Forum Thread
Search
by member
  Posts  
C&C Generals Zero Hour BIG Format (Forums : Development Banter : C&C Generals Zero Hour BIG Format) Locked
Thread Options
May 3 2008, 5:33am Anchor

I have a question about the *.Big file format!
It is said that it is the same like the old Red Alert *.Mix format, but there are some differences.

Is there any detailed information about its structure, especially on the header format?

ambershee
ambershee Nimbusfish Rawks
May 3 2008, 7:18am Anchor

I've never seen any real detailed information on the format, personally.

May 4 2008, 2:50am Anchor

I figured out the most but there are still 8 bytes i don't see anything in :confused:
If anyone knows about the bytes 16-20 and 20-24 please send me that infos!

Now I know what these bytes were for :D and now everything works

The format is like

BigFile wrote:
Header :

  1. BIGF Signature
  2. 4 Byte filesize in reversed order
  3. 4 Bytes data-count
  4. 4 Bytes offset of the data relative to the start of the file

Indexer : for each data-item

  1. 4 Bytes offset in file
  2. 4 Bytes size of the item
  3. Name of the item in ASCII
  4. 0-Byte

Content : Databytes in a row


Reply to Thread

Only registered members can share their thoughts. So come on! Join the community today (totally free) and join in the conversation.