Posts | ||
---|---|---|
Codenamed "project: Dead" | Locked | |
Thread Options | ||
|
Jan 4 2012 Anchor | |
I am a Level designer, i have developed 3 games on fpsc and i feel i
2. Wants:
If it sounds any good. please post. and i also will need help, as i am only a level designer. But this is my concept and i am open to ideas and advise. i will update with more ideas and concepts tomorrow. |
||
|
Jan 5 2012 Anchor | |
Everything is possible except for the Grenade Craters, just because of the fact that you would essentially have to create a map that has a completely destructible terrain. So, creating a game that uses, Money and XP can not include Mods or Custom Maps because players will exploit the systems and use maps/mods that will quickly let them acquire either. Also if you were to do the buildings with interiors that would be a lot of playing space which would mean you would have to have a LOT of players or its gonna be really boring. --
|
||
|
Jan 5 2012 Anchor | |
Ahh... thank you you reminded me what i have forgotten to post.
yeah maybe the Grenade craters was a little Too ambitious.... although maybe it could work if the grenade would actually delete polys from the terrain and under the terrain would be a fractured dirt mesh? oh well that wasn't the main idea so i wont fight for it if its going to make the game insanely hard to design. Mainly i want the design a gun feature. i want the entire game to revolve around it. Also i have a few more concepts and ideas too add:
And thanks for the constructive criticism, keep it coming! |
||
Jan 5 2012 Anchor | ||
You can make seperate parts of the game, one that can use mods and one that can not, like Dungeon Defenders did. If you haven't played Dungeon Defenders: There is "Ranked" mode, which is 'official' without mods or custom maps, and "Open" mode, which does allow mods and custom maps. You can also export your character from Ranked mode to Open mode, but not the other way around. EDIT: I did not see harvey_soft had already posted again, so this post might seem a little irrelevant now. Edited by: SIGILL |
||
|
Jan 5 2012 Anchor | |
No actually thats very relevant, i never even thought of exporting. maybe exporting weapons to unranked mode? Also just thought of a new idea:
Thanks Metalspy,John. |
||
Jan 6 2012 Anchor | ||
Sounds interesting, I like the idea of creating your own weapons with their advantages and disadvantages. I've been looking for a cool First Person Shooter with actual cover mechanics, for quite some time. This game may just be that. |
||
|
Jan 6 2012 Anchor | |
Yeah but dont expect it anytime soon, or even any early concept screens, since currently im a lone developer. I also have the character enhancements almost all thought up and i will post it up here later or tomorrow. I have also been thinking about optional traits like in the orig. Fallout's. Thanks, Here is a early perks layering. it needs some work. 1. Perks B. Optional traits (FALLOUT BABY!) C. Player Perks A (Modifiers) D. Player Perks B (Enhancements) E. Player Perks C (Equitment) F. Factions additions. * - Pro perks only availible in unranked. By: Harvey_soft |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.