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Clive Barker's Jericho MULTIPLAYER | Locked | |
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Feb 21 2014 Anchor | ||
Heeeello everybody! My name is Pax and I am totally new in these forums. I have been lurking around from time to time especially for Killing Floor mods and the likes. However let me explain the reason why I finally write my first post: Pax out! Have a good day! |
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Feb 25 2014 Anchor | ||
After reading up a little bit I couldn't find any mod made for Mercury Steams engine 'Mercury Engine'. That being said I think making such a heavy mod like adding networking is a pretty huge thing. While I am not a programmer myself I have learned that adding multiplayer to a game pretty much means re-writing the whole framework unless multiplayer was had in mind from start. I guess the only way to truely know if it would be too much of a hustle is to have someone do a technical analysis of the engine. |
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Feb 26 2014 Anchor | ||
Hey and thanks for your answer. |
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Feb 28 2014 Anchor | ||
Hey! No problemos! I had an online multiplayer mod in mind. I just asked a programmer about it and he said synching data is far more complicated when it is online but is still a pretty big thing to do local/hotseat multiplayer. Yes, but I don't think they would do it willingly for free! ^^ |
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