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| Concept Arts Thread: WIP and Finished Works (Forums : 2D Graphics : Concept Arts Thread: WIP and Finished Works) | Post Reply | |
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Jun 14 2009, 6:49am Anchor | |
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Ninjadave wrote:
Very weird and abstract. It was originally 'normally' colored but I went with off tones instead. looks good, but try to use lead the next time you do lineart. The ink looks good for the mood, but it easily kills the detail. Btw, should I do some concepts for the ghillie and the other guys or is it overly ambitious at this point? |
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Jun 14 2009, 4:07pm Anchor | |
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tacoo wrote:
Ninjadave wrote:
Very weird and abstract. It was originally 'normally' colored but I went with off tones instead. looks good, but try to use lead the next time you do lineart. The ink looks good for the mood, but it easily kills the detail. Btw, should I do some concepts for the ghillie and the other guys or is it overly ambitious at this point? I suppose your right, but I don't draw well with lead. Maybe I should just get better at it? It would be a good idea. Just the Ghillie suit for now though. You do draw T-poses right? I think for a ghillie suit, drawing the ghillie part of it separately would save a lot of time. Then we can model the character and just attach it. Edited by: Ninjadave |
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Jun 14 2009, 4:59pm Anchor | |
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I took the time and I did this in 52 minutes, so that's the first legitimate speedpaint I post here. Could be better, I got a bitout of proportion in places. Tacoo is doing it wrong and you are actually doing it better. You don't do lines and paint in the colors later, except if you'r doing Donald Duck, or some comic-style. You can render a whole image in graphit, that's what's cool about it - that it does lines and shades, opposed to ballpen. However, you have to learn to draw lines to establish your sketch and then you use value to create depth on an other sheet. If you look at my images you will notice that I never use lines and still the difference between colors appears to be sharp-drawn. This happens, because our eye "creates" borders between different values. You can easily see this, if you look at the 10x greyscale (the shades between blackand white). Between the 10%s there are sharp lines, but if you put them at a distance to each other the neighboring greys will look much more similar to each other. One thing I can learn from Dave is to paint more texture in my stuff. I always use very flat-looking brushes without much structure, but I'll try to add some texture to surfaces, next. --
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Jun 14 2009, 5:18pm Anchor | |
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Difference is, Martin, that you are using Photoshop from scratch, while us mortals have to draw some sort of paper-based reference first and then scan it up. At least I believe that that is what Dave is doing also. |
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Jun 14 2009, 5:42pm Anchor | |
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Too true. Though poorly done in my last concept, I can create a certain amount of depth with a pen using repeating lines that get closer as the object gets farther. I like that concept though. Depth without lines. I think I'll sketch something later and attempt that technique. Somehow that reminds me of spray-painting with stencils. --
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Jun 14 2009, 6:33pm Anchor | |
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Jun 15 2009, 2:47am Anchor | |
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You need to get a grip on color theory, then it will be radically easy to paint almost everything. I'm still bad at materials and the different reflections of surfaces, but that's just a matter of practice and photoshop brushes. Learn the basics of color theory andabout bump lighting that will help a lot - at least it did a lotof good for me. It wasn't that I couldn't do it before (technically), I just didn't understand my colors very well. It you draw something inside an environment, e.g. "woods" then you surrounding instantly determine the quality of the light and color. So a wood painting will be yellow, green, brown range and nothing else (except desaturated versions of those colors for rocks, etc.) I did that guy in 42 minutes not 52, miscalculated that. He has a stupid scare, but I'm really amazed at the speed you paint in with PS. If you can afford it buy a Wacom - it helps. If not work like other painters - they sketch first and paint after the sketch later, too. It doesn't necessarily have to do with using just Photoshop, that's just the easiest way. Every traditional artist makes sketches (often greyscales), until he is confident about his composition, and then he starts to repaint on clean canvas.
