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Design Patterns for Video Games | Locked | |
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Mar 31 2014 Anchor | ||
Hi guys, I started a series of tutorials about how to include design patterns for video games. I am using Cocos2d-x 3.0 as game engine to support the tutorials. For the moment I plan to cover four patters
So far I published the first to tutorials Abstract Factory and Observers. The objective of the Abstract Factory is to provide an interface for creating families of related or dependent objects without specifying their concrete class. The Observer a one to many dependency between objects so that when object changes state, all its dependents are notified and updated automatically. You can find more information here Dragonbackgames.wordpress.com and here Dragonbackgames.wordpress.com Please add your comments below! |
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