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changine unit scale for HL2? | Locked | |
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Jan 16 2005 Anchor | ||
i keep reading that you can chage the unit scale in Hammer for HalfLife 2, but ive gone over the program and i cant find it, anyone know? i need to do something like 1 unit=.5 feet to do a large outdoor map |
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Jan 16 2005 Anchor | ||
can you read? why is this in the mod discussion section? Edited by: Chunky |
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Jan 16 2005 Anchor | ||
then where do i post it to get an answer? i dont see a mapping forum, and this is labeled "100% anything and everything related to modding". or you could save me some time and give me the answer |
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Jan 16 2005 Anchor | |
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Jan 16 2005 Anchor | |
'[' and ']' do that for you. |
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Jan 16 2005 Anchor | ||
thank you . |
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Jan 16 2005 Anchor | |
next time it belongs in the editing and coding section though, just as a future reminder. |
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Jan 24 2005 Anchor | ||
I'm currently working on the same thing EnderDragon... And that is NOT the answer. that simply increases or decreases the resolution of the snap grid. That does NOT change the scale of the map at all. Try looking in the base.fgd file for where the maximum map size is set. Should defalt to -16xxx to 16xxx. Try changing that to larger number. Be careful though, I've had problems getting maps to compile at larger sizes... Which I think actually has to do with the size of the brushes I'm using. If a brush is larger that what the compile tools can handle, then they automatically fail. When I get home tonight, I'm going to experiment with making larger test maps with lots of smaller brushes for terrain. |
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Jan 24 2005 Anchor | |
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