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Braven Arts - A 2D turn-based RPG inspired by 16-bit JRPG classics (Forums : Ideas & Concepts : Braven Arts - A 2D turn-based RPG inspired by 16-bit JRPG classics) Locked
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Jul 24 2014 Anchor

Hey guys!

My name is Paul and my brother and I have been working on a game called Braven Arts that we just launched on kickstarter yesterday. Here is the link to it: Kickstarter.com

We are new indie developers and the game is inspired by JRPG classics such as Chrono Trigger, Suikoden, and Final Fantasy. Here is a quick overview of features we are implementing into the game:

  • An Alterable Grid Battle System - battles will take place on 2 sets of 4x4 tiles where players can change the tiles to different elements, place objects and summons onto the field to fight for you. Think a fusion between FFX and Mega Man Battle Network. The focus in the battles, will be utilizing the synergy of elements between abilities and tile types to create devastating combos, as well as moving and positioning your characters to adapt to the situation.
  • Day and Night/ Schedule System - every NPC will have their own life throughout the day as they move around, going about their daily business. You'll be able find different monsters, NPC's and events, appearing at different times of the day giving each area many different faces to explore.
  • Guild Hall - SImilar to Suikoden headquarters, you'll be spending time in a guild hall where party members you acquire throughout the game or characters you recruit throughout the world will hang out. Recruitable characters will give small perks that will effect your gameplay such as access to new items. We want you to have a good time, so we will be incorporating a lot of events, mini games, and fun character dialogue that you can experience in the Guild Hall.
  • Banter - One thing we liked about games like Dragon Age and the Tales series was the amount of dialogue between characters, developing them further than most games. We want to do the same thing with Braven Arts by providing our own banter system through optional dialogue as your party members express their opinions and thoughts of the situation throughout the game.

Everything will be weaved together to create a storyline and gameplay that we hope will be memorable for our players. We want this game to push RPG explorers to the edge of their seats, with tons of lore and content that they can delve into, secrets and crazy end game bosses that will test the players mastery of our battle system, and a cast of characters that you can get attached to in the Guild Hall and Banter systems.

If you want more in-depth explanations about the game, check out our Kickstarter. But we also want to hear from you guys. Are you guys interested in the features we are adding to the game? Is there something about RPG's that you love that we might have missed out on or you think we should add. Let us know and thanks for spending the time to read!

Edited by: gomiyagames

Jul 25 2014 Anchor

Please dont' take this the wrong way but rather as constructive criticism. Your intro video;the centrepiece of the campaign, is not very good. I can barely understand some of the things you guys are saying. Please be clearer with your sentences and speak loudly. Record it separately if necessary, it's like you recorded it on a potato. I think you will definitely do better by sorting that out. otherwise the game looks awesome :)

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Hierarchy - Upcoming RTS/Strategy/Survival/RPG
HIERARCHY

Jul 25 2014 Anchor

Glitch100 wrote: Please dont' take this the wrong way but rather as constructive criticism. Your intro video;the centrepiece of the campaign, is not very good. I can barely understand some of the things you guys are saying. Please be clearer with your sentences and speak loudly. Record it separately if necessary, it's like you recorded it on a potato. I think you will definitely do better by sorting that out. otherwise the game looks awesome :)

Hey man thanks for the constructive criticism. We are actually trying to update our video right now, as others have told us the same thing. We had AC problems so we tried to reduce it through a program and lost a lot of the quality. Thanks for taking a look and the feedback and we will work to try and get the video to be better. Cheers!

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