Hell, the Dead will walk the Earth.
User Posted Image
"To judge a man's character, give him power."
Moddb.com - Epidemic Mod.

chis wrote:
You can prolly sue someone for looking at you wrong in america :|

Oct 6 2004 Anchor

Not really, if anything it sounds better.

Leonardo-DiVinci
Leonardo-DiVinci UDK Megatkoyo-2041 Project
Oct 18 2004 Anchor

Eye candy is there any Eye candy ? Even Concept art would be nice. Sounds great and all, but as someone said to me when I started my thread. Something that would catch a person's would be good.

--

User Posted Image

CyanideCotdPnuts
CyanideCotdPnuts Das Boot
Oct 18 2004 Anchor

He does make a point.

--

When there is no more room in Hell, the Dead will walk the Earth.
User Posted Image
"To judge a man's character, give him power."
Moddb.com - Epidemic Mod.

chis wrote:
You can prolly sue someone for looking at you wrong in america :|

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