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DUNGEON BASH- squad-based roguelike with a huge range of playable creatures for your team | Locked | |
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Mar 28 2014 Anchor | ||
Hi guys and gals. I'm making this game Dungeon Bash for IOS and Android. Its just about done, but it needs crowd-funding to make awesome graphics. FOR MORE INFO AND TO MAKE THIS HAPPEN, CLICK THE KICKSTARTER LINK WHATS THE GAME ABOUT? The emphasis is on devising a strategy based on the most effective way to use each of your team members, given their skills, abilities and equipment, in each new tactical situation they find themselves in. Lets say your team was an Elf, a Zombie and an Acid blob - how would you use them? An Elf is pretty fragile, but fast and hard to hit. Good Attack skill means he is handy with ranged weapons and hits often in melee. He has a head, hands and a humanoid body which means he can use any item or armor found in the dungeon. Different weapons means he can deal out different types of damage, etc... highly adaptable. A Zombie is pretty tough, but slow and can't hit well. But like an Elf, can use anything found in the dungeon, which gives scope to improve areas it is deficient in, or make its strengths (general toughness) even stronger. An Acid Blob is even more tough than a zombie, being highly resistant to chemical attacks, as well as being fairly resistant to hard and sharp attacks. It is still susceptible to energy attacks, however. Unlike a zombie, it packs a good wallop in the form of a strong chemical attack. The thing is, this unusual creature doesn't have a head, hands or humanoid body so it can't use any items at all! As it gains it experience, like any creature, it will get proportionately stronger and more skilled, but its fundamental nature won't change. How would you use these creatures to make an effective team?
Things to consider:
GRAPHICS: MORE GAMEPLAY: To strengthen this core-game play even further I want to add the following:
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