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| Compiling Errors - HL2 Episodic (Forums : Coding & Scripting : Compiling Errors - HL2 Episodic) | Post Reply | |
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Jul 12 2008, 12:46am Anchor | |
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Hello Modb forum, I am not a noob to coding as i have made a couple of text games using c++ using loops\if,then,else\ I.O commands but when it comes to errors I'm not exactly the best at fixing them although this is my 4'th So far i have made a zombine drop a grenade apon death unless a grenade has already been pulled which is nothing big; so i tried adding in a new gun but for some reason i am now getting a log of errors at the end of the server.dll when i try compiling it. I get 10 errors for the client.dll but those errors are just : "skipped when looking for precompiled header use " which i read on the link above that they are nothing to worry about. Errors: Someone2 wrote:1>------ Build started: Project: Server (Episodic), Configuration: Debug Win32 ------ 1>Compiling... 1>extinguisherjet.cpp 1>.\hl2\extinguisherjet.cpp(104) : error C3867: 'CExtinguisherJet::ExtinguishThink': function call missing argument list; use '&CExtinguisherJet::ExtinguishThink' to create a pointer to member 1>grenade_brickbat.cpp 1>.\hl2\grenade_brickbat.cpp(29) : error C2440: 'type cast' : cannot convert from 'void (__thiscall CGrenade_Brickbat::* )(CBaseEntity *)' to 'inputfunc_t' 1> Pointers to members have different representations; cannot cast between them 1>.\hl2\grenade_brickbat.cpp(30) : error C2440: 'type cast' : cannot convert from 'void (__thiscall CGrenade_Brickbat::* )(void)' to 'inputfunc_t' 1> Pointers to members have different representations; cannot cast between them 1>.\hl2\grenade_brickbat.cpp(40) : error C3867: 'CGrenade_Brickbat::BrickbatTouch': function call missing argument list; use '&CGrenade_Brickbat::BrickbatTouch' to create a pointer to member 1>.\hl2\grenade_brickbat.cpp(41) : error C3867: 'CGrenade_Brickbat::BrickbatThink': function call missing argument list; use '&CGrenade_Brickbat::BrickbatThink' to create a pointer to member 1>grenade_energy.cpp 1>.\hl2\grenade_energy.cpp(29) : error C2440: 'type cast' : cannot convert from 'void (__thiscall CGrenadeEnergy::* )(void)' to 'inputfunc_t' 1> Pointers to members have different representations; cannot cast between them 1>.\hl2\grenade_energy.cpp(30) : error C2440: 'type cast' : cannot convert from 'void (__thiscall CGrenadeEnergy::* )(CBaseEntity *)' to 'inputfunc_t' 1> Pointers to members have different representations; cannot cast between them 1>.\hl2\grenade_energy.cpp(44) : error C3867: 'CBaseGrenade::DetonateUse': function call missing argument list; use '&CBaseGrenade::DetonateUse' to create a pointer to member 1>.\hl2\grenade_energy.cpp(45) : error C3867: 'CGrenadeEnergy::GrenadeEnergyTouch': function call missing argument list; use '&CGrenadeEnergy::GrenadeEnergyTouch' to create a pointer to member 1>.\hl2\grenade_energy.cpp(53) : error C2248: 'CBaseAnimating::m_flCycle' : cannot access private member declared in class 'CBaseAnimating' 1> c:\thedeceased\src\game\server\baseanimating.h(382) : see declaration of 'CBaseAnimating::m_flCycle' 1> c:\thedeceased\src\game\server\baseanimating.h(29) : see declaration of 'CBaseAnimating' 1>.\hl2\grenade_energy.cpp(78) : error C3867: 'CGrenadeEnergy::Animate': function call missing argument list; use '&CGrenadeEnergy::Animate' to create a pointer to member 1>grenade_molotov.cpp 1>.\hl2\grenade_molotov.cpp(40) : error C2440: 'type cast' : cannot convert from 'void (__thiscall CGrenade_Molotov::* )(CBaseEntity *)' to 'inputfunc_t' 1> Pointers to members have different representations; cannot cast between them 1>.