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Dark Wolf Design Needsmore modelers, coders, etc (Forums : Ideas & Concepts : Dark Wolf Design Needsmore modelers, coders, etc) Locked
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Apr 14 2004 Anchor

Dark WOlf Design is purchasing the A6 game Engine (www.conitec.net/a4info.htm) and is need to put together a much larger team of skilled C-script coders, modelers, animators, textures, etc. To get a idea the project we are starting check out Worldwartwomod.homestead.com (soon to be www.peaceinourtime.net). To see what Dark Wolf Design is about go to www.darkwolfdesign.com..

To contact us-
email brian@dojowars.net

msn contact is chaseregence@warriorsofthenet.net
AIm Handle is Drutak
ICQ # is 316440618

Icq is server gamesnet.net, #DWD

--

"don't die for your country, make the other guy die for his."

STRATCOM
STRATCOM Only slightly crazy
Apr 14 2004 Anchor

Well that is an interesting project. I like the idea alot and I think I may get when its done. I cant help you but I suggest that you put more information on this post, it will probably help bring more people to your mod/game.

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"I may not know anything but at least I am smarter then 90% of the people out there."

I just killed another form topic just by posting in it :(

"It does not smell like it is going to kill me"-My Brother

Apr 15 2004 Anchor

I will later tonight. Updating my website with a indepth descrip right now.

--

"don't die for your country, make the other guy die for his."

Apr 15 2004 Anchor

Background
The game is designed agaisnt the background of World War II. A combination of FPS, RTS, and other genres it will be able to create a true World War II Sim.

The Game
The Name
Frieden In Unserer Zeit
Peace In Our Time
The top is the German version of the bottom. It comes from a statement made by British Prime minister Chamberlain after giving Germany Slovokia as a peace token. The next year Germany invades Poland.

Timeline
The timeline is 1937-1949. This gives players a two year lead up to the war during which countries and players will get themselves ready for combat. It also lets the war go (if no side wins before hand) 3-4 years after the war ended. This means the game will bring in hypothetical and experimental weapons.

Three Basic Modes of Play
Single Player
This will be a 12 year, non linear campaign. You will be able to play as any side, anywere in the game you want, from the common grunt to the general. You would level up your guy, take injuries (like leg injuries if you are shot in a leg). Gain prestige and medals. During that time you will experience historical events as they happened, as well as events created by changed cicumstances.

Regular Multiplayer
A regular multiplayer like most FPS games, working in limited building and RTS, as well as tanks, and aircraft. Players will be abvle to choose from any of the many game maps, and will be able to include bots in all.

Massively Multiplayer
Incorperating the best points of FPS, RTS, Train Sim, Flying Sim, and Massively Multiplayer.

Sub Campaigns
Players will be able to pick limited sub campaigns to play as well, such as just the Normandy Maps, or just North Africa.

Game Genres
FPS Portions
Much of the game will be played as a FPS (First Person Shooter) THis measn you will be playing as the Doughboys and SAS, Wehrmacht and SS. Also you will get to fly the planes, and drive the tanks of all major powers during the war. As a massively multiplayer game planes will be able to fly over multipul maps to complete long range bombing missions.

RTS Portions
The RTS portions will be used by map and area (like Normandy) commanders to tell soldiers were to go. While players don't have to do what they are told, they will face penalties for not following orders, as well as the fact that if everyone works together, they have a better chance of winning. The view would be the classic overhead rts view with the ability to zoom in. RTS Commanders will also be able to build defenses and other buildings like factories over time. RTS commanders take orders from each countries high command.

Grand Strategy Portions
The grand strategy portions will be used by nation leaders and high commanders. From it they can negoitate with other leaders. The view will be a overhead map of Britain, Europe, and North Africa. The map will show each of the map zones and the resources, weapons etc there, as well as any important recent battle info, present battle info etc. High commanders can then decide were to send resources, and give orders to area commanders what is to be built in certain zones. They can also post information on major upcoming missions to get players ready to participate. You will also be able to use the "science" section of your population to develop better technology.

Flying Sim Portions
Although this prtion wil most likely not be ready in time for our first demo, we want to provide players with a very advanced flying sime. We want pilots of a B-17 to feel like they really are flying a B-17 (as well as any other plane), as well as making it take realistic damage. Actually be making it home "on a wing and a prayer"

Train Sims Portion
Those of you that love trains will even be able to drive real trains around the countries, delivering needed goods, and the more you get your goods there in one peice, the better you can make your trains.

