| Posts | ||
|---|---|---|
| Concept Art Competition WIP (Forums : Pimpage & Posing : Concept Art Competition WIP) | Locked | |
| Thread Options | 1 ... 6 7 8 9 10 11 12 ... 30 | |
|
|
Oct 31 2007, 5:53pm Anchor | |
| Oct 31 2007, 6:51pm Anchor | ||
|
we have a winner!! |
||
| Oct 31 2007, 9:04pm Anchor | ||
|
T.T lol that's AWESOME -- Dreams of things that will never be, |
||
|
|
Oct 31 2007, 9:12pm Anchor | |
|
|
Oct 31 2007, 9:55pm Anchor | |
|
Yeah.. that IS awesome -- |
||
| Oct 31 2007, 9:55pm Anchor | ||
|
i decided to go back adn rework the background i like these colors better and i also have a better light source. Unfortunatly that also means i have to rework everything else too.
|
||
|
|
Nov 1 2007, 12:51am Anchor | |
|
Holy Mother Jehoshaphat bael... Hehe, can't wait till our Urban Warfare concept artist releases his piece, I'm expecting it to be awesome... but... that's just epic bael, definitely hard to beat O.O @ Damage, yeah, I prefer that background |
||
|
|
Nov 1 2007, 3:20am Anchor | |
|
@ damageINC - looks good! something was wrong with the fighters "nose" perspective (it was too long). --
|
||
|
|
Nov 1 2007, 3:40am Anchor | |
|
He posted a link on concept art??? |
||
| Nov 1 2007, 4:00am Anchor | ||
|
Thanks guys! |
||
| Nov 1 2007, 5:54am Anchor | ||
|
Alright, I'll give this a shot. A blockout. If you can't guess it, it is an intergalactic space opera. Everything in the scene weill be redone by the time I am finished. It's just a blockout people, not much to crit except the concept, feel free to do so. |
||
|
|
Nov 1 2007, 6:05am Anchor | |
|
@ WB87... You need a dashing young hero in space armor somewhere...
|
||
| Nov 1 2007, 6:22am Anchor | ||
|
okok... I may show mine soon... just need some work on it to make it... cute |
||
| Nov 1 2007, 7:08am Anchor | ||
| Nov 1 2007, 7:12am Anchor | ||
|
Ship fleshed out a bit more, getting to the idea here, they'd all be stabbing the planet (missing) with these giant death rays. Again, everything is temporary, that star-BG is something I made a long time ago, the binary star is new however, and it won't be used for this, I just needed filler. @JangoFett. I'm considering it, but i'm leaving that out till the end, if I have time I already have an idea I want to throw in. |
||
| Nov 1 2007, 7:46am Anchor | ||
|
yeah cloulds are one of those things that if you get right they look great but can be really difficult. By the way if anyone is looking to get into digital painting take a basic drawing class, i could never paint in photoshop then i took a basic drawing class last semester that taught shading and just basic stuff and suddenly i found i could do it. |
||
|
|
Nov 1 2007, 10:36am Anchor | |
|
I'm feeling a bit swamped that I'll be doing mine in graphite. Ugh. That and considering the vast majority if not everyone else is doing coloured photoshops. haha --
|
||
|
|
Nov 1 2007, 12:15pm Anchor | |
|
With you on this one. It's like conventional concept art is erased from the contest one by one :/ |
||
|
|
Nov 1 2007, 2:49pm Anchor | |
|
Ya, I think I'll be going digital, I won't go down without a fight. I'll need that powerful machine for my schoolwork when I do my transfer to Parsons. --
|
||
|
|
Nov 1 2007, 4:16pm Anchor | |
|
I won't. Either conventional or I drop out. Concept art are "functional" drawings which have a reason and not DeviantArt like images packing as much eye candy in as possible. This contest should be more labelled "make some random purdy image" instead of "concept art" since that's what most images are right now ( with some notable exceptions ). |
||
|
|
Nov 1 2007, 5:26pm Anchor | |
|
Dragonlord wrote:I won't. Either conventional or I drop out. Concept art are "functional" drawings which have a reason and not DeviantArt like images packing as much eye candy in as possible. This contest should be more labelled "make some random purdy image" instead of "concept art" since that's what most images are right now ( with some notable exceptions ).
