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Best GFX engine for my current project? | Locked | |
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Nov 13 2005 Anchor | |
Ok, A while ago I posted "best GFX for my mod?" thread, I've reseached tons of engines and still can't find what I need. So i'm asking again, but now I have more of an idea of what I need. Here's a list of what I need and how much I need it. Red means I pretty much have to have it, blue means it would be a plus.
Outdoor and Indoor Enviorment Support. Physics Engine. Engines I already know won't work: Source (HL2, just plain wouldn't work) CryEngine (Far Cry, Indoor enviorments don't work well with it) Reality Engine (Perfect, but I think they aren't selling anymore because "Epic Games" Bought the company ) ORGE (Can't get it to work, glichy) Cube Engine (the names says it all, horrably cubeyalar) Ca3DE (Not quite what I need, came close in a few areas.) Torque Engine (I've used the editor, I don't want to go back to THAT evil thing, doesn't have what I need) Quest 3D (waaaaay to expensive) Torc interactive's "Instinct Engine" (Needs way to much resources to run, it's minium req. is higher than Codecult ( Indoor support? nope.) Renderware (just doesn't work) There's quite a few more but I don't really need to list a ton of engines that don't work. That's all I can think of for the engine. Hope you guys know a good engine for my needs Edited by (in order): Sfisher7, Sfisher7, Sfisher7, Sfisher7, Sfisher7 --
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Nov 13 2005 Anchor | |
Don't get me wrong, but maybe you're asking for too much? I think you should just find an engine that you are comfortable with and work around the features that you don't like about it but I dunno, maybe theres an engine out there for you --
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Nov 13 2005 Anchor | |
Stop right there. There are basically no engines around atm with real time lighting and soft shadowing. Certainly no engines with cheap or free licencing. Why do you think no games are going out with soft shadowing and real time lighting? It's just not viable on current video cards, and it's right at the cutting edge of what is being produced for next generation games. My advice - wait for Unreal Engine 3. -- Defeat in Detail 2 - Standalone RTS Game |
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Nov 13 2005 Anchor | |
I can list a few: I basicly need the kind of shadows Splinter Cell has, but from what i've seen it's not very moddable. I'm probably going to start tworking on it in about a year, I have alot of concept art and the storyline to finsh. I've considered using Unreal 3 and Stalker already, but i'm not quite sure about them. EDIT: Does anyone know if BF2 supports indoor env. and is it able to have hi-quaity anims? Edited by (in order): Sfisher7, Sfisher7 --
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Nov 13 2005 Anchor | |
soft shadowing is not render-to-texture texturemaps -- < insert subject games here >
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Nov 13 2005 Anchor | |
I know that, and why are you saying that? The engines I just listed had real-time lighting and soft shadowing, no HL2 style render-to-texture junk. Edited by: Sfisher7 --
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Nov 13 2005 Anchor | |
I think the best available engine at the moment is Monolith's new one. It's not too hot for very large open spaces, but it can cope with the rest. Otherwise, I'd wait and see what Unreal3 has to offer. |
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Nov 13 2005 Anchor | |
Sounds good, i'll look into it and see if it'll work, thanks. EDIT: looks like it's got what I need, maybe i'll mod F.E.A.R. , is there a way to turn the gore off in fear? I felt sick just watching one of the videos Edited by: Sfisher7 --
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Nov 13 2005 Anchor | |
You should be able to edit the public source code (when it's released, if it isn't already) and simply cut out a lot of those effects. Additionally, there's not much gore outside of a few select map objects and shaders anyway |
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Nov 13 2005 Anchor | |
you don't understand much of real-time lighting, stencil shadowing, shadow-maps or soft-shadow technics, as otherwise you would know what getting real-time lighting and soft-shadowing (good looking, not badly faking) to walk hand in is something you won't pull of on medium machines. soft-shadows are a tricky thing if you don't want to cheat them. MOST implementations today fake it using shadow-maps or stuff like shadow-ledges. real soft-shadows like in deferred lighting algorithmes aren't really done in full-scale projects yet, at last not that i know of. |
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Nov 13 2005 Anchor | |
Oblivion is going to shadows, real time lighting and displacement maps, it's also an RPG, but no ingame movies. You can script them, but not prerendered. --
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Nov 13 2005 This post has been deleted. | ||
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Nov 13 2005 Anchor | |
If you excuse the fact it's a floating piece of fecal excrement. That and it's a total bitch to use (easily one of the hardest open games to mod). -- "The mouths of the rightous suckle softly on the breasts of holy love; King Squanchobooyah did see this in the year of his flesh; And he did erect his rod in the name of holy love." --Czarinthias 9:21 |
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Nov 13 2005 Anchor | |
splinter cell was made with the unreal engine. |
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Nov 14 2005 Anchor | |
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Nov 14 2005 Anchor | |
what engine are you talking about? if you're refering to Source, well, I think ur nuts. While Source isn't the best engine, it certainly isn't a "floating piece of fecal excrement" (although I did expect more out of it). Edited by: nervousquirrel |
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Nov 14 2005 Anchor | |
Okay, sinking piece of fecal excrement. -- "The mouths of the rightous suckle softly on the breasts of holy love; King Squanchobooyah did see this in the year of his flesh; And he did erect his rod in the name of holy love." --Czarinthias 9:21 |
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Nov 14 2005 Anchor | |
As I said, Monolith's new engine has it - and it does it properly. Heck, FEAR even uses it, lol. |
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Nov 14 2005 Anchor | |
Actually it does have what you need and its quite easy to use. --
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Nov 14 2005 Anchor | |
for mod developing you're asking too much i think you're not some development studio with the resources and time to take advantage of any of those, no one is expecting you to make the next half life or doom just make something that's fun, you can make it standalone by sacrificing graphical quality and going Q3 |
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Nov 14 2005 Anchor | |
Not out yet.
Not out yet
Faked render to texture shadows
Bought out by epic, no longer available.
Good graphics engine, but almost impossible to build a game with. Soft shadows are not directly supported in the engine, but are possible with vertex and fragment shaders (but will be very very very slow). Any others you'd care to quote? -- Defeat in Detail 2 - Standalone RTS Game |
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Nov 14 2005 Anchor | |
I have this list for you you might find something in here and also this list |
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Nov 14 2005 Anchor | |
like I said if you want lighing and shadows like in splinter cell......use the engine that splinter cell was made from...IE UNREAL |
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Nov 14 2005 Anchor | ||
No. No engine today has real-time soft shadows... Maybe with blurred edges, but not real soft shadows. -- |
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Nov 14 2005 Anchor | |
the lighting/shadow system was added in by the devs, they did not come with the unrealengine2 license they used (same goes for Deus Ex 2 and Thief III) -- < insert subject games here >
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