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capture points in half life (Forums : Coding & Scripting : capture points in half life) Locked
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Oct 23 2003 Anchor

Hello

I have just started development of a half life mod for a university project. Without giving to much away i want to create the same sort of gameplay as Day of Defeat (DOD) as in i want to have flags that you have to capture NOT pick up an return to a specific area.

E.G. i have a flag in a middle of a field and i need 2 ppl to capture it and it will take 5 seconds and then award them so many points

Does anyone know of a tutorial or a good starting point for me to implement this as this is the only thing on which i have no idea where to start.

Thanks for any and all help

Buzz


P.S.

I have a tutorial on making a UT style CTF

Garglet
Garglet I can't get the neighbours cat out of my house!
Oct 23 2003 Anchor

You know what i want to see? an HL mode take and hold. maybe a bunker. oh well, sounds good :)

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Oct 23 2003 Anchor

Garglet wrote: You know what i want to see? an HL mode take and hold. maybe a bunker. oh well, sounds good :)


?

Buzz

chis
chis Old man.
Oct 23 2003 Anchor

ah he makes no sense, tis ok :)

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Nothing.

jacksonj04
jacksonj04 Over 9000
Oct 24 2003 Anchor

no, that did make sense. You need to go 'capture' somewhere (like a bunker) and hold it against the enemy for a while (5 mins?)

Tutorial-wise I have no idea. Sorry. You might want to try Wavelength...

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Reinheart
Reinheart WAZZUP!!!!
Oct 24 2003 Anchor

Good luck!!!!!! If you ever need something feel free to ask.

Oh,, well you do ask, but you don't seem to clarify.
You need help with coding, yes... and what exactly do you want to built ? The capture the flag gameplay, can be easily built by using some Timers, and Boolean values.

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