unfortunately, when it comes down to the public vote, people will route for the one with more eye candy and relevance to their interests. I may just stick with a B&W ink job. I currently have an idea where I've sketched the concept of the environment and then built it with 3DStudio max for proportional reference. So I will take that and use it for my picture when I start sketching it. This will be the third attempt at something for this contest, the others I've done didn't engage me as much as I would've liked. Now I'm vying for something with a more dynamic angle with an "intense" setting. I want to avoid the generic "box-art" fantastic look and go for eye-candy via immersion and place the focus on tight action. It's a concept on a game's selling point: the in-game experience itself, lolol. THIS IS GOING TO BE FUN, IM PSYCHED. 8] But then again, as long as I can get it done in time. 3: Edited by: Pr0stSh0cKeR |
||
| Nov 1 2007, 6:48pm Anchor | ||
|
well from my perspective i see concept art as basicly anything done traditionally or digitally. I can draw and paint just as well as i can in photoshop as i can in traditional mediums but photoshop is just much more convienient for me expecially when i have work to do for classes. You can't just rule something out of concept art just because its detailed or not so detailed its what the artist invisions and how they want the person viewing it to see it. The people judging this contest are from the aio so i take it they have been judging/looking at art for a long time and they know what to look for in good art, the average person not so much even myself. It takes a lot of time to look at all kinds of art and be able to build up a perspective in which you can judge art properly thats why in art degrees they make you go look at art and take art history classes even in digital classes. The people from moddb and the community will probably be basing their decisions on what looks "cool" to them or what strikes them as awesome not as much on technique so in a sense the two chances to win are judged a bit differently which is good. |
||
| Nov 1 2007, 9:07pm Anchor | ||
|
Can "War on the Water" be war under water? |
||
|
|
Nov 1 2007, 9:37pm Anchor | |
|
War on the Water can be underwater yes. Oh and concept art to me is really anything which helps you visualize a scene. Traditionally this was done using pen and paper because that was the quickest way to turn ideas into pictures but now that digital art is becoming easier many people are going down that route. User voting will be whatever the users like so maybe they will like the eye candy (though cramming in tons of lens flare and glow effects for example never works), and the judge voting will take in the complexity and relevance of the piece made. So I feel the competition is still getting "concept art" pieces albeit a mix of new and old styles which is a great thing. |
||
| Nov 1 2007, 10:27pm Anchor | ||
|
This is starting to sound like the old war between "traditional art" and "digital art". I too am good at both traditional and digital mediums. In fact I may be much better at traditional since its where I started my interest in art after all. Digital is just plain easier, since you can undo/erase all you want without affecting much of your work. That however doesn't make it less of an artform that it is. Ditto with concepts. Concepts are art. Sure they have to represent intended ingame resources, but most of all they have to convey the game' atmosphere. You can't do that with an blue-print like drawing of something. That usually comes later when the development is already well on its way. This is a preliminary concept - a proposal of sorts. You have to make it as attractive as possible to game developers so they will see its potential as a game. Try to see game box art, that should be the inspiration. Not the sideview/frontview/backview/..etc (aka "orthos") that are just used to supplement the developer's imagery of the object. And yes, black and white concepts are not inferior just because they aren't colored. In fact they can convey a very good sense of one of the criteria in this contest - Noir. One of the artists I most admire uses mostly flat colors and black and white interplay to make awesome concepts - GenocidalPenguin. -- Dreams of things that will never be, |
||
Only registered members can share their thoughts. So come on! Join the community today (totally free) and join in the conversation.