\hl2\grenade_molotov.cpp(41) : error C2440: 'type cast' : cannot convert from 'void (__thiscall CGrenade_Molotov::* )(void)' to 'inputfunc_t' 1> Pointers to members have different representations; cannot cast between them 1>.\hl2\grenade_molotov.cpp(58) : error C3867: 'CGrenade_Molotov::MolotovTouch': function call missing argument list; use '&CGrenade_Molotov::MolotovTouch' to create a pointer to member 1>.\hl2\grenade_molotov.cpp(59) : error C3867: 'CGrenade_Molotov::MolotovThink': function call missing argument list; use '&CGrenade_Molotov::MolotovThink' to create a pointer to member 1>grenade_satchel.cpp 1>c:\thedeceased\src\game\shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.h(10) : fatal error C1083: Cannot open include file: 'hl2mp_player.h': No such file or directory 1>grenade_tripmine.cpp 1>.\hl2\grenade_tripmine.cpp(38) : error C2440: 'type cast' : cannot convert from 'void (__thiscall CTripmineGrenade::* )(void)' to 'inputfunc_t' 1> Pointers to members have different representations; cannot cast between them 1>.\hl2\grenade_tripmine.cpp(39) : error C2440: 'type cast' : cannot convert from 'void (__thiscall CTripmineGrenade::* )(void)' to 'inputfunc_t' 1> Pointers to members have different representations; cannot cast between them 1>.\hl2\grenade_tripmine.cpp(40) : error C2440: 'type cast' : cannot convert from 'void (__thiscall CTripmineGrenade::* )(void)' to 'inputfunc_t' 1> Pointers to members have different representations; cannot cast between them 1>.\hl2\grenade_tripmine.cpp(41) : error C2440: 'type cast' : cannot convert from 'void (__thiscall CTripmineGrenade::* )(void)' to 'inputfunc_t' 1> Pointers to members have different representations; cannot cast between them 1>.\hl2\grenade_tripmine.cpp(63) : error C2248: 'CBaseAnimating::m_flCycle' : cannot access private member declared in class 'CBaseAnimating' 1> c:\thedeceased\src\game\server\baseanimating.h(382) : see declaration of 'CBaseAnimating::m_flCycle' 1> c:\thedeceased\src\game\server\baseanimating.h(29) : see declaration of 'CBaseAnimating' 1>.\hl2\grenade_tripmine.cpp(75) : error C3867: 'CTripmineGrenade::PowerupThink': function call missing argument list; use '&CTripmineGrenade::PowerupThink' to create a pointer to member 1>.\hl2\grenade_tripmine.cpp(109) : error C3867: 'CTripmineGrenade::PowerupThink': function call missing argument list; use '&CTripmineGrenade::PowerupThink' to create a pointer to member 1>.\hl2\grenade_tripmine.cpp(166) : error C3867: 'CTripmineGrenade::BeamBreakThink': function call missing argument list; use '&CTripmineGrenade::BeamBreakThink' to create a pointer to member 1>.\hl2\grenade_tripmine.cpp(233) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member 1>.\hl2\grenade_tripmine.cpp(250) : error C3867: 'CTripmineGrenade::DelayDeathThink': function call missing argument list; use '&CTripmineGrenade::DelayDeathThink' to create a pointer to member 1>grenade_tripwire.cpp 1>.\hl2\grenade_tripwire.cpp(44) : error C2440: 'type cast' : cannot convert from 'void (__thiscall CTripwireGrenade::* )(void)' to 'inputfunc_t' 1> Pointers to members have different representations; cannot cast between them 1>.\hl2\grenade_tripwire.cpp(45) : error C2440: 'type cast' : cannot convert from 'void (__thiscall CTripwireGrenade::* )(void)' to 'inputfunc_t' 1> Pointers to members have different representations; cannot cast between them 1>.\hl2\grenade_tripwire.cpp(46) : error C2440: 'type cast' : cannot convert from 'void (__thiscall CTripwireGrenade::* )(void)' to 'inputfunc_t' 1> Pointers to members have different representations; cannot cast between them 1>.\hl2\grenade_tripwire.cpp(47) : error C2440: 'type cast' : cannot convert from 'void (__thiscall CTripwireGrenade::* )(void)' to 'inputfunc_t' 1> Pointers to members have different representations; cannot cast between them 1>.