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| Divine: Unreal Tournament 3 TC Mod. (Forums : Recruiting & Resumes : Divine: Unreal Tournament 3 TC Mod.) | Locked | |
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| Jul 3 2009, 11:50pm Anchor | ||
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Project name: Brief description: We are currently just beginning production, with our camera nearly finished and the Squad system AI being worked on. We also have some new art coming out soon, so we are definitely beginning to make progress. This won't be a mod that dies out after a month because no one ever worked on it. Target aim: Compensation: Technology: Talent needed: 2-3 3D Artists/Animators (Most of our stuff is low-poly) 1-2 Scripters/Coders (How rare are Unrealscript gurus? Apparently, really rare!) 1 Level Designer/Environment Artist 1 2D Interface Artist - I'm also in need of someone do design all our interfaces, including both menus and GUIs. This involves making both the textures for the menu, and designing the actual layout and functionality, so GUI flow knowledge would be a plus. While the coder actually puts the menu together, I'd love to give him a general idea and some art on what the menu will look like. Team structure: I have no specific talent to speak of, so yes, I'm that stereotypical "idea-leader-guy," but I have general knowledge about everything. I can read code fairly well and understand the level design, but actually doing it, probably not so successful. I'm also not 13 years old and therefore lacking any work ethic, drive, or communication skills (Not all of you). I learn fast, have a decent chunk of spare time, great leadership skills, and am a pretty smooth talker, so hopefully that gets me somewhere. Website: Contacts: I check either about 1,934 times a day, so whichever is easier for you. Previous Work by Team: Additional Info: Rather than creating a huge wall of text for the intricacies of the project, I've posted a link above to our "About" page. This has all the planned gameplay features and introduction to the story. Even if you think Dynasty Warriors is a terrible game (Hell, I think it is), I'd like to urge you to check it out anyway, because it really is not all that similar. Yes, there is multiple units on screen, and yes, you played a super-human that slays hundreds of troops, but that is about where the similarities end. The depth and scope of this project is 100x what Dynasty Warriors is, so please at least check us out. As I mention on the website, please don't let our lack of progress completely turn you away. A lack of progress essentially mean your own ideas have more say in shaping the project. Everyone starts somewhere. We currently have a pretty solid base team and more content will be coming soon. I have no doubt that once we get further progressed that interest will skyrocket as this isn't exactly your run-of-the-mill mod. Feedback: |
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| Jul 4 2009, 1:27pm Anchor | ||
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On June 19 you posted a Help Wanted thread on the forums. Could you talk about some of the progress your team has made since then? Also, you may want to consider setting up a ModDB page for the game so people on this site can follow it. |
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| Jul 4 2009, 4:33pm Anchor | ||
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Most of the time since June 19th has just been spent putting together some stuff. When I originally began on the 19th (maybe a couple of days before then), I pretty much had nothing done besides some stuff in my head, and zero team members. To this point, we now consist of around 7 team members and are just beginning the production process and new content is on its way. Our third-person camera is nearly finished and we also have some new art coming out very soon. Appreciate your question! Edited by: Chandler-T |
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