RPG, Massively Multiplayer Portions
You will be able to level up you guy over time, although your guy getting killed and having to respawn (make a new guy automaticly according a present pattern) will not hurt you to much unless you are a super high level grunt, or high officer. Naturally you will be able to pass from one map to nearby mpas as well. A interesting part of the game will be your interaction with the npc's. As each country you can decide to be beligerent to the common npc's ant take what you want. Or you can decide to be nice and ingratiate yourself with them. If you oppress the conquered, dont be suprised if you start getting shot in the back, among other things. If you are decent to the npc's though, they might even fight for you when defending a province, or rebel if you are ousted.

Other Attributes
Weapons, Tanks, and Aircraft
We are trying to bring you as many Weapons, Tanks, and Aircraft as possible. If we can we will bring you virtually everything that saw major action in World War II, as well as experimental, and hypothetical versions.

Technology
As time goes on high commanders will be able to research better and better technology, trying to win the war with technology.

Supply and Demand
The weapons, vehicles and aircraft you will be able to have on any one map will be decided buy a system of supply and demand. High commanders will have to gather resources, which are then shipped to factories (or used to build factories, defenses etc). Once at the factories they will be turned into whatever high command wants made, which will then be shipped to maps. Maps that have been supplied will offer many more weapons, tanks, and aircraft. If you are in a map that is not supllied or run out of supplies, you will respawn with a rifle, pistol, grenades, and some rations. Some suplllies might be held for specialty units such as the SAS or SS.

Cinematic Style Views
There wil be a option for some cinematic style camera shots. For example lets say you and 3 guys are in a bunker being charged by about 30 enemies. You have two magazines left. As you go to reload the magazine the camera will pan down to the magazine, then will come back up and look down your sights as you aim. If you mae any major moves it will take you out of the cinematic shot so you can run away etc, without viewing problems. You also will be able to save sections of game clips to show epic last stands, great survival streaks etc.
Awesome Music Score
Enjoy a music score worthy of a movie soundtrack, designed by Lesley Blair (Big. B Statz)

And More.............

also check out the new site, www.peaceinourtime.net

--

"don't die for your country, make the other guy die for his."

Apr 15 2004 Anchor

Added a public and private forum to the site, so if anyone wants to go leave your feedback on the game idea etc, just drop by the forums.

--

"don't die for your country, make the other guy die for his."

STRATCOM
STRATCOM Only slightly crazy
Apr 15 2004 Anchor

Wow!!! That is all I can say.Looking at all that makes me think the game is going to cost at least $100 per copy. If you can do every thing that you said you wanted to then I think it would be worth that much.

--

"I may not know anything but at least I am smarter then 90% of the people out there."

I just killed another form topic just by posting in it :(

"It does not smell like it is going to kill me"-My Brother

teh_fonx
teh_fonx Wtf is a FONX ???
Apr 15 2004 Anchor

i really doubt that they will ever get past making a website. A game on such an epic scale made by amateurs (i assume that because otherwise you would not be recruiting people) has honestly no chance what so ever. And people said wimp was way too abitious. On that note, good luck, i hope you can prove me wrong.

--

I want to make a mod like counter-strike but with more guns ,3 teams (maybe),and better gfx !!,
i need a maper,modeler,coder,and someone to maker a website for it, and what ever else u think i may need plz.

EvilFish
EvilFish The Only Official ModDB Fish
Apr 15 2004 Anchor

How is WIMP all that ambitious? As far as I can tell you guys are making headway just fine.

Apr 15 2004 Anchor

We have just added a downloads section.

Also in answer to the getting somewhere. WHy I am recruiting is this is my personal dream. I came up with the idea, but am only a modeler. I have hired a couple people I know who are professionals on what is now going to be a game. But since this is a personal project and I have very little money to go around (enough for a couple people at "for a friend" prices, and the game engine) I decided to see if I could find what was needed in the mod community. I trade I decided to trade the skills of those already working with me, contacts for percentages if someone did a good amount of work, as well as buying extra licenses to the game engine so I can allow other mod teams than my own access to the engine.

Bottom line is this will atleast get somewhere. I am not paying out my hard earned dollars just to leave the project static. And you will see its somewhere in less than two months. I am planning to release a single map(possibly but for now only one is planned) demo by then.