Edited by: SinKing |
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Jun 23 2009, 3:47pm Anchor | |
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Thats very nice! I can see that use of no-lines coming into action. --
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Jun 23 2009, 5:02pm Anchor | |
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Jun 23 2009, 6:22pm Anchor | |
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On the one hand, yeah, it could look more brutal, but on the other I'm assuming that Char is a commercial design. I doubt "Ugly Brutal Thug" would be a popular choice with the Advertising or PR people at Big Robots inc There's plenty of room to bring the thuggishness into the animation, voice and script - the right movements and dialogue will carry all the personality Char needs IMHO while maintaining a credible appearance for a commercial design. -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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Jun 23 2009, 6:36pm Anchor | |
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Thanks all, it's still unfinished, because I can't seem to render light and color at the same time (am I a game engine???) I have to do it bit by bit, so this robot will receive some lighting and be put in a scene, if I'm not too tired, tomorrow. Edited by: SinKing |
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Jun 26 2009, 11:23pm Anchor | |
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Well, I still have no work to show off, but I have (Officially) started on the 8th comic for the Crimson Crow series. ...I think we've come across some ideas, and now I'm simply setting up the rough story boards. Going through this before, especially since this is the 8th time, I've found how to do this much more effectively. EDIT: This is the first slide, without dialogue.
Been messing around with photo textures. I might swap it all for a sketch texture, only that looked ugly. Edited by: Ninjadave |
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Jun 28 2009, 4:47pm Anchor | |
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Are you using Bokeh for the depth of field effect, or is it just unsharp? This guy is very short-sighted, I think, but I get the point and it looks quite cool actually. You are doing a flat coloring, which is not my cupof tea, but does appeal to most Anime fans and fits a cartoon very well. The render texture of the environment is one you use for the game? I just wonder, because i didn't see it anywhere yet, but it looks very nice. I think if you use Bokeh you can get a better depth of field effect. It makes no sense that it is so irregular around the corners and the transition is very harsh. I'm doing some value study on an armor we might use for Mech Override (for just one old and rough soldier). I'm not content and I don't understand too many things in the concept. It also doesn't look modern enough for my tastes. We'll see what I can make from this in the future. Most of the time I am working on storyboard now and I try to get three pages done a day. More than it seems that is...
Edited by: SinKing |
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| Jun 28 2009, 9:30pm Anchor | ||
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speedpaints...
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Jun 29 2009, 8:26am Anchor | |
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Jul 1 2009, 4:59am Anchor | |
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Yes, nice use of shape and values. Works well and is good practice.
Got much more texture in my paintings now and will continue to improve on the lighting and texture aspects! --
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Jul 1 2009, 7:35am Anchor | |
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Looks good, but try not to use to much blur in your image, unless you are trying to put focus on something (ie if you are looking over the shoulder of a person, looking at what he is looking at, then he should be blurred, or stuff like that.) Whenever I create clouds or smoke in photoshop I like to use the smudge-tool. |
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Jul 1 2009, 8:02am Anchor | |
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Well, I would like to see you make that picture in ten minutes. The background took about 3, and yes, I did use the smudge tool, but very quickly. Edited by: SinKing |
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| Jul 5 2009, 12:24pm Anchor | ||
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A little digital painting I just finished. I just wanted to paint something in photoshop and a beach was the first thing that came to my mind. I realized that creating water is really the hardest thing I've ever tried to paint (which isn't hard because I'm a complete newb in painting). The water still sucks a lot but I already learned a few little things about it. Also, I am another step further for creating good-looking clouds which I also had a lot of trouble with in the past. At all it is just a picture put together from random stuff It looks pretty much ok from a certain distance, so the overall feeling can't be completely wrong. cheers ps: (I know that there are some mistakes in there, like the proportions of the city and the flying ships is off and the reflection of that city is kinda weird, but this is more or less the 2 second digital painting I did and I just wanted to create something - getting more used to work with my wacom) Edited by: iQew |
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| Jul 17 2009, 11:54pm Anchor | ||
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Jul 23 2009, 11:48pm Anchor | |
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Agent 8427 Edited by: NightRage |
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| Jul 24 2009, 2:00pm Anchor | ||
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| Jul 26 2009, 12:05am Anchor | ||
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some thumbnails... crits are encouraged as im trying to improve and i know the first 3 have very bad contrast...
decided i had to throw some more down...
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| Jul 26 2009, 8:19am Anchor | ||
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Did you really paint that all by yourself or did you use some tree brushes etc.? I don't know what they are gonna be used for but I like the 5th and penultimate the most. I can image some action going on in the next few seconds. |
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| Jul 26 2009, 11:16am Anchor | ||
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of course i used brushes, there just thumbnails and im going to use the tools that are there... thats what there where for but this was more of a composition and value thing --
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