Forum Thread
by member
  Posts  
Battle Dome - The Hunger Games Clone (Forums : General Banter : Battle Dome - The Hunger Games Clone) Post Reply
Thread Options
Jan 1 2014, 5:15pm Anchor

Battle Dome is a game based on the Hunger Games, so far there is no Hunger Games game which me and my team loves, so I'm making one, I started development a week ago and I started a IndieDB page yesterday, but I don't understand how to get my page popular and gain some fans, I'm getting really low views and nobody likes my page or posts my comment, neither they visit my Facebook or Twitter, so I'm here asking you guys to check out my game and rate it, become a fan of it, the rest of the information and a little showcase demo is on the page itself which you can find here: indiedb.com/games/battle-dome

I'd love some people who would fan my game('s) and give me advice, help. Thank you if you bother to check it out and rate it :)

Jan 2 2014, 6:54am Anchor

Moddb.com Maybe you should have a look at that.

Jan 25 2014, 11:52am Anchor

Late reply, but I have seen that ages ago and I've talked with the creator itself, so linking me to a game I've already seen doesn't really help :(

Jan 25 2014, 6:49pm Anchor

I'm in a similar position. I've just started up as an indie developer with my friend and the two of us are working on our first game. It's a Breakout/Arkanoid clone that we're creating called Blokker. We're starting off with something fairly simple while we learn.

We've been steadily plugging away at the game since Christmas and we're quite happy with the progress we've made so far. But we're not getting many views and no comments as yet. We're not too worried though as the game is very early in development and still looks very basic. We try to get onto places like Twitter, usually in the afternoon or evening, and like and comment on other people's posts, particularly the ones with #gamedev or #indiedev tags. It seems to be getting us a few followers which are finding their way to our indiedb page.

Aside from that I don't really know what to suggest.

Edited by: BritBitGames

Feb 1 2014, 9:34am Anchor

At Indiedb.com is another "Hunger Games" themed game to look at if you haven't already, which unlike most entries is actually finished and released. ;) Having playable downloads instead of just "TBD" is a big part of getting attention. The video game market is saturated, and there's countless new and existing high quality games out there competing for player time. People realize that many games never get finished and remain "TBD", so actually putting up a more complete demo or beta that's fun to play (with weapons and enemies) or at least having a scheduled release date is an important step to increased visibility. :)

Feb 2 2014, 7:15pm Anchor

I don't have any answers, but I might offer some insight.

First, a quick aside. I'm no fan of Hunger Games. I was told it was a kid friendly version of Battle Royal, which is a classic film. The idea of a wiped clean kid friendly version doesn't really appeal to me.

As Cruiser1 said, the gaming market is saturated right now, and mostly by people wanting to make the next Angry Birds or Candy Crush.

Another aspect though is that, to be honest, this kind of thing is common. A group of teenagers still riding the high of a great show, book, game, whatever, decide to band together to make a game. Bold claims are made about how awesome the game will be. A few renders and concept art appear, maybe even a rough tech demo. Not long after, the project falls silent. Claims of school, exams, and other excuses soon crop up, until either drama tears the group appart, or more likely the project just dies without a word. Why this always happens to games/mods based on licences I don't know.

It should be noted that, as a fan of Starfox, I've seen this happen so many times I've stopped caring about Starfox fan games. In one case, I claimed a project was dead, and was told that this was me being a cynical buzz kill. A few years later, a post officially declaring the projects death appeared on an out of the way blog somewhere.

There was a Starfox fan game called Paths of Fate. It looked like a mess of author inserts and cliches, but looking at the trailers and screenshots, the game was almost done, only to die at what seemed to be a very late stage. To this day this confuses me.
Youtu.be
Youtu.be

The only exception I can really think of that went the distance was a Stargate mod ages ago.

It also happens to new IPs as well. I'm still waiting for news on IA: Intruder Alert, which seemed to vanish without a trace. A space RPG made in Unity (I forget the name. Something Frontiers maybe?) in a very short time span by 1 guy likewise disappeared without a trace despite getting the core mechanics in place.

So yeah, call me jaded, cynical, a nay sayer, what have you. But I don't take a fan game on faith any more. However, I am more than willing to be proven wrong. Show us the game and that you are in it for the long haul.

...but not me personally though. I don't care about hunger games.

Feb 8 2014, 11:32am Anchor

Yes sir! The game was gonna be on Game Maker Studio but after that we decided to move to Unity and today I have posted an image of it on the Unity engine and I promise the game will never die, I will work on it all the spare time I have and I'll make sure it will be the best game ever.

Mar 12 2014, 1:33pm Anchor

SabreXT wrote:but not me personally though. I don't care about hunger games.

That's ok. :) Each person has themes and game genres they like and don't like. Just because I personally don't like the Twilight Saga for example, doesn't mean there isn't an audience for Twilight themed games.

SabreXT wrote:But I don't take a fan game on faith any more. Show us the game and that you are in it for the long haul.

The Hunger Games Simulation at Indiedb.com has gone the distance, because it's actually been finished and released. It's also had two versions so far, so is still being improved. What helps is that I basically started with a game and labeled it with the Hunger Games theme. Some take a theme and try to make a game around it, which usually results in a poor quality game. Similarly, it's easier for an experienced game developer to create a game with some particular theme, than it is for fans of a theme to learn how to develop a quality game. The Hunger Games Simulation could be renamed, and it would still be a decent turned based group combat game. However giving a game a theme can attract attention and fans a game wouldn't get otherwise. Say "Hunger Games" in relation to a video game and most people right away have a pretty good idea what that game is like.

SabreXT wrote:mostly by people wanting to make the next Angry Birds or Candy Crush.

I think that's because such games are relatively easy to make, and known to be successful. Therefore (like DOOM-clones back in the day) they get a lot of copycats. It's much harder to make a truly unique game different from the others. It's also challenging to take an established game type and implement it in a quality fashion. There are lots of first person shooters out there, and some are extremely well done while others are lame.

Mar 16 2014, 6:43pm Anchor
Cruiser1 wrote:
SabreXT wrote:but not me personally though. I don't care about hunger games.

That's ok. :) Each person has themes and game genres they like and don't like. Just because I personally don't like the Twilight Saga for example, doesn't mean there isn't an audience for Twilight themed games.

SabreXT wrote:But I don't take a fan game on faith any more. Show us the game and that you are in it for the long haul.

The Hunger Games Simulation at Indiedb.com has gone the distance, because it's actually been finished and released. It's also had two versions so far, so is still being improved. What helps is that I basically started with a game and labeled it with the Hunger Games theme. Some take a theme and try to make a game around it, which usually results in a poor quality game. Similarly, it's easier for an experienced game developer to create a game with some particular theme, than it is for fans of a theme to learn how to develop a quality game. The Hunger Games Simulation could be renamed, and it would still be a decent turned based group combat game. However giving a game a theme can attract attention and fans a game wouldn't get otherwise. Say "Hunger Games" in relation to a video game and most people right away have a pretty good idea what that game is like.

SabreXT wrote:mostly by people wanting to make the next Angry Birds or Candy Crush.

I think that's because such games are relatively easy to make, and known to be successful. Therefore (like DOOM-clones back in the day) they get a lot of copycats. It's much harder to make a truly unique game different from the others. It's also challenging to take an established game type and implement it in a quality fashion. There are lots of first person shooters out there, and some are extremely well done while others are lame.



I'm going to have to disagree with the idea of making a game and slapping a theme onto it. I'm reminded of all those action platform games from the NES and SNES era that had little to do with the licence they were based, aside from some characters. In contrast, games like Goldeneye and The Warriors feel like they were built from the ground up to respect the material.

I think the best argument against it is something I think I posted about here. A game based on Highschool of the Dead that was a video slot machine.

Mar 17 2014, 3:27pm Anchor
SabreXT wrote:I'm going to have to disagree with the idea of making a game and slapping a theme onto it.

I agree you don't want to just "slap a theme" onto a game in a haphazard and careless fashion. However, I do claim it's easier for experienced developers (who already know how to make quality and fun games) to learn about something such as the Twilight Saga and what Twilight fans really want to see and do in a game, and then integrate Twilight concepts into a fun game. The reverse is much harder: It's challenging for Twilight fans (who of course already know about Twilight) to learn game development techniques and to actually implement and finish a high-quality game.

The same concept applies to business in general, such as a Pokemon themed retail store. You can expect a business owner with an MBA (who starts out knowing nothing about Pokemon) to be able to quickly learn about Pokemon and open a store and be successful. It's much harder for a die-hard Pokemon fan (who knows everything about Pokemon, but not much about business) to open a Pokemon retail store and be successful.

Mar 18 2014, 11:48am Anchor

Ah, I see.

Reply to Thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.