--

"don't die for your country, make the other guy die for his."

Apr 15 2004 Anchor

possibly two maps I meant

--

"don't die for your country, make the other guy die for his."

STRATCOM
STRATCOM Only slightly crazy
Apr 15 2004 Anchor

Since you seem to be new just to let you know there is an edit botton at the bottom right corner.

--

"I may not know anything but at least I am smarter then 90% of the people out there."

I just killed another form topic just by posting in it :(

"It does not smell like it is going to kill me"-My Brother

teh_fonx
teh_fonx Wtf is a FONX ???
Apr 15 2004 Anchor

evil i never said wimp is ambitious, i think its quite a simple project, but i remeber a few people saying we wont make it casue its too ambitious.

and chase, plz dont misundertsand what im saying, i hope you guys all the best, but if this is your first time making a game you might have just bit a bit more than you can chew.

And sicne you mentioned that you would be releasing a map or two, how would your game work on a massive multiplayer scale if your gona go with a seperate map approach ?

--

I want to make a mod like counter-strike but with more guns ,3 teams (maybe),and better gfx !!,
i need a maper,modeler,coder,and someone to maker a website for it, and what ever else u think i may need plz.

Apr 15 2004 Anchor

A6 is designed to work as massively multiplayer. Its going to work on the basis of each map having entry and exit zones to nearby maps.

As for the demo we will see if we have time to link it all as massively multiplayer (which would be nice but 2 months isnt much time).

What it is is if you read it has multi, single and massively multiplayer. For the first demo we are looking at going for the multiplayer with npcs and bots worked in, as well as both the rts and fps modes. We also are going to include a limited number of buildings to construct, decent number of weapons, some vehicles.

--

"don't die for your country, make the other guy die for his."

Apr 16 2004 Anchor

The first model has been posted to the website, as well as a cool background for your computer. Check em out at www.peaceinourtime.net/downloads.html

--

"don't die for your country, make the other guy die for his."

Apr 18 2004 Anchor

The site has got a major overhaul and alot more has been added. Several new models, screenshots, and anew music peice will be up later tonight. Expect a cool flash intro to be done tommorrow night.

--

"don't die for your country, make the other guy die for his."

BlueWolf72
BlueWolf72 Mod Till Ya Die
Apr 18 2004 Anchor

omg that site hurt my eyes

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Apr 18 2004 Anchor

K:)

--

"don't die for your country, make the other guy die for his."

teh_fonx
teh_fonx Wtf is a FONX ???
Apr 18 2004 Anchor

ya the site could use some serious work, this one is quite jarring.

--

I want to make a mod like counter-strike but with more guns ,3 teams (maybe),and better gfx !!,
i need a maper,modeler,coder,and someone to maker a website for it, and what ever else u think i may need plz.

BlueWolf72
BlueWolf72 Mod Till Ya Die
Apr 18 2004 Anchor

seriously if you want a better over all feel pm me I set you up with a better look for 25-50 bucks

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Apr 18 2004 Anchor

sry we will do it on our own.

--

"don't die for your country, make the other guy die for his."

Apr 18 2004 Anchor

And personally I think it looks alot better than what it was. All in the eyes of the beholder I guess. Eventually I will have time to do something better.

--

"don't die for your country, make the other guy die for his."

BlueWolf72
BlueWolf72 Mod Till Ya Die
Apr 18 2004 Anchor

np

good luck.

if you change your mind hooooooollla

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Apr 18 2004 Anchor

I wish I could do something for you guys but I really can't help you there, but it looks great and good luck guys! :)

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Apr 18 2004 Anchor

Thx for the input:) one thing you could do to help is go check out the site, and put you comments, critics, and what you would like to see in our public forum.

--

"don't die for your country, make the other guy die for his."

teh_fonx
teh_fonx Wtf is a FONX ???
Apr 18 2004 Anchor

just redo the site, it really is bad, and i dont think you guys wnat the firstimpression of your mod being a really unprofessional looking site. If you dont have time to make anything terribly orignal why not troll around for a tempate ?

--

I want to make a mod like counter-strike but with more guns ,3 teams (maybe),and better gfx !!,
i need a maper,modeler,coder,and someone to maker a website for it, and what ever else u think i may need plz.

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