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| decompile qc (Forums : Coding & Scripting : decompile qc) | Post Reply | |
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| Oct 13 2009, 5:47pm Anchor | ||
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hey guys i was recently talking to a coder because my mod, left4quake, needs some code changed from the original kurok mod. we need to let it play 40 frames for the pistol animation but he said that means we have to decompile the qc in order to change the code. How would i do this? |
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Oct 13 2009, 5:57pm Anchor | |
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Not entirely sure but maybe some of the old quake C decompilers would work on it? Try this link |
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Oct 13 2009, 6:55pm Anchor | |
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I would say you should start from scratch with using the cleaned quake .qc as your base, then work of that. |
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Oct 13 2009, 7:11pm Anchor | |
| Oct 13 2009, 7:44pm Anchor | ||
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how do i do that lol. remember im not in any way shape or form a coder. all i do is animate. sorry is this is causing trouble |
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Oct 14 2009, 11:18am Anchor | |
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Here is the cleaned quake c source code Tremor.quakedev.com Oh and no trouble at all. |
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| Oct 14 2009, 3:09pm Anchor | ||
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ahh thank you so much! |
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