|Mar 14 2013, 10:22am Anchor|
As hindrances on your way, flying falcets will do everything on their power to
Escape the cavern the fastest you can by jumping on those platforms before they are
Enter/Esc/P - Pause the game/Confirm menu option
All of the content developed for this game is of complete authorship of Level On-e
Niteshade 3D Artist and aspiring Technical Artist
|Mar 15 2013, 3:10pm Anchor|
|Mar 16 2013, 1:16am Anchor|
Hello Niteshade, thanks for the feedback!
The game's core concept is platform timing. If you can master the timing of the drops, and the platform interaction, it is possible to beat the beta flawlessly. Also, there ARE four checkpoints across the entire level (One being hidden). We plan on adding the diffculty level setting, but, on it's current state, the game doesn't really require it.
Watch this walkthrough:
Edited by: platy.BOSS
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