|Company of Heroes - 'Combined Assault' mod idea||Locked|
|Nov 17 2012 Anchor|
Well, i was looking around ModDB at all the good CoH Mods out there, but I got fustrated at the lack of inclusion of Factions other than the main European powers (UK, USA, Germany). I wondered: 'What would it be like playing CoH as if it was the start of WW2 instead of the end? What about Germany's allies that fought the Soviets during the war?' So I came up with this mod idea.
Basically, it'd add a bunch of new factions to the game modeled around germany's allies and other states attacked by Germany in the beginning of the war. Each would be slightly unique, however i've grouped the most similar together on the list to save space. Here it is:
Now, for the detail stuff!
Perhaps this for the tiers?:
T1: Guastatori (2-man construction and engineer squads), after construct of first-level building then has Fucilieri (5-man rifle squads, one squadmember having a Breda-30 SMG instead of the usual Carcano 91 rifle), the AS42 Sahariana (Can carry 5 men, has an upgrade choice that can replace it's transport area with a BOFORS AA Gun), and a Sniper (Standard, one-man sniper unit).
T2: Autoblindo A4B1 (Can drop mines and lock itself down in a sector to double/triple it's field of view), 47/32 Light AT Guns (Fires faster, does only 3/4 normal AT damage), Light Mortar team (3-man, shorter range), Mod. 37 HMG Team (3-man), AT Rifle upgrade availible for Fucilieri
T3: L6/40 Light Tank, Semovente 75/18 Infantry support tank, Bersaglieri (4-man assault infantry, much more health and has all Breda-30 SMGs, can be upgraded with 'Shreks).
T4: M41 Medium tanks, (Don't know what else to add here. Feedback?)
I've also figured out the Doctrines! Yay!
I'm guessing they could make forward HQs, and possible make forward Medic stations as well- Garrison a building and convert it to a Field Hospital instead of a Forward HQ.
FINLAND/NORWAY (My personal favorite )
They would upgrade through a Tier system, like the Wehrmacht. (This time called 'Requisition Priority' ) I have tiers worked out, I think, so here we go:
T1: Levie Infantry (Conscripts) (Upgradable to MP40s instead of rifles on T2, 5-man), slightly more speed and capping power than later units Small Mortar, Heavy MG, Cossacks, Engi Squads
The tiers are kinda there, but i'm still wondering about a lot of the stuff. Basically, the higher tiers unlock better, more versatile infantry and more German-leased requisitions, such as Panzer IVs. The finnish frequently used Russian T34 Conversions and T26 conversions (Repainted) as tanks, so maybe it'd be a choosable thing (Like the kettengrad and Schwimmwagen). Tactics would work in using your infantry in an All-purpose role- Attack, Defend, Cap, etc. It'd be jack-of-all-trades infantry unless you Upgrade them. Once you got a point, you could defend it with mobile emplacements. I imagine there wouldn't be many vehicles.
*: Recon Detachments are an Upgrade to the Assault Infantry that let it see farther and have a Marksman on the squad (Like the UK, but more costly). It would also have a temporary Camoflauge ability like the Sniper of the US or Wehr.
You, like the UK, must 'Buy' more buildings to advance levels (Still unsure wether the French would get trucks or unlock Buildings like the Wehr), and the 2nd level building unlocks an Infantry Support Gun (Short-range arty), Renault Halftracks + armored cars, and an AT Rifle upgrade for the Infantry (Still thinking of what I could add here - Feedback welcome).
T3 Could probably have Combat Engineers (Able to build stronger, completley static bunkers, has flamethrower upgrade and mine detect upgrade, etc etc, 4 man), Some gun upgrades get availible, the SA-37 Anti-tank gun, and finally the FT-17 and FT-31 Light Tanks (The difference being the FT-31 was an Infantry support tank, and had a stubbier barrel like the British Churchill AVRE.
T4 would have a French Legionnaires squad (Highly elite 4-man squad with Stickies, Smoke grens, and SMGs for all, etc), The Char B1 Heavy tank, and the Combat Engis can build artillery bunkers and full-on howitzers. (Unsure what else to have here. Feedback?)
