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| css ladders in hl2 (Forums : Level Design : css ladders in hl2) | Post Reply | |
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Nov 7 2009, 5:26pm Anchor | |
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is there any way i can take the func_ladder entitie that you tir to a trigger in css and put it in the hl2 files so it will work in hl2 |
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Nov 7 2009, 5:42pm Anchor | |
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tie an entity to a trigger? how does that work? Edited by: Sigma |
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Nov 7 2009, 10:03pm Anchor | |
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but you see the way to make ladders in hl2 is different to makking ladders in css -- Omgbffwtfftwbbq |
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Nov 8 2009, 4:30am Anchor | |
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check the link, it IS for hl2 :/ -- Looking for musicians for unannounced project, PM me for further details |
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Nov 8 2009, 5:45am Anchor | |
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yes but im trying to get the css laders into hl2...... because the normal hl2 ones sux..... -- Omgbffwtfftwbbq |
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Nov 8 2009, 5:50am Anchor | |
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then you have to get the sdk and change the code -- Looking for musicians for unannounced project, PM me for further details |
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Nov 13 2009, 12:14am Anchor | |
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When you talking about CSS ladder do you mean the Object or the Func Brush? If a Object then you have to use gcfscape then use a mdl decomplier and recomplie it for hl2 its alot of work for someone who does not know what they are doing. If you need help give me a shout |
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