\hl2\grenade_tripwire.cpp(72) : error C3867: 'CTripwireGrenade::WarningThink': function call missing argument list; use '&CTripwireGrenade::WarningThink' to create a pointer to member 1>.\hl2\grenade_tripwire.cpp(104) : error C3867: 'CTripwireGrenade::PowerupThink': function call missing argument list; use '&CTripwireGrenade::PowerupThink' to create a pointer to member 1>.\hl2\grenade_tripwire.cpp(140) : error C3867: 'CTripwireGrenade::RopeBreakThink': function call missing argument list; use '&CTripwireGrenade::RopeBreakThink' to create a pointer to member 1>.\hl2\grenade_tripwire.cpp(199) : error C3867: 'CTripwireGrenade::FireThink': function call missing argument list; use '&CTripwireGrenade::FireThink' to create a pointer to member 1>.\hl2\grenade_tripwire.cpp(218) : error C3867: 'CTripwireGrenade::FireThink': function call missing argument list; use '&CTripwireGrenade::FireThink' to create a pointer to member 1>item_antidote.cpp 1>.\hl2\item_antidote.cpp(40) : error C2248: 'CBasePlayer::m_rgItems' : cannot access private member declared in class 'CBasePlayer' 1> c:\thedeceased\src\game\server\player.h(924) : see declaration of 'CBasePlayer::m_rgItems' 1> c:\thedeceased\src\game\server\player.h(227) : see declaration of 'CBasePlayer' 1>.\hl2\item_antidote.cpp(40) : error C2065: 'ITEM_ANTIDOTE' : undeclared identifier 1>item_longjump.cpp 1>.\hl2\item_longjump.cpp(38) : error C2039: 'm_fLongJump' : is not a member of 'CBasePlayer' 1> c:\thedeceased\src\game\server\player.h(227) : see declaration of 'CBasePlayer' 1>.\hl2\item_longjump.cpp(45) : error C2039: 'm_fLongJump' : is not a member of 'CBasePlayer' 1> c:\thedeceased\src\game\server\player.h(227) : see declaration of 'CBasePlayer' 1>.\hl2\item_longjump.cpp(51) : error C2065: 'pev' : undeclared identifier 1>.\hl2\item_longjump.cpp(51) : error C2227: left of '->classname' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>.\hl2\item_longjump.cpp(51) : error C2228: left of '.ToCStr' must have class/struct/union 1>item_security.cpp 1>.\hl2\item_security.cpp(38) : error C2248: 'CBasePlayer::m_rgItems' : cannot access private member declared in class 'CBasePlayer' 1> c:\thedeceased\src\game\server\player.h(924) : see declaration of 'CBasePlayer::m_rgItems' 1> c:\thedeceased\src\game\server\player.h(227) : see declaration of 'CBasePlayer' 1>.\hl2\item_security.cpp(38) : error C2065: 'ITEM_SECURITY' : undeclared identifier 1>npc_assassin.cpp 1>.\hl2\npc_assassin.cpp(711) : error C2665: 'CAI_HintManager::FindHint' : none of the 4 overloads could convert all the argument types 1> c:\TheDeceased\src\game\server\AI_Hint.h(221): could be 'CAI_Hint *CAI_HintManager::FindHint(CAI_BaseNPC *,const Vector &,const CHintCriteria &)' 1> while trying to match the argument list '(CNPC_Assassin *const , const Vector, CHintCriteria *)' 1>npc_bullsquid.cpp 1>.\hl2\npc_bullsquid.cpp(174) : error C2065: 'CLASS_BULLSQUID' : undeclared identifier 1>npc_houndeye.cpp 1>.\hl2\npc_houndeye.cpp(180) : error C2065: 'CLASS_HOUNDEYE' : undeclared identifier 1>.\hl2\npc_houndeye.cpp(199) : error C2065: 'CLASS_HOUNDEYE' : undeclared identifier 1>.\hl2\npc_houndeye.cpp(525) : error C2511: 'void CNPC_Houndeye::DeathSound(void)' : overloaded member function not found in 'CNPC_Houndeye' 1> c:\thedeceased\src\game\server\hl2\npc_houndeye.h(23) : see declaration of 'CNPC_Houndeye' 1>.\hl2\npc_houndeye.cpp(533) : error C2511: 'void CNPC_Houndeye::PainSound(void)' : overloaded member function not found in 'CNPC_Houndeye' 1> c:\thedeceased\src\game\server\hl2\npc_houndeye.h(23) : see declaration of 'CNPC_Houndeye' 1>.\hl2\npc_houndeye.cpp(696) : error C2065: 'CLASS_HOUNDEYE' : undeclared identifier 1>.\hl2\npc_houndeye.cpp(805) : error C2660: 'CAI_Navigator::SetRadialGoal' : function does not take 5 arguments 1>npc_hydra.cpp 1>.