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Gin
Gin Oldsk00l
Jan 30 2008 Anchor

Bioshock is an epic game, but I felt it was much too short. Why is it that this beautiful game had to be so pitifully straightforward. No spoilers here, but the good ending made me say to myself...." I just beat this in 7 hours. Why couldn't it be longer? I am rewarded with a 3 minute long cutscene?

And while the game is fun to replay again, there should have been an option to disable diaries. I found all the secrets, the easter eggs, and beat the game on the 3rd difficulty setting my first time through. What gives?

A masterpiece to me- but a really short one.

Anyone agree?

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Got off my ass and did something today.  I quit.

Wraiyth
Wraiyth That Guy Who Does Those Things With The Stuff
Jan 30 2008 Anchor

SPOILER WARNING





I didn't play Bioshock until the end. It was definitely a true masterpiece, but I think the game really want downhill after you killed Ryan. The storytelling was one of its great strengths, and because you lost the main antgonist/person directing the action at that point, it just didn't come across as well in the second half of the game, and I didn't think there was much to really compel me to continue playing. Also, because you had most of the Plasmids etc at that point, the gameplay really started to become samey (an area I think HL2 addressed well, and games like Doom 3 and Quake 4 failed miserably at). Nontheless, it was definitely well written and the AI was fantastic. Given how quickly the game was knocked up (the entire story was re-written and re-voiced only months before it went Gold), it deserves every bit of praise that it gets.
I actually found the game very hard on medium difficulty, and some of the mechanics (fighting the Big Daddiess, the Plasmids etc) were complex enough to be used tactically, but simple enough to understand easily. It was really just a well designed game for the most part, bar the narrative in the last 1/3 of the game was lackluster at best. But I disagree about difficulty and length, I think the difficulty was pretty good, a challenge for average gamers (which is what I consider myself).

Jyffeh
Jyffeh I am arch jailbird scowl.
Jan 30 2008 Anchor

I also thought it was too short. But it had quite a bit of replay value. I don't mind short games that much, I kind of like knowing that I found everything there is to find as well.

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Yak.RUS wrote: We had a girl in my school that took LCD and now she thinks shes a balloon for the rest of her life.

JoeX111
JoeX111 Tilting at windmills
Feb 1 2008 Anchor

The main problem I had with BioShock it that the main twist of the game is, itself, a play on videogame conventions. Then when it breaks you free of those conventions by having you kill Ryan, suddenly, everything fails to change. You're still doing the same meaningless running around, following orders, just now more aware of that fact. I stopped playing an hour or two after that.

This article put it into words far better than I could.

Feb 5 2008 Anchor

Finally got around to playing and beating BioShock. One of the BEST FPS games I've ever played. I think the story is perhaps one of the most engaging parts of the game. I love all of it, especially the ending. I did the good ending after saving all the Little Sisters, and it was really touching how things ended up. Very enjoyable, and I left the game feeling quite satisfied with the entire experience.

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"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Mar 5 2008 Anchor

I played the PC one and I gotta say. If you're an casual gamer. It's your game. If you're me, it's horrible.

Many small details they could have done were not done

Pointless ammo types (fire and eletric shells, why not High explosive and Slug rounds? They're realistic and alot more interesting)

Thompson has 3 bolts it seems like (the bolts that slide back)

Thompson hold 45 bullets not 50, it also fires very very slow I would forgive this (because it is damaged) but it's even slower than the pistol.

There's a sound bug where that guy is supposed to tell you to take that first drug (I forgot what they were called). So it makes Jack look like a druggy. (He's supposed to tell you to take it but he doesn't)

Overall, I think it could have been fun but it was potential gone to waste. At least for me, glad you guys are enjoying it tho. I admit I LOVED the story.

ambershee
ambershee Nimbusfish Rawks
Mar 5 2008 Anchor

I'm ever so sorry it didn't cater to all your requirements of 'realism' :|

Arxae
Arxae Resident Stepmania Freak :D
Mar 5 2008 Anchor

pointless ammo types? if you read the description...no better, use them you will see that they are quite usefull :)
for your realism needs, im going to rapture soon, wanna come to?

bioshock is not a bad game but i think system shock 2 is better and more fun to play (we cant leave SS2 out of the bioshock discussion imo :p)

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°w°

Mar 5 2008 Anchor

Who ever said realism? I said Little Details and such. Those thompson things I would have forgiven.

Like, why have fish models flappin around if I can't even kill em? (or eat em) Half-life had those kinda details.

This game also could have used a Inventory system. Now THAT would be good.

So over all, it's a good game, I just wish they added more small details. Yes I did use those ammo types. But here's how I see it, you have the plasmids. If you don't have them. OH WELL! So i'll say it again. Good game, alot of small details and such for me atleast. Add up.

(Trust me, I don't care for HL2 also, it's not just Bioshock.)

Arxae
Arxae Resident Stepmania Freak :D
Mar 6 2008 Anchor

You mean the leeches in half life 1? they were actualy enemys :p
i just find it stupid that they made it more mainstream
SS2 had a inventory system, the game wasent hardcore tough but it was more fun :)

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°w°

Mar 6 2008 Anchor

Yet again you misread me. I said LITTLE DETAILS. Not just fish but LITTLE DETAILS! Half life (and it's exp packs OP4 and Blue shift) had ALOT OF THEM.

frosty-theaussie
frosty-theaussie Sonny Jim
Mar 7 2008 Anchor

Dark_Raver9 wrote: You mean the leeches in half life 1? they were actualy enemys :p
i just find it stupid that they made it more mainstream
SS2 had a inventory system, the game wasent hardcore tough but it was more fun :)


i liked SS2's researching system, how you had to stop by chemical stockrooms.

a little more interesting than Bioshock's TAKE A BUNCH OF PHOTOS AND THEN ITS LIKE AUTOMATICALLY FULLY RESEARCHED

it's also disappointing that the console versions don't let you disable the object glow. don't hold my hand through the game D:

Doommarine23 wrote: There's a sound bug where that guy is supposed to tell you to take that first drug (I forgot what they were called). So it makes Jack look like a druggy. (He's supposed to tell you to take it but he doesn't)


that was one of the two things i critiqued first time in. it was weird that you'd just walk up to something and inject yourself with it. that, and the way the physics seemed kind of... odd. great environments, though.

Edited by: frosty-theaussie

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Arxae
Arxae Resident Stepmania Freak :D
Mar 8 2008 Anchor

hey a needle *injects* ghaa cleaning solution *drops dead*
crappage -_-
the gameplay of ss2 was waay better then bioshock, they allso say bioshock is an rpg
ok you can buy skills, but are there any parameters? no

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Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Mar 8 2008 Anchor

Maybe people should first define what they tie to the term "RPG". If you simply means that it has a story... great for you... it works with BS ( anyone noticed that Bioshock abbreviation means bullshit? :D ) but RPG means "role play game" hence that you play a role and this means that you can "alter" the role you play to some degree. I don't consider buying skills that much of altering the role you play.

Mar 8 2008 Anchor

Dark_Raver9 wrote: hey a needle *injects* ghaa cleaning solution *drops dead*
crappage -_-
the gameplay of ss2 was waay better then bioshock, they allso say bioshock is an rpg
ok you can buy skills, but are there any parameters? no


That's why I didn't really like Bioshock. :>

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