All french buildings would be able to call in off-map directly on them, and the Legionnaires would be able to directly call in an Arty strike (Would cost a lo of Muni's, though). In terms of tactics, I can see going agressivley for VPs and establishment of a frontline, then holding said frontline with Defences and Emplacements. French units would be terrible for health/morale and offence, though, so any attacks would have to be in large use with Arty and heavier tanks/armored vehicles. I know CoH isn't a very static game, but I think strategy would really become interesting if playing with a more static-based faction.
As far as base building goes, I think it should be more like the USA- First 2/3, then A Supply building and the final 2. Speaking of T2, I imagine this would have a 3-man Sapper Squad (Upgrades include flamers and minesweeps), an Armored Car/Scout Car, a Truck (5-ton truck, functions like a Halftrack) and some Upgrades get availible. They would also have access to the TKS instead of the bike (A switchout option like with the Kettengrad/Schwimmwagen switch option), a small, fast tankette that could be used for scouting (Has an MG- maybe it could cap as well, like the Kettengrad?)
T3 would have an AT Gun, AT Rifle upgrades for the basic infantry, and the 7TP Light tank, Along with a 7TP/DW variant that had twin MG Turrets instead of a Gun, making it faster and better at supressing infantry rather than vehicles. (Perhaps some other stuff? Feedback.) This tier would also add 3 or 4-man infantry squads, Uhlan Infantry, that would focus more on close-range combat and would be much more survivable and harder to pin down. (Also, an unrelated Idea- maybe instead of having full-on MG or Mortar Crews, they could have 'Weapon Teams' of 4 men, and then upgrade them to either Mortar or HMG?)
T4 would add the UK-leased-to-Poland Crusader Tank (Smaller, faster tanks used in North Africa). I'm unsure what else to add this tier. Feedback, anyone?
As you can see, Polish tactics revolve around use of massed infantry with support tanks to push forward. They can and probably will win an infantry-on-infantry fight- however, they are heavily outmatched when it comes to Tanks. The Crusader tank's armor is quite thin, allowing it to go faster at the expense of defencive power.
As for base construction, I really don't know. I don't think they fit in well with the UK's Trucks system, but a conventional building style like the US Doesn't fit either. Suggestions? As far as initial constructs, i'd say a 4-man Combat engineer squad with Rifles, and a 2-man Officer squad (Locotenet with pistol + banner carrier). then (If we're going for the US-style of building here) in T2 We'd get Weapon Support crews (4-man weapon teams that can upgrade to either HMG or Mortar, allowing for more versatility), cercetași (4-man recon infantry, like the UK's recce section upgrade), and the Skoda R2 Light tank. Stickies/grenades availible for recearch.
For T3, i don't have many ideas- The best one I have is that it'd add SdKfz.222 Scout Cars/Armored Cars, TAC 43 Resita AT Guns, TACAM T-60 Tank Destroyers, and Vanatori upgrade to the Cercetași (Making them more close-range and better infantry, changing them from cercetași to vanatori). (Unsure what else to add.)
T4 would have the T-3 and T-4 Tanks unlocked (T-3 being the Panzer IV G IST and T-4 being the standard Panzer IV), and engineers can build 150mm Schneider Heavy Artillery guns. Other than that, I'm out of ideas, really.
Romanian tactics focuses on the heavy use of vehicles to attack positions scouted by light infantry and defended by the Weapon teams. If it'd be possible, i'd like them to be comparable to the Germans in terms of tank power (Although i doubt that'd be possible). Let me know what you guys think.
I'm also currently out of ideas for the Hungarians and the Dutch, although the Hungarians had Hussars (Elite cavalry), so we could probably have that as a higher-level ground unit. The dutch... well, I have absolutley nothing for them. The romanians did switch sides during the war, so we could allow the Romanian faction as both axis/allies (Although that would probably break the game, and it'd be wierd playing in MP as Romania vs Romania...). Bear in mind this is just ideas (To be honest, not the best planned ones as well ) and thus is subject to change and interpretation. I think it'd make a good mod myself, but if it was a mod it'd have to be compatible and in collaboration with the Eastern Front mod team (As many of the factions presented here fought the USSR Alongside Germany in Operation Barbarossa). New maps would be awesome if it'd happen- I'd love to play as Poland and the US Assaulting Italy on a Monte Cassino map.
Well, that's it. Feel free to feedback, I guess.
EDIT: I have a site that has the models for all the vehicles/Squad sizes/Layouts/etc under the sun. I got a book for it too. If anyone needs clarification on what something is, I can give you links.
Edited by: daviddye
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.