\hl2\npc_hydra.cpp(1703) : error C3867: 'CHydraImpale::ImpaleThink': function call missing argument list; use '&CHydraImpale::ImpaleThink' to create a pointer to member 1>npc_spotlight.cpp 1>.\hl2\npc_spotlight.cpp(1471) : error C3867: 'CAI_BaseNPC::CallNPCThink': function call missing argument list; use '&CAI_BaseNPC::CallNPCThink' to create a pointer to member 1>npc_turret.cpp 1>.\hl2\npc_turret.cpp(249) : error C2248: 'CBaseAnimating::m_nSequence' : cannot access private member declared in class 'CBaseAnimating' 1> c:\thedeceased\src\game\server\baseanimating.h(383) : see declaration of 'CBaseAnimating::m_nSequence' 1> c:\thedeceased\src\game\server\baseanimating.h(29) : see declaration of 'CBaseAnimating' 1>.\hl2\npc_turret.cpp(250) : error C2248: 'CBaseAnimating::m_flCycle' : cannot access private member declared in class 'CBaseAnimating' 1> c:\thedeceased\src\game\server\baseanimating.h(382) : see declaration of 'CBaseAnimating::m_flCycle' 1> c:\thedeceased\src\game\server\baseanimating.h(29) : see declaration of 'CBaseAnimating' 1>.\hl2\npc_turret.cpp(251) : error C2065: 'SOLID_SLIDEBOX' : undeclared identifier 1>.\hl2\npc_turret.cpp(255) : error C2039: 'GetAmmoDef' : is not a member of 'CGameRules' 1> c:\TheDeceased\src\game\shared\gamerules.h(113) : see declaration of 'CGameRules' 1>.\hl2\npc_turret.cpp(255) : error C2227: left of '->Index' must point to class/struct/union/generic type 1>.\hl2\npc_turret.cpp(301) : error C3861: 'GetAngles': identifier not found 1>.\hl2\npc_turret.cpp(306) : error C3867: 'CBaseTurret::AutoSearchThink': function call missing argument list; use '&CBaseTurret::AutoSearchThink' to create a pointer to member 1>.\hl2\npc_turret.cpp(310) : error C3867: 'CBaseEntity::SUB_DoNothing': function call missing argument list; use '&CBaseEntity::SUB_DoNothing' to create a pointer to member 1>.\hl2\npc_turret.cpp(328) : error C3867: 'CBaseTurret::Retire': function call missing argument list; use '&CBaseTurret::Retire' to create a pointer to member 1>.\hl2\npc_turret.cpp(340) : error C3867: 'CBaseTurret::Deploy': function call missing argument list; use '&CBaseTurret::Deploy' to create a pointer to member 1>.\hl2\npc_turret.cpp(401) : error C3867: 'CBaseTurret::SearchThink': function call missing argument list; use '&CBaseTurret::SearchThink' to create a pointer to member 1>.\hl2\npc_turret.cpp(418) : error C3867: 'CBaseTurret::SearchThink': function call missing argument list; use '&CBaseTurret::SearchThink' to create a pointer to member 1>.\hl2\npc_turret.cpp(460) : error C3867: 'CBaseTurret::SearchThink': function call missing argument list; use '&CBaseTurret::SearchThink' to create a pointer to member 1>.\hl2\npc_turret.cpp(493) : error C2248: 'CAI_BaseNPC::m_Activity' : cannot access private member declared in class 'CAI_BaseNPC' 1> c:\TheDeceased\src\game\server\AI_BaseNPC.h(954) : see declaration of 'CAI_BaseNPC::m_Activity' 1> c:\TheDeceased\src\game\server\AI_BaseNPC.h(484) : see declaration of 'CAI_BaseNPC' 1>.\hl2\npc_turret.cpp(532) : error C2248: 'CAI_BaseNPC::m_Activity' : cannot access private member declared in class 'CAI_BaseNPC' 1> c:\TheDeceased\src\game\server\AI_BaseNPC.h(954) : see declaration of 'CAI_BaseNPC::m_Activity' 1> c:\TheDeceased\src\game\server\AI_BaseNPC.h(484) : see declaration of 'CAI_BaseNPC' 1>.\hl2\npc_turret.cpp(541) : error C2065: 'm_fSequenceFinished' : undeclared identifier 1>.\hl2\npc_turret.cpp(552) : error C3861: 'Relink': identifier not found 1>.\hl2\npc_turret.cpp(557) : error C3867: 'CBaseTurret::SearchThink': function call missing argument list; use '&CBaseTurret::SearchThink' to create a pointer to member 1>.\hl2\npc_turret.cpp(566) : error C3861: 'GetAngles': identifier not found 1>.\hl2\npc_turret.cpp(574) : error C2248: 'CAI_BaseNPC::m_Activity' : cannot access private member declared in class 'CAI_BaseNPC' 1> c:\TheDeceased\src\game\server\AI_BaseNPC.h(954) : see declaration of 'CAI_BaseNPC::m_Activity' 1> c:\TheDeceased\src\game\server\AI_BaseNPC.h(484) : see declaration of 'CAI_BaseNPC' 1>.\hl2\npc_turret.cpp(586) : error C2065: 'm_fSequenceFinished' : undeclared identifier 1>.\hl2\npc_turret.cpp(601) : error C3861: 'Relink': identifier not found 1>.\hl2\npc_turret.cpp(605) : error C3867: 'CBaseTurret::AutoSearchThink': function call missing argument list; use '&CBaseTurret::AutoSearchThink' to create a pointer to member 1>.\hl2\npc_turret.cpp(610) : error C3867: 'CBaseEntity::SUB_DoNothing': function call missing argument list; use '&CBaseEntity::SUB_DoNothing' to create a pointer to member 1>.\hl2\npc_turret.cpp(649) : error C3867: 'CBaseTurret::ActiveThink': function call missing argument list; use '&CBaseTurret::ActiveThink' to create a pointer to member 1>.\hl2\npc_turret.cpp(658) : error C3867: 'CBaseTurret::Retire': function call missing argument list; use '&CBaseTurret::Retire' to create a pointer to member 1>.\hl2\npc_turret.cpp(699) : error C3867: 'CBaseTurret::Deploy': function call missing argument list; use '&CBaseTurret::Deploy' to create a pointer to member 1>.\hl2\npc_turret.cpp(744) : error C2065: 'm_fSequenceFinished' : undeclared identifier 1>.\hl2\npc_turret.cpp(795) : error C3867: 'CBaseTurret::TurretDeath': function call missing argument list; use '&CBaseTurret::TurretDeath' to create a pointer to member 1>.\hl2\npc_turret.cpp(809) : error C3867: 'CBaseTurret::SearchThink': function call missing argument list; use '&CBaseTurret::SearchThink' to create a pointer to member 1>.\hl2\npc_turret.cpp(921) : error C2248: 'CBaseEntity::m_vecViewOffset' : cannot access private member declared in class 'CBaseEntity' 1> c:\thedeceased\src\game\server\baseentity.h(1654) : see declaration of 'CBaseEntity::m_vecViewOffset' 1> c:\thedeceased\src\game\server\baseentity.h(339) : see declaration of 'CBaseEntity' 1>.\hl2\npc_turret.cpp(921) : error C3861: 'GetAngles': identifier not found 1>.\hl2\npc_turret.cpp(922) : error C2248: 'CBaseEntity::m_vecViewOffset' : cannot access private member declared in class 'CBaseEntity' 1> c:\thedeceased\src\game\server\baseentity.h(1654) : see declaration of 'CBaseEntity::m_vecViewOffset' 1> c:\thedeceased\src\game\server\baseentity.h(339) : see declaration of 'CBaseEntity' 1>.\hl2\npc_turret.cpp(922) : error C2248: 'CBaseEntity::m_vecViewOffset' : cannot access private member declared in class 'CBaseEntity' 1> c:\thedeceased\src\game\server\baseentity.h(1654) : see declaration of 'CBaseEntity::m_vecViewOffset' 1> c:\thedeceased\src\game\server\baseentity.h(339) : see declaration of 'CBaseEntity' 1>.\hl2\npc_turret.cpp(931) : error C3867: 'CBaseTurret::Initialize': function call missing argument list; use '&CBaseTurret::Initialize' to create a pointer to member 1>.\hl2\npc_turret.cpp(933) : error C3861: 'GetOrigin': identifier not found 1>.\hl2\npc_turret.cpp(938) : error C2143: syntax error : missing ')' before ';' 1>.\hl2\npc_turret.cpp(938) : error C2059: syntax error : ')' 1>.\hl2\npc_turret.cpp(1071) : error C2248: 'CBaseEntity::m_vecViewOffset' : cannot access private member declared in class 'CBaseEntity' 1> c:\thedeceased\src\game\server\baseentity.h(1654) : see declaration of 'CBaseEntity::m_vecViewOffset' 1> c:\thedeceased\src\game\server\baseentity.h(339) : see declaration of 'CBaseEntity' 1>.\hl2\npc_turret.cpp(1071) : error C2039: 'z' : is not a member of 'CNetworkVectorBase' 1> with 1> [ 1> Type=Vector, 1> Changer=CBaseEntity::NetworkVar_m_vecViewOffset 1> ] 1>.\hl2\npc_turret.cpp(1080) : error C3867: 'CSentry::SentryTouch': function call missing argument list; use '&CSentry::SentryTouch' to create a pointer to member 1>.\hl2\npc_turret.cpp(1081) : error C3867: 'CBaseTurret::Initialize': function call missing argument list; use '&CBaseTurret::Initialize' to create a pointer to member 1>.\hl2\npc_turret.cpp(1082) : error C2143: syntax error : missing ')' before ';' 1>.\hl2\npc_turret.cpp(1082) : error C2059: syntax error : ')' 1>.\hl2\npc_turret.cpp(1102) : error C3867: 'CBaseTurret::Deploy': function call missing argument list; use '&CBaseTurret::Deploy' to create a pointer to member 1>.\hl2\npc_turret.cpp(1115) : error C3867: 'CSentry::SentryDeath': function call missing argument list; use '&CSentry::SentryDeath' to create a pointer to member 1>.\hl2\npc_turret.cpp(1151) : error C2065: 'SOLID_NOT' : undeclared identifier 1>.\hl2\npc_turret.cpp(1152) : error C3861: 'GetAngles': identifier not found 1>.\hl2\npc_turret.cpp(1153) : error C2228: left of '.y' must have class/struct/union 1> type is ''unknown-type'' 1>.\hl2\npc_turret.cpp(1153) : error C3861: 'GetAngles': identifier not found 1>.\hl2\npc_turret.cpp(1154) : error C3861: 'SetAngles': identifier not found 1>.\hl2\npc_turret.cpp(1184) : error C2065: 'm_fSequenceFinished' : undeclared identifier 1>trigger_super_armor.cpp 1>.\hl2\trigger_super_armor.cpp(60) : error C2653: 'CTriggerSuperAmmor' : is not a class or namespace name 1>.\hl2\trigger_super_armor.cpp(62) : error C2653: 'BaseClass' : is not a class or namespace name 1>.\hl2\trigger_super_armor.cpp(64) : error C3861: 'PrecacheScriptSound': identifier not found 1>.\hl2\trigger_super_armor.cpp(65) : error C3861: 'PrecacheScriptSound': identifier not found 1>.\hl2\trigger_super_armor.cpp(67) : error C3861: 'PrecacheScriptSound': identifier not found 1>.\hl2\trigger_super_armor.cpp(123) : error C3867: 'CTriggerSuperArmor::RechargeThink': function call missing argument list; use '&CTriggerSuperArmor::RechargeThink' to create a pointer to member 1>.\hl2\trigger_super_armor.cpp(178) : error C3867: 'CTriggerSuperArmor::RechargeThink': function call missing argument list; use '&CTriggerSuperArmor::RechargeThink' to create a pointer to member 1>vehicle_jetski.cpp 1>.\hl2\vehicle_jetski.cpp(110) : error C2065: 'm_pVehicle' : undeclared identifier 1>.\hl2\vehicle_jetski.cpp(110) : error C3861: 'DEFINE_PHYSPTR': identifier not found 1>.\hl2\vehicle_jetski.cpp(235) : error C2248: 'CBaseAnimating::m_flCycle' : cannot access private member declared in class 'CBaseAnimating' 1> c:\thedeceased\src\game\server\baseanimating.h(382) : see declaration of 'CBaseAnimating::m_flCycle' 1> c:\thedeceased\src\game\server\baseanimating.h(29) : see declaration of 'CBaseAnimating' 1>.\hl2\vehicle_jetski.cpp(325) : error C2039: 'SetLeanBack' : is not a member of 'IPhysicsVehicleController' 1> c:\TheDeceased\src\public\vphysics/vehicles.h(77) : see declaration of 'IPhysicsVehicleController' 1>.\hl2\vehicle_jetski.cpp(329) : error C2039: 'SetLeanBack' : is not a member of 'IPhysicsVehicleController' 1> c:\TheDeceased\src\public\vphysics/vehicles.h(77) : see declaration of 'IPhysicsVehicleController' 1>.\hl2\vehicle_jetski.cpp(476) : error C2039: 'frametime' : is not a member of 'CUserCmd' 1> c:\thedeceased\src\game\shared\usercmd.h(32) : see declaration of 'CUserCmd' 1>weapon_brickbat.cpp 1>.\hl2\weapon_brickbat.cpp(149) : error C3867: 'CWeaponBrickbat::BrickbatTouch': function call missing argument list; use '&CWeaponBrickbat::BrickbatTouch' to create a pointer to member 1>weapon_extinguisher.cpp 1>.\hl2\weapon_extinguisher.cpp(144) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member 1>.\hl2\weapon_extinguisher.cpp(358) : error C3867: 'CExtinguisherCharger::TurnOff': function call missing argument list; use '&CExtinguisherCharger::TurnOff' to create a pointer to member 1>Generating Code... 1>Compiling... 1>weapon_immolator.cpp 1>.\hl2\weapon_immolator.cpp(107) : error C3867: 'CWeaponImmolator::UpdateThink': function call missing argument list; use '&CWeaponImmolator::UpdateThink' to create a pointer to member 1>weapon_molotov.cpp 1>.\hl2\weapon_molotov.cpp(79) : error C3867: 'CWeaponMolotov::MolotovTouch': function call missing argument list; use '&CWeaponMolotov::MolotovTouch' to create a pointer to member 1>weapon_slam.cpp 1>c:\thedeceased\src\game\shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.h(10) : fatal error C1083: Cannot open include file: 'hl2mp_player.h': No such file or directory 1>weapon_thumper.cpp 1>.\hl2\weapon_thumper.cpp(73) : error C3867: 'CPortableThumper::ThumpThink': function call missing argument list; use '&CPortableThumper::ThumpThink' to create a pointer to member 1>.\hl2\weapon_thumper.cpp(74) : error C3867: 'CPortableThumper::ThumperUse': function call missing argument list; use '&CPortableThumper::ThumperUse' to create a pointer to member 1>.\hl2\weapon_thumper.cpp(97) : error C3861: 'UTIL_RotorWash': identifier not found 1>weapon_tripwire.cpp 1>c:\thedeceased\src\game\shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.h(10) : fatal error C1083: Cannot open include file: 'hl2mp_player.h': No such file or directory 1>Generating Code... 1>Build log was saved at "file://c:\TheDeceased\src\game\server\Debug_episodic\BuildLog.htm" 1>Server (Episodic) - 129 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ========== Edited by: Weeblinator |
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Jul 12 2008, 3:10am Anchor | |
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First things first. Build in release, not debug. Then come back with any compiler errors. |
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Jul 12 2008, 3:26am Anchor | |
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What version of Visual Studio are you using? |
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Jul 12 2008, 8:31pm Anchor | |
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Oh sorry about that, compiling log updated on first post. -- Peter piper picked a pickled pepper, Pepper Peter Piper Picked. |
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Jul 13 2008, 4:13am Anchor | |
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looks like adding weapons is still as complicated as in HL1 :p --
Currently doing: Nothing...someone??? :p |
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Jul 13 2008, 4:32am Anchor | |
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I removed all of the files related to my weapon and it's still giving errors. I think i removed something or stuffed something else up some how. -- Peter piper picked a pickled pepper, Pepper Peter Piper Picked. |
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Jul 13 2008, 5:49am Anchor | |
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I'm not sure that 2008 can compile the Episodic code. Can you try with 2005? |
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Jul 13 2008, 10:45am Anchor | |
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I've gotten It working before. Once i tried adding in the weapon everything stopped working. -- Peter piper picked a pickled pepper, Pepper Peter Piper Picked. |
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Jul 13 2008, 11:10am Anchor | |
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Best post the code you added, then. It'll be a header issue. Edited by: Varsity |
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Jul 13 2008, 4:26pm Anchor | |
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I've removed all of code from the gun. Theres something else that i've done, i guess it's really up to me to find it. -- Peter piper picked a pickled pepper, Pepper Peter Piper Picked. |
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