|Dominari Tournament: Our Biggest Development Challenge||Post Reply|
|Mar 9 2018 Anchor|
Bryan here! I’m a community manager for Dominari Tournament. The devs faced many obstacles while creating the RTS game such as voice acting, shading, and animating. However, the team was determined to bring their vision to life.
The team first started out with the goal to make a unique, compelling atmosphere. It was an uphill battle that they were ready to take on.
The biggest challenge for the team was to create an RTS experience with 10 minute rounds that felt both exhilarating yet balanced. Victories were earned while losses were always fair and a learning experience. Most importantly, they wanted to create a game that never got old or boring to play.
Do you have any questions for the Tiny RTS team? What game dev challenges have you had to overcome? They’d love to hear what you